Black Panther (King of Wakanda) & New Story Event *Updated (2/7/18)
Comments
-
herm1978 said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby
The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.
You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
0 -
Trilateralus said:herm1978 said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby
The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.
You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
The mines are like nodes with Hood, I make it a mirror match just to avoid the problem with ap loss, or I take someone like 3* IF to get rid of Hood asap. I look forward to hear your "strategy" for handling random ap loss.0 -
Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.4 -
How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
-
HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?
Tappers are not affected at all.
First tapped for 1200 points, second about 1000, 3-5 about 300 extra points.0 -
HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
-
The hazard tiles were fine. I didn't find them to be a problem. They were a nice change.
The story was basically non-existant.- Bad Guys: We're going to do something bad!
- Good Guys: Please don't! Okay, we just stopped you!
- The end.
I miss the jokes and the intrigue of other stories.
Also I was sad that there were no new enemies.
4 -
Ditto the new boss. I was wondering what new non-playable boss we'll get. It ended up being Kingpin, 5* Thanos and another one which I couldn't remember. I thought the new boss would be someone from the upcoming BP movie.0
-
HoundofShadow said:How are the tappers feeling? Does it affect those tappers from your slice/bracket?0
-
HoundofShadow said:Ditto the new boss. I was wondering what new non-playable boss we'll get. It ended up being Kingpin, 5* Thanos and another one which I couldn't remember. I thought the new boss would be someone from the upcoming BP movie.0
-
Starfury said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.0 -
herm1978 said:Trilateralus said:herm1978 said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby
The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.
You've kind of exemplified my point about brute strength here. If your response to AP loss is trying to find ways to do more damage you may want to reconsider your approach.
The mines are like nodes with Hood, I make it a mirror match just to avoid the problem with ap loss, or I take someone like 3* IF to get rid of Hood asap. I look forward to hear your "strategy" for handling random ap loss.1 -
Starfury said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.1 -
This event felt really tuned for the boosted characters, and I'm curious how it will go in future runs when the boost characters are chose by RNG(?) or are just plain different. In particular the defense tiles seem designed to showcase P4nther, but since nobody actually had him at the time of the run, I was using GladiaThor to flip them all to strikes when I could manage it. It makes me wonder if Shuri isn't going to have AP generation capability so she'll feel really cool on the third sub, or maybe some AOE counter so she'll shine on the first sub. Mostly I just used the boost characters to win on match damage though.0
-
HoundofShadow said:I thought the new boss would be someone from the upcoming BP movie.
0 -
I was also thinking that may have been why it was story-lite with minimal cut scenes. I'm curious if/how it'll change with the second run0
-
broll said:Starfury said:Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
If they want to add strategy (or challenge) to Story Events, they have to stop making me play every single match 5+ times.0 -
I think in practice people would hate fewest moves, since it would be so starting-board dependent. Unless the board configuration were fixed, and it was more like one of those "here is your chess board; checkmate this person in 3 moves" logic puzzles0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements