Next Season PvP
Comments
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Daiches said:broll said:
Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot.
Tapping is done to get greater than optimal scores by tapping one node for hours and finishing with a perfect grind on the other nodes. If you can't do the last, you will need several hours extra to break even on that loss..
And that point you're better off just 7ckearing and accepting t50/t100
I think their intent was for it to be an option, but like most of what they do it wasn't well thought out. But I agree with the spirit of their should be an option (or they could just fix the whole time slice problem)0 -
Daiches said:broll said:
Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot.
Tapping is done to get greater than optimal scores by tapping one node for hours and finishing with a perfect grind on the other nodes. If you can't do the last, you will need several hours extra to break even on that loss..
And that point you're better off just 7ckearing and accepting t50/t1000 -
How about this:
If you don't have 900 points by your 40th win you will receive the 900 point progression cover (and all missing prog rewards between your highest achieved and 900)
Problem solved.5 -
I'm a newer player and initially found PvP pretty frustrating. One of my ally mates gave me some advice one day and it suddenly clicked for me. Now, hitting 900 is pretty easy and takes no where near 40 wins. In fact, i only reached 40 once during that dreadful season. MMR isn't tuned well enough to provide reasonable matches after so many wins/points.
A new player is not going to pick up this game today and compete for max progression in any format or event. That person will need to build up their roster and learn the game. If they like the game they will seek and apply knowledge to better their enjoyment of the game. If that person doesn't put in the effort then it's fair to say they will have to settle for something less, something geared towards the amount of effort put in.
I'm all for a change that doesn't screw me or 50% of the playerbase over, but I think there is some merit to the "learn to play" comments and I also think that the win-based-coalition exaggerates just how many people were in favor of the change.
Please see my previous comment for a positive, "moving forward" recommendation.12 -
The win based system is not the problem. It was the number of wins needed that was. It suddenly became 3 x the effort and time for the same prizes.
Considering they've now stopped the one benefit of the win system (dropping cl and picking up some easy cp) I think you might see it make a comeback.personally I think I'll call it a day at that point and stop playing altogether and most of the vets in my alliance have said the same or similar. I'm not interested in investing more time than I already do as my life is simply to busy.1 -
I can’t believe this discussion is still going on.
If if you like the game you shouldn’t care either way. Kinda like win based system but no 15CP progression and way too many wins needed.
But points based system is a lot faster to get 900 or 1200 if that’s what you want.
No change in my tactics if you are a top10 player. You shield, find opponents and you set your alarms.
Not many like it, not many play it, too many complain about it.
Problem is psychological. When you lose points you feel robbed and violated.
But it’s a game. Hit back or not, just remember it’s nothing personal either way.
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The solution seems pretty simple. Checkpoints.
Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing1 -
mexus said:OneLastGambit said:The solution seems pretty simple. Checkpoints.
Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing0 -
mexus said:OneLastGambit said:The solution seems pretty simple. Checkpoints.
Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing
I'm sure I'm off base here but it seems this is how it goes.."install game, play first 60 days, can't hit 1200, PvP is broken, give me fail proof wins based PvP."
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mexus said:acescracked said:mexus said:OneLastGambit said:The solution seems pretty simple. Checkpoints.
Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing
I'm sure I'm off base here but it seems this is how it goes.."install game, play first 60 days, can't hit 1200, PvP is broken, give me fail proof wins based PvP."
However I am nearly day 400 (edit; noticed I'm at day 440) with 30+ 4* champs and I don't have any interest to "learn" the game as prescribed in Battle Chat Rooms. This I've made clear quite a few times. I just want my progress to now go down because I don't wanna play on a schedule.
I'd welcome checkpoints so that you can't fall too far back, I'd welcome the return of win-based progression. I can usually hit 900 (gonna do it for the Squirrel Girl tournament since I need my 13;th Nick Fury cover) but it's more distressing than hitting 40 wins and I know that from experience since I've tried them both and 40 wins over 3 days fits me and the way I wanna play the game better so why shouldn't I promote for this?
4* (you know before champing) at day 440. You are way above the trend. Since you have said you do not want to try battle chats or learning any other way then the forums, which for me as a terrible user experience, then I would suggest you try slice 1/3/4 for PVP. I know you will say this is a secret code and whatever. Simple fact is Slice 1/3/4 have more points than 2/5 therefore at times instead of fighting a 38 point match all the time you may get a 60 or 70 match. Just a suggestion. Take it or leave it.3 -
Vaulting worked. It was right time with some of the best 4* this game has seen. That was a major major impact.
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So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure.
If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Well
damn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this.
Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. If you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, in fact complete blackout.
The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
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The rockett said:So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure.
If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Well
damn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this.
Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout.
The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
But rockett, don't you know?
There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!3 -
Bowgentle said:The rockett said:So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure.
If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Well
damn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this.
Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout.
The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
But rockett, don't you know?
There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!4 -
broll said:Bowgentle said:2
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shartattack said:broll said:Bowgentle said:1
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broll said:shartattack said:broll said:Bowgentle said:1
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The rockett said:Vaulting worked. It was right time with some of the best 4* this game has seen. That was a major major impact.
That statement + your passionate crusade to restore points based PVP...
Fightmaster, is that you???
just kidding
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broll said:Bowgentle said:The rockett said:So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure.
If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Well
damn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this.
Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout.
The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
But rockett, don't you know?
There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!
As for me, I still only see the 65+ in Simulator. Maybe because I only have one 5* champ? But I do see 50+ with much more frequency. Still, Brolls statement I put in bold is true.
I think the problem with PVP, in a nutshell, is that its supposed to be a "one size fits all" and it is anything but that. There are far too many versions of the game within the game. To me, that suggests a bad foundation. I don't think we'll ever have a PVP that satisfies a large majority of players unless they completely overhauled it from the core mechanics that drive it.
At that point, I could see them re-branding the game as MPQ2 and hoping to lure everyone back in again to start from scratch with their wallets open. Even if they chose to continue a truly new PVP in this game, the work to overhaul the system isn't something that is going to be done in a few seasons. It's going to take quite awhile.7 -
Bowgentle said:The rockett said:So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure.
If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Well
damn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this.
Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout.
The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
But rockett, don't you know?
There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!
If you guys don't know Bow by now, and I do he is a good friend, he was joking around. That's it.0
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