Smart80 said: Bowgentle said: Well good thing we got our S1 Guinea pigs to find out if the node stays or not.Even after the clarification I'm not sure I trust that node to stay when it clearly mentions Hammer in the description, and other subs are meant to focus on other enemies. It stayed, and you know why? Because it doesnt matter storywise, if you just add a second loaner node... ;-) Brigby said: @The rockett The yellow "Join Forces" mission remains on the map until the event is over. The points regenerate similar to how other "Join Forces" missions operate. @Brigby, I assume the loaner should have not have stayed, as there is now second? Or actually should have even been a 1 time node? Grinding a loaner usually isnt much fun, but having to grind 3 of them on final day is just torture. Please ask devs if this really was what they had in mind and hopefully change for next time it runs.. (no need to hurry with re-run though... ;-P ) (If changed, it would be nice to get a heads up off course)
Bowgentle said: Well good thing we got our S1 Guinea pigs to find out if the node stays or not.Even after the clarification I'm not sure I trust that node to stay when it clearly mentions Hammer in the description, and other subs are meant to focus on other enemies.
Brigby said: @The rockett The yellow "Join Forces" mission remains on the map until the event is over. The points regenerate similar to how other "Join Forces" missions operate.
Tri-Sentinel said: Jesus these new hazard tiles are awful, they slow the game down. Basically, hazard tiles take everything we loath about PVP and put into PVE. Thanks.Seriously, though, I could use some suggestions for the five star required node. That flyer drone is the most powerful character on the team. The auto team heal is like an OP Medusa.
Pr0spect0r said: I thought the second hazard set was supposed to make shields flip back and forth between yours and theirs. It's rather dull as it is now but miles better than those stupid bomb ones the shields are manageable at least
bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
CharlieCroker said: bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all. Well the info provided by Brigby states that they make it harder to defeat the enemy and with you sometimes losing multiple ap per turn that's 100% correct.I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....
Bowgentle said: CharlieCroker said: bluewolf said: How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all. Well the info provided by Brigby states that they make it harder to defeat the enemy and with you sometimes losing multiple ap per turn that's 100% correct.I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted.... Look forward to them running it with GR as the required 5 in two weeks.