Black Panther (King of Wakanda) & New Story Event *Updated (2/7/18)
Comments
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herm1978 said:If no one said it then it isnt true? I know for sure that when I dont have a maxed Medusa and Grocket then PVP at a certain level gets a bit annoying, doesnt mean that I run to the forums complaining that I dont have them champed though.
The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.
You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
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Trilateralus said:No one said it so it’s an argument I wasn’t addressing, it’s a separate issue entirely.
You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
The mines are like nodes with Hood, I make it a mirror match just to avoid the problem with ap loss, or I take someone like 3* IF to get rid of Hood asap. I look forward to hear your "strategy" for handling random ap loss.0 -
Trilateralus said:I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest.
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.4 -
How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
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HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?
Tappers are not affected at all.
First tapped for 1200 points, second about 1000, 3-5 about 300 extra points.0 -
HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
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The hazard tiles were fine. I didn't find them to be a problem. They were a nice change.
The story was basically non-existant.- Bad Guys: We're going to do something bad!
- Good Guys: Please don't! Okay, we just stopped you!
- The end.
I miss the jokes and the intrigue of other stories.
Also I was sad that there were no new enemies.
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Ditto the new boss. I was wondering what new non-playable boss we'll get. It ended up being Kingpin, 5* Thanos and another one which I couldn't remember. I thought the new boss would be someone from the upcoming BP movie.0
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HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
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HoundofShadow said:Ditto the new boss. I was wondering what new non-playable boss we'll get. It ended up being Kingpin, 5* Thanos and another one which I couldn't remember. I thought the new boss would be someone from the upcoming BP movie.0
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Starfury said:
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.0 -
herm1978 said:You do understand that the only way to end the influx of collapsing mines is to win the match? Maybe you should get off you high horse here and tell the plebes how you handle the mines instead of insulting us (not saying it was a terrible insult, but "learn to play" is not constructive)?
The mines are like nodes with Hood, I make it a mirror match just to avoid the problem with ap loss, or I take someone like 3* IF to get rid of Hood asap. I look forward to hear your "strategy" for handling random ap loss.1 -
Starfury said:
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.1 -
This event felt really tuned for the boosted characters, and I'm curious how it will go in future runs when the boost characters are chose by RNG(?) or are just plain different. In particular the defense tiles seem designed to showcase P4nther, but since nobody actually had him at the time of the run, I was using GladiaThor to flip them all to strikes when I could manage it. It makes me wonder if Shuri isn't going to have AP generation capability so she'll feel really cool on the third sub, or maybe some AOE counter so she'll shine on the first sub. Mostly I just used the boost characters to win on match damage though.0
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HoundofShadow said:I thought the new boss would be someone from the upcoming BP movie.
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I was also thinking that may have been why it was story-lite with minimal cut scenes. I'm curious if/how it'll change with the second run0
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broll said:This, but also don't make getting the best rewards a race. Either the goal is to speed run or the goal is to solve a puzzle. I don't want to speed solve a puzzle, that's not fun, maybe it is to some, but not to me. If they want to make the game more puzzle, then as @Starfury said make fewer nodes/repetition and make winning be about fewest number of moves or least damage taken or something else that matches the puzzley theme.0
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I think in practice people would hate fewest moves, since it would be so starting-board dependent. Unless the board configuration were fixed, and it was more like one of those "here is your chess board; checkmate this person in 3 moves" logic puzzles0
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