Black Panther (King of Wakanda) & New Story Event *Updated (2/7/18)
Comments
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Smart80 said:Bowgentle said:Well good thing we got our S1 Guinea pigs to find out if the node stays or not.
Even after the clarification I'm not sure I trust that node to stay when it clearly mentions Hammer in the description, and other subs are meant to focus on other enemies.
It stayed, and you know why? Because it doesnt matter storywise, if you just add a second loaner node... ;-)Brigby said:@The rockett The yellow "Join Forces" mission remains on the map until the event is over. The points regenerate similar to how other "Join Forces" missions operate.
@Brigby, I assume the loaner should have not have stayed, as there is now second? Or actually should have even been a 1 time node? Grinding a loaner usually isnt much fun, but having to grind 3 of them on final day is just torture. Please ask devs if this really was what they had in mind and hopefully change for next time it runs.. (no need to hurry with re-run though... ;-P ) (If changed, it would be nice to get a heads up off course)
3 loaner nodes, that's pretty brilliant0 -
Jesus these new hazard tiles are awful, they slow the game down. Basically, hazard tiles take everything we loath about PVP and put into PVE. Thanks.
Seriously, though, I could use some suggestions for the five star required node. That flyer drone is the most powerful character on the team. The auto team heal is like an OP Medusa.1 -
The AP bar switching to the enemies view and now this terrible new tile, I'm really starting to regret how much money I have spent on this game.0
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Tri-Sentinel said:Jesus these new hazard tiles are awful, they slow the game down. Basically, hazard tiles take everything we loath about PVP and put into PVE. Thanks.
Seriously, though, I could use some suggestions for the five star required node. That flyer drone is the most powerful character on the team. The auto team heal is like an OP Medusa.1 -
Tri-Sentinel said:Jesus these new hazard tiles are awful, they slow the game down. Basically, hazard tiles take everything we loath about PVP and put into PVE. Thanks.
Seriously, though, I could use some suggestions for the five star required node. That flyer drone is the most powerful character on the team. The auto team heal is like an OP Medusa.0 -
I thought the second hazard set was supposed to make shields flip back and forth between yours and theirs. It's rather dull as it is now but miles better than those stupid bomb ones the shields are manageable at least1
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Thanks for pointing out the heal threshold on the flyer drone. I missed that. I took M4rvel and Loki to steal and buff the shield tiles and saved the flyer for last.0
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Pr0spect0r said:I thought the second hazard set was supposed to make shields flip back and forth between yours and theirs. It's rather dull as it is now but miles better than those stupid bomb ones the shields are manageable at least7
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Pr0spect0r said:I thought the second hazard set was supposed to make shields flip back and forth between yours and theirs. It's rather dull as it is now but miles better than those stupid bomb ones the shields are manageable at least
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These day 2 tiles would have been so much better if they had actually been neutral and it was two-way flipping rather than being purely against us while the hazard tile is supposedly 'neutral' even if almost nothing about them actually is neutral.3
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These day 2 tiles are a major improvement on the day 1 tiles, but as others have said, not really neutral. Once they flip, they're the enemies' for the rest of the match. If matches lasted 3 turns total (only first nodes might qualify), then it's in the players' advantage, otherwise it's the AI that has it.0
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One thing that was kind of interesting was seeing Gamora's Deadliest Woman instant kill occur when there was a purple hazard tile on the board. I guess they are considered friendly for that particular power.
I forgot to check whether the hazard tile was removed with the other purple specials though.
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It's not as bad as Day 1, some nodes just get longer.
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I look forward to seeing what sub 3 has to offer. Maybe it will be both sets of 'neutral' tiles to batter and bruise us while protecting the AI.0
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The hazard tiles were only made "neutral" so that they couldn't be targeted by our skills.
They're not supposed to be "neutral" in the sense that they help both sides.
This is the only conclusion I can draw from the behaviour.
As usual, spinning a move that is bad for the player as a positive change.
Never change, Demiurge.
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How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.1
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bluewolf said:How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....0 -
CharlieCroker said:bluewolf said:How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....0 -
Bowgentle said:CharlieCroker said:bluewolf said:How is sub 3 showing a neutral tile? “Destroys one random colored AP from your pool each turn.” No effect on enemy AP and does not help you at all.
I'm just thankful that (50%) Thor is the boosted 5* essential this event. CL9 would have been terrible without the free ap/match damage which coupled with Chavez made this event just about bearable. Imagine if it had been AA or another lower tier 5* boosted....0 -
It's clear that you all don't play your own game or are really Djinn's because you keep coming up with "events" like this and think it is supposed to be fun and exciting for players. Instead, we end up feeling like we are being toyed with.
You take the same formula we always take part in but add in hazards to boost the enemy (frustrating as hell and driven towards consuming extra health packs), offer us those ridiculous character specific boosts for rewards that will never get used (yet sit in our inventory to remind us that we never can), and give us an unrelated 4* cover to grind out for while flicking us off with another STUPID S.H.I.E.L.D. "Training event" that uses the new one.
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