Black Panther (King of Wakanda) & New Story Event *Updated (2/7/18)
Comments
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bluewolf said:Bowgentle said:CharlieCroker said:bluewolf said:How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....
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I'm just playing for max progression which will land me in the top 100 in scl7, so nothing competitive. Maybe it's just the boosts this time, but I enjoyed running half dead thor and vision, with the hazards at least being something different than the norm. I'll happily take this event added into the mix even if things aren't neutral as advertised.
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Anybody else notice that the e4 node gives more points than the e5 node on scl9?1
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Killabee said:Anybody else notice that the e4 node gives more points than the e5 node on scl9?
Couple people have asked on this post and i created a separate post in a different sub forum as well, no response as of yet.
Hazard tiles have unfortunately dominated this post.0 -
Sub 1 gave me cancer. In sub 2 Medusa healed me. Love ya, babe. If sub 3 only gets rid of ap then that's not the end of the world as I will just kill these fools with passive damage.
Also, Demi and D3 should crack open a dictionary and look up what neutral means. Sub 1 was neutral. Sub 2 could have been done better like dropping protect tiles for both teams then you could rush to get rid of the enemy tiles while protecting your own tiles. Fair and challenging. Or the tiles could constantly be switching between the teams whenever a cd tile expired. Sub 3 sounds like it's just an enemy tile. Do it like I suggested for sub 2. Simple.1 -
There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all).3
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JHawkInc said:There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all).3
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Caprila said:JHawkInc said:There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all).2
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Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby-1 -
JHawkInc said:There are an awful lot of people that misread "countdowns are considered neutral" to mean "countdowns will have neutral effects" and then got bent out of shape when the latter wasn't true. Granted, they didn't spell out that countdown effects wouldn't be neutral, but it was pretty clear in the first post that the neutrality referred to the behavior of the new tiles, and not to their effects (seeing as how their effects were not even mentioned at all).
For the exploding hazards, I might decide to eat the damage and let the hazard take out an enemy. With the shield tile hazards, if you managed them well they'd offer a minor amount of protection. With these AP reduction hazards, you can even have one enter the field when you make a match and reduce your AP before it is possible to do anything about it.
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Maybe I missed it, but I don’t think I saw any comments about the 1v1 nodes where you have to use a BP. They’re tough in CL9 with a 255 BP, but manageable. I like tough 1-time only nodes with decent ISO rewards. If I had to grind them I’d be complaining, but I like it as is.3
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With a champ 5BP they’re fairly easy which I’ll glafly take for an extra 10,500 iso.0
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Pants1000 said:Maybe I missed it, but I don’t think I saw any comments about the 1v1 nodes where you have to use a BP. They’re tough in CL9 with a 255 BP, but manageable. I like tough 1-time only nodes with decent ISO rewards. If I had to grind them I’d be complaining, but I like it as is.
The collapsing mine tiles wouldn't be so bad if they stole AP ONLY when they resolved. To steal every single time they tick down is a little over the top. About the only decent thing I can say about them is they seemed to be a little less frequent than the others.1 -
The shield tile stealing hazards weren’t terrible because there are enough characters to steal them and flip them back to friendly strikes or shields, but the AP draining tiles were pretty cruel and just made the game an unpleasant experience.
The team damage hazards were the only true neutral evil tiles so you could strategize around them to your advantage as well.0 -
Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby0 -
Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby0 -
Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby0 -
I wouldn't be bothered if they didn't run that event again. Those tiles were unnecessary and its just Dark Avengers again. Its basically a 3 year old PVE.0
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herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:I feel like a lot of people are upset about the hazard tiles because for the first time they’re realizing they’re mediocre MPQ players. Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.0
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Trilateralus said:herm1978 said:Trilateralus said:Tri-Sentinel said:Trilateralus said:Seriously hazard tiles had a negligible effect on my matches and there are numerous characters that could be used to counter them.
//Removed Insult -Brigby
The hazard tiles never got annoying enough for me to hate the event before day 3, but if you find the collapsing mines just "adds strategy", then I dont know what to say. I dont have enough passive damage on my high levels to power through it regardless of losing 1+ ap every turn.0
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