bluewolf said: Bowgentle said: CharlieCroker said: bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all. Well the info provided by Brigby states that they make it harder to defeat the enemy and with you sometimes losing multiple ap per turn that's 100% correct.I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted.... Look forward to them running it with GR as the required 5 in two weeks. Actually we will get Panther or Thanos, most likely. 2 more Latest before Classics again, and even with a 7 day, we’ll have a Classic for the assumed repeat run. Unless they decide to revisit it and delay.
Bowgentle said: CharlieCroker said: bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all. Well the info provided by Brigby states that they make it harder to defeat the enemy and with you sometimes losing multiple ap per turn that's 100% correct.I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted.... Look forward to them running it with GR as the required 5 in two weeks.
CharlieCroker said: bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all. Well the info provided by Brigby states that they make it harder to defeat the enemy and with you sometimes losing multiple ap per turn that's 100% correct.I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....
bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
Killabee said: Anybody else notice that the e4 node gives more points than the e5 node on scl9?
JHawkInc said: There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all).
Caprila said: JHawkInc said: There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all). Seriously, they're still called hazard tiles in game. It even says HAZARD in all caps, bold letters on the node descriptions
Pants1000 said: Maybe I missed it, but I don’t think I saw any comments about the 1v1 nodes where you have to use a BP. They’re tough in CL9 with a 255 BP, but manageable. I like tough 1-time only nodes with decent ISO rewards. If I had to grind them I’d be complaining, but I like it as is.
Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby
Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate.
Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through.
herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level?
Trilateralus said: Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through.
Tri-Sentinel said: Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. Please elaborate.
Trilateralus said: I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
Trilateralus said: herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level? I don’t have every character fully covered and max levelled so I’m not sure what your point is. I haven’t seen a single person say they didn’t have a character that would have helped, just complaints about how hazard tiles aren’t neutral. Or the thing that lead to my initial post that hazard tiles don’t add strategy. Hazard tiles do nothing but add strategy but due to the existing problems with the PVE structure people only focus on what let’s them win fastest.
herm1978 said: Trilateralus said: Tri-Sentinel said: Trilateralus said: Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them. //Removed Insult -Brigby Please elaborate. As others have mentioned the damage from the explosive tiles could be mitigated by Quake or they could be overwritten by characters like Star Lord or Cap. The shield tiles were generally weak and could be flipped or stolen by Medusa, Wasp or Loki or just destroyed by 3* Captain Marvel. Admittedly the AP steal tiles were a pain that only served to slow matches down but that was merely inconvenient rather than game breaking. With a little strategy all the hazard tiles were easily dealt with but it seems as though a lot of players don’t consider any strategy other than trying to brute force their way through. Or perhaps not everyone have every character fully covered and at max level?