herm1978 said: Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest. If no one said it then it isnt true? I know for sure that when I dont have a maxed Medusa and Grocket then PVP at a certain level gets a bit annoying, doesnt mean that I run to the forums complaining that I dont have them champed though.The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.
Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest.
herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level?
Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through.
Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate.
Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby
Trilateralus said: herm1978 said: Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest. If no one said it then it isnt true? I know for sure that when I dont have a maxed Medusa and Grocket then PVP at a certain level gets a bit annoying, doesnt mean that I run to the forums complaining that I dont have them champed though.The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn. No one said it so it’s an argument I wasn’t addressing, it’s a separate issue entirely. You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
HoundofShadow said: How are the tappers feeling? Does it affect those tappers from your slice/bracket?
HoundofShadow said: Ditto the new boss. I was wondering what new non-playable boss we'll get. It ended up being Kingpin, 5* Thanos and another one which I couldn't remember. I thought the new boss would be someone from the upcoming BP movie.
Starfury said: Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest. If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.
Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest.
herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level?
Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through.
Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate.
Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
herm1978 said: Trilateralus said: herm1978 said: Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest. If no one said it then it isnt true? I know for sure that when I dont have a maxed Medusa and Grocket then PVP at a certain level gets a bit annoying, doesnt mean that I run to the forums complaining that I dont have them champed though.The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn. No one said it so it’s an argument I wasn’t addressing, it’s a separate issue entirely. You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach. You do understand that the only way to end the influx of collapsing mines is to win the match? Maybe you should get off you high horse here and tell the plebes how you handle the mines instead of insulting us (not saying it was a terrible insult, but "learn to play" is not constructive)?The mines are like nodes with Hood, I make it a mirror match just to avoid the problem with ap loss, or I take someone like 3* IF to get rid of Hood asap. I look forward to hear your "strategy" for handling random ap loss.
HoundofShadow said: I thought the new boss would be someone from the upcoming BP movie.
broll said: Starfury said: Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest. If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times. This, but also don't make getting the best rewards a race. Either the goal is to speed run or the goal is to solve a puzzle. I don't want to speed solve a puzzle, that's not fun, maybe it is to some, but not to me. If they want to make the game more puzzle, then as @Starfury said make fewer nodes/repetition and make winning be about fewest number of moves or least damage taken or something else that matches the puzzley theme.