grunth13 said: Seriously said: Hmm, are we seriously discussing milliseconds of play having an impact on results? Do players living near the servers have an inbuilt advantage?! Totes unfair. Please be trolling You do understand that the tapping is an issue in CL 9 for 1 and only 1 reason...the top 5 legendary token. People are spending hours...not minutes, not seconds, HOURS tapping a node in each sub so that they can get 1 extra legendary token for not the sub..but EVENT. So, yes, for these people, milliseconds will count because it will impact their play.
Seriously said: Hmm, are we seriously discussing milliseconds of play having an impact on results? Do players living near the servers have an inbuilt advantage?! Totes unfair. Please be trolling
Sm0keyJ0e said: Jomu5 said: This is such an experimental and outlandish step, I'm glad they are just trialling it in a single event. Experimental and outlandish? What are you talking about? They're just duplicating what already exists for easy nodes. This is about the least outlandish thing they've ever tried.
Jomu5 said: This is such an experimental and outlandish step, I'm glad they are just trialling it in a single event.
killerkoala said: grunth13 said: Seriously said: Hmm, are we seriously discussing milliseconds of play having an impact on results? Do players living near the servers have an inbuilt advantage?! Totes unfair. Please be trolling You do understand that the tapping is an issue in CL 9 for 1 and only 1 reason...the top 5 legendary token. People are spending hours...not minutes, not seconds, HOURS tapping a node in each sub so that they can get 1 extra legendary token for not the sub..but EVENT. So, yes, for these people, milliseconds will count because it will impact their play. why is it a bad thing to tap? if someone is willing to spend all that time, isn't it their choice and as a matter a fact ur choice not to
grunth13 said: So, as I said, CL 9 is another beast compared to the other CL because top 5 gets a legendary token which is what caused the proliferation of the tapping in the first place.
My reading of this tapping for an LT, leads me to think the issue is not the tapping, but the format and availability of the rewards. Tapping exists and is a problem because of the rewards.
Move the LT to prog in CL9 and spread out the other rewards over more than T5 and you solve tapping. By removing the min points node your treating the symptom not the disease.I'd argue I'm unaffected by tapping, as are 99% of the players in MPQ, I'm a T20 CL8/9 player. I see this solution as fine and simple, but would much prefer they overall look at the rewards structure.
New McG said: grunth13 said: So, as I said, CL 9 is another beast compared to the other CL because top 5 gets a legendary token which is what caused the proliferation of the tapping in the first place. People are tapping in other brackets as well, just 9 is the most obvious, as the big fish play up there. And if it's a difference of "milliseconds" like you say, then for every thousand times they tap they save a few seconds, and make up maybe one more tap... Woo freaking hoo. It's not a matter of faster connection when you're talking about hours of time tapping. It isn't cutting tap times in half if it's "milliseconds". It's adding that tiny extra amount of saved time converted into maybe a few more points worth of taps.
aesthetocyst said: Have to stop screwing around and close the exploit completely. Kill it at the root.
Or just remove placement rewards, or make placement rewards less meaningful.
Boss events have all the rewards in prog (for sure not enough) but a model like that would work much better for PVE style play. No competition other than you vs. the game.
Punter1 said: aesthetocyst said: Have to stop screwing around and close the exploit completely. Kill it at the root. Or just remove placement rewards, or make placement rewards less meaningful. Boss events have all the rewards in prog (for sure not enough) but a model like that would work much better for PVE style play. No competition other than you vs. the game.
rixmith said: I don't tap. Therefore this is good for me. Yay!
grunth13 said:As you said in a previous post, you missed a clear by 10 minutes and dropped from 2nd to 12th place in CL7 or 8. In CL9, that would have dropped you from 2nd to out of top 20 most likely. If I was playing cl 7 or 8, top 10 or top 25 or top 50 isn't a big thing because the rewards are very similar. In CL 9, if you aren't top 5, you may as well be top 20 because the rewards aren't much different outside of top 5. But, if you want top 5, you have to be exact and have the strongest speed of internet with strongest phone because the other 5 are going to be just as exact or more so than you. In strange sights, I was 7th in prejoin 4.9 with a score of 112346. 5th place was 112421. Thats 75 points difference over 3 subs, 25 points per sub. Do you think seconds or milliseconds could have acounted for that score change. As someone noted there are 6 screens between finishing 1 match to starting the second match. If each screen takes milliseconds longer depending on strength of internet or speed of phone, that adds up because you have to do that at minimum 198-216 times (depending on wave nodes) in your inital clears and another minimum 162 times at end clear per SUB. It definitely adds up.