Story Event Minimum Points - Trial Run (3/9/18)
Comments
-
It is a bit boring, not being able to play an extra hour when I want to kill time at work.0
-
I think the tapping/non-tapping still doesn't address the main issue : not enough slices. Whether there is tapping or no tapping, it still revolves around starting and ending each PVE at a specific time that may or may not work for people based on life, work and sleep. More slices would be greatly appreciated.2
-
IceHockey333 said:It is a bit boring, not being able to play an extra hour when I want to kill time at work.0
-
Daiches said:broll said:I admit that no time slice for my work schedule. I admit that some points > no points.
What I’ve come to accept as the most optimal I can do is:
4 clears at start.
2-3 clears during my lunch break ~5 hours before the end.
I clear early because I can’t guarantee 30-45 minutes at the end to play. So I clear when I can reasonably guarantee and accept my T50 begrudgingly.0 -
Bowgentle said:shardwick said:Daredevil217 said:aesthetocyst said:just started event and looked at rewards.
I sure am glad they saved us from tapping for those sweet Drax coversleoperez90 said:I think it's best if you decrease the amount of times one has to clear the missions from 6 to 4 this would give players more time to enjoy the game and have time to do some PvP.maguirenumber6 said:
I do agree with others who say that PvE should be progression only. The devs, to my mind, could fairly easily make small changes to the PvE reward structure in order to integrate the placement rewards.
DDQ is progression only.
The gauntlet was progression only when it ran.
Mini events (Coulson, GotG) were progression only when they ran.
System Reboot is progression only.
Shield Training is progression only.
But we shouldn't make the rest of pve events progression only because it would severely lessen the value of said rewards, or something.
If DDQ had placement rewards:
A post in the best moment of the day thread. "Just barely got top 10 in my ddq bracket to snag the legendary!!!! Sucks to be in 11th and only get some taco tokens and the 3* cover."
On my baby acct the alliance that I'm in is pretty casual but they go pretty damn hard when it comes to alliance events. When we were able to clear round 7 on the last day to get the third Vulture cover we were all extremely excited and proud of ourselves. I don't think anyone could say that those rewards that we worked so hard for lost value simply because they were progression rewards and not placement rewards. If anything taking placement rewards and putting them into the tail end of the progression structure would only increase their value because you would need to clear most nodes to get them.
An example. A three day pve event with three subs has ten nodes and each node has six clears. A player wants to get all rewards. There is no longer an arbitrary point number set for each node that refreshes.
4 clears of each node - 120 clears for cp (old max prog standard)
5 clears of each node - 150 clears for hp, event tokens and iso
6 clears of each node - 180 clears for extra cp, iso and a 4* cover for the next event (or equivalent on lower clearance levels)
Bonus sub looks similar to ddq layout would be unlocked with all clears completed - extra covers, hp, iso, tokens, cp
Time slices are gone. Tapping is done. Bracket sniping is done. Waiting for a bracket to flip in the middle of the night is done. Oh and alliance rewards would work in a similar way as alliance events. Or we could keep the current structure because playing hardcore and being top 5 for a week long event only to have your internet/server go down in the final hour of your grind on the last day which knocks you out of the top 10, when you had a great shot at first place, is always super fun.
Devs don't want progression only.
They want competition for the best rewards - CP and LTs.
It's what drives spending.
It wasn't an accident that the final 15 CP were for T10, not in progression, when they tried win-based PVP.
I'd wager that it's the same for most players.1 -
broll said:Daiches said:broll said:I admit that no time slice for my work schedule. I admit that some points > no points.
What I’ve come to accept as the most optimal I can do is:
4 clears at start.
2-3 clears during my lunch break ~5 hours before the end.
I clear early because I can’t guarantee 30-45 minutes at the end to play. So I clear when I can reasonably guarantee and accept my T50 begrudgingly.
0 -
entrailbucket said:broll said:Daiches said:broll said:I admit that no time slice for my work schedule. I admit that some points > no points.
What I’ve come to accept as the most optimal I can do is:
4 clears at start.
2-3 clears during my lunch break ~5 hours before the end.
I clear early because I can’t guarantee 30-45 minutes at the end to play. So I clear when I can reasonably guarantee and accept my T50 begrudgingly.
Its just like vaulting, or wins based pvp or any other topic. There will be people that like it, and those that don't. If they added or changed some slice times, it wouldn't break my heart. Just like everyone else, i would adapt. I wouldn't go play another game.
It's ironic, if his schedule were different, and he were able to be one of the tappers, people would chastise him for that decision as well. It's been awhile since I've seen such a good example for a catch 22. Bravo.4 -
Spudgutter said:Why is everyone so condescending about his desire for more slice times? Broll stated repeatedly he takes what he gets and is ok with it, just wished it worked better for him. Must every contrary opinion mean they should just stop playing the game? What happened to seeing someone's arguement from their point of view?
Its just like vaulting, or wins based pvp or any other topic. There will be people that like it, and those that don't. If they added or changed some slice times, it wouldn't break my heart. Just like everyone else, i would adapt. I wouldn't go play another game.
It's ironic, if his schedule were different, and he were able to be one of the tappers, people would chastise him for that decision as well. It's been awhile since I've seen such a good example for a catch 22. Bravo.
The correct, helpful response to that would be "Maybe quit playing this match-3 game and find one that doesn't upset you quite so much."
0 -
entrailbucket said:Spudgutter said:Why is everyone so condescending about his desire for more slice times? Broll stated repeatedly he takes what he gets and is ok with it, just wished it worked better for him. Must every contrary opinion mean they should just stop playing the game? What happened to seeing someone's arguement from their point of view?
Its just like vaulting, or wins based pvp or any other topic. There will be people that like it, and those that don't. If they added or changed some slice times, it wouldn't break my heart. Just like everyone else, i would adapt. I wouldn't go play another game.
It's ironic, if his schedule were different, and he were able to be one of the tappers, people would chastise him for that decision as well. It's been awhile since I've seen such a good example for a catch 22. Bravo.
The correct, helpful response to that would be "Maybe quit playing this match-3 game and find one that doesn't upset you quite so much."
Don't like that there isn't Cl10? you should play another game.
You don't like that there isn't a 4* DDQ crash every day? you should play another game..
etc.0 -
*Please keep all comments civil and on the topic of event missions' minimum points dropping to 0 for the trial run.0
-
aesthetocyst said:Spudgutter said: ... if his schedule were different, and he were able to be one of the tappers, people would chastise him for that decision as well. It's been awhile since I've seen such a good example for a catch 22. Bravo.
If the schedule fairies shined on Broll, he would not automatically start tapping. Those are two separate issues. And I suspect many a tapper was doing so at various levels of personal sacrifice.
I.E. IF he had the time and were a tapper, people would not like how he was playing the game and wished he would stop, and by not being a tapper, he is being told to stop.aesthetocyst said:
Take it easy; overstretching like that can cause injury.aesthetocyst said:
Oh, hey, I know ... monetize the end times in PvE as they have in PvP via the power of shields.
But instead of shields, we would need to buy hours.
Pay ## hp to skip all the regens ahead by 1hr, ### hp for 2hrs, #### hp for 4hrs.
Crank up the clock, grind it down, done.
To keep it from being pay-to-win, lock the nodes when they hit 0.
No more tapping out those partial pts in the final minutes, but I think the time manipulation would be more user friendly.0 -
So, having just finished day 1/2 of HoD, i didn't really feel like it it changed much. I did 4 clears at the beginning and the 2 other clears somewhere in the next day and a half or so. And to make sure i finished top 100 (hp!!), I had to do some nodes for the seventh time. Is the only difference now that nodes get to zero and stay there till regen (what's that in minutes btw?). If so, tapping can still be done, only not as often.0
-
Spudgutter said:entrailbucket said:Spudgutter said:Why is everyone so condescending about his desire for more slice times? Broll stated repeatedly he takes what he gets and is ok with it, just wished it worked better for him. Must every contrary opinion mean they should just stop playing the game? What happened to seeing someone's arguement from their point of view?
Its just like vaulting, or wins based pvp or any other topic. There will be people that like it, and those that don't. If they added or changed some slice times, it wouldn't break my heart. Just like everyone else, i would adapt. I wouldn't go play another game.
It's ironic, if his schedule were different, and he were able to be one of the tappers, people would chastise him for that decision as well. It's been awhile since I've seen such a good example for a catch 22. Bravo.
The correct, helpful response to that would be "Maybe quit playing this match-3 game and find one that doesn't upset you quite so much."
Don't like that there isn't Cl10? you should play another game.
You don't like that there isn't a 4* DDQ crash every day? you should play another game..
etc.
Back on topic, early results so far are showing that the most skillful players are indeed topping brackets. This looks like a very positive change! I'm excited for the first sub grind in a few hours.0 -
Non-550s best 550s by about 20 points in my brackets. Close scoring but much much more competive. Big thumbs up.0
-
Several thoughts:
For many, this change won't mean anything. But for those that regularly compete for Top 1/5/10, this change is "everything." If you are OK with top 50/100+, there will be no difference for you other than a shift of players to the SCL where they can earn the best rewards under this structure. Tappers can no longer brute force their way to LTs in SCL9, so many will drop to lower levels.
Skill, planning, and resource management is absolutely needed if you want to be in top 5. Having a 450 Thanos is nearly as good as a 500+ Thanos for most nodes. Just because a player wins every match in a grind, does not mean they deserve the best rewards. There are reasons that the same players tend to be at the top and most times punch above their weight class - not all is having a bigger roster even though that helps.
Very happy that PVE is based on a defined window of competition again.
Also - there won't be many ties. The past experiment that had the ties was caused because regen was turned off. Everyone that played optimal ended up with the same score. Many of us got a bunch of extra X-23 covers because of that poor model. Already, this trial is showing variety with 2 subs left2 -
Kevmcg said:
Skill, planning, and resource management is absolutely needed if you want to be in top 5.-1 -
Move the 5pm finish time to 9pm, happy days!1
-
broll said:Kevmcg said:
Skill, planning, and resource management is absolutely needed if you want to be in top 5.
Some fixes have been suggested and another thoughtful thread should be created to discuss approaches to time slice problems. But this repeated answer of “Fix A to Problem A sucks because it doesn’t fix Problem B” is derailing the discussion.2 -
Looks like I will have my usual top 50 finish from playing in the way I usually does, so the new system is fairly neutral to me. Still, if I want to improve my performance I just need to be quicker, and a system that benefits the one who spends the least time on the game is infinitely preferable to one that benefits the one spending the most time on the game.
0 -
***Mode Mode: ON***
I removed a post and issued a warning for a violation of rule 7. While I understand people feel passionately about the issue of fairness in PvE play, please remember to be civil and constructive.
Also, this thread was intended to collect players' responses and feedback to the test so please keep the conversation on topic. I know there are many issues to the matter of PvE and I myself have gone off on a tangent in my own response to the test but please try to keep comments, questions and criticisms focused on the purpose and experience of the test.
If you wish to discuss other facets of the PvE format or player experience, I ask that you start a separate thread (which I might actually do myself if I can find time for it. It's an intriguing issue! ) Apparently @ZeroKarma has already taken the initiative here. Thank you!
***Mod Mode: OFF***0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements