Next Season PvP
Comments
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broll said:
Yeah sure, having hidden rules isn't a problem, keeps them noobs in their place right?
That is not what I said so don't put words in my mouth. You have a lot of unfounded vitriol for veteran players. Go champ your Thanos and DD and stop complaining about vets so much on here.7 -
aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?8 -
aesthetocyst said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?
Nor are they 'nonsense'. They have practical relation to the PvP events found in MPQ.
Nor are they universal.
The only 'rules' in MPQ are found in the ToS and imposed by the pubs & devs (sometimes enforced), and in whatever strictures alliances create for their members.
Again not sure if you are trying to jerk my chain, or just be a jerk.3 -
OJSP said:broll said:If anything I prefer it more now. I missed 900 completely in Mystique. I did about 28-32 wins. I’d have had the time to do more but gave up out of frustration.
I think once you learn to pace your climb better, you could get to 900 with 20 matches or less. With the win based system, you’d have to play double the amount to get the 4* cover.3 -
How many pve players know the ideal clear schedule for a 48 hour node? Probably a small handful. Why don't we complain about "unwritten pve rules?"2
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mexus said: But whenever someone says that the current PVP progression system need adjustments 3 or 4 very old players push back hard. Its like it's more of a personal attack than actually begging for win-based to return. "It's fine as it it, learn to play" - stuff like that.
Lets see here. 3 or 4 Vets. 236 votes or 58% on this poll. That looks like a lot more than 3 or 4. Also, if you are on Discord or Line you would have seen more Vets that are not on the forums with their displeasure. mexus said: Win-based or point-based I don't really care about. However as long as the point-based system makes me loose more points than I gain if not babysitting the phone all the time I'm gonna prefer the system that doesn't take my progression away: the win-based system.
During the win-based season I reached the top-of-the-top Season Reward: A shiny 15 command points.
I have never, however, reached that in a points-based season (nor have I ever scored 1200 in a separate event).
With PVP, you get hit you lose points. While I am glad you reach full progression, in the old system it would take some people to shield to get this. If they are giving away full progression to people that can just play 40 matches and not progress up the leader board, that would be a concern for them. If you are not purchasing health packs or shields to use your HP, then as a company why would they want that? The greater player base could just be F2P and not have to buy for health packs or shields. That had to be a major concern with this. If you think my poll or the other vets had a major influence on this, then you are giving use more credit than you should. If I would put a percentage on what influence we had here, Discord, PM and emails, I would say it was less than 10% but I sure as heck was not going to give up. it is on D3 and Demi to test a Win based system if they want to and hopefully they will listen to our feed back this time.2 -
aesthetocyst said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?
Nor are they 'nonsense'. They have practical relation to the PvP events found in MPQ.
Nor are they universal.
The only 'rules' in MPQ are found in the ToS and imposed by the pubs & devs (sometimes enforced), and in whatever strictures alliances create for their members.
Is the versus system as it currently is what the devs intend? Are they happy with how it currently functions? And I will say versus because realistically both story and versus are pvp.0 -
shartattack said:How many pve players know the ideal clear schedule for a 48 hour node? Probably a small handful. Why don't we complain about "unwritten pve rules?"
3 -
shartattack said:How many pve players know the ideal clear schedule for a 48 hour node? Probably a small handful. Why don't we complain about "unwritten pve rules?"1
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unless you refuse to learn6
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Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?0 -
Ruinate said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?0 -
Ruinate said:
Who made those rules? I violate all of them. I could not follow a single rule with DD Thanos and not give up before 900 too.
Aside from avoiding the last 3 hours, i violate them myself. I also have champed 5* and get to 1200 while ignoring them. The point of this thread and this specific response was for people who cannot presently get to 900/1200, and the responses people give to help those people reach those benchmarks.0 -
Guess who else is now part of that 1% and has DD Thanos.
These aren't rules. They are tips. Just like Aes said. The game does not need to provide all strategies and tips for you. No game does this. Seek out the cowdsourced information if you're interested enough or develop your own strategies. That's part of gaming. Shall I lay out all the possible outcomes before we play a game of tic tac toe?0 -
There are so many false analogies in this thread. The idea of strategy being a big one. Using the Monoploy analogy, in that game there are two strategies at work. One is the game itself, what properties to buy, which to let go of, when and how to build, knowing which properties have the best ROI (orange btw), all of that is strategy. The second level of strategy is negotiating deals, forming alliances, etc. Both are needed to be really good at the game and are encouraged by the game makers.
MPQ is similar. There is tons of strategy in both wins based and points based in terms of what characters to use, what combos work, what are good defensive deterrents, who is fastest, what boosts to use, etc. All of this is supported by the developers and is part of their intended strategy. The coordination, grilling, cupcakes, trapbombs, banana boats and spamalams (okay I’m not part of the PVP culture and do not now what these mean and may have made a few up) are not what the developers intended. These ideal ways to game the system aren’t in any written rules because the game wasn’t designed with these play styles in mind. It’s just a culture that has evolved to game a broken system. While people who benefit from it and are part of it will say “adapt” and mock a person’s skill/strategy I think there is great value in looking at the system and fixing it rather than pointing to players as a problem. It’s clear the developers are trying to eliminate all the extra stuff outside what was intended strategy (similar to tapping in PVE), but the backlash from those who benefitted was too strong. Hopefully there is a better solution down the pipeline.
For reference I hit 40 in all but 1 Event this season and last. With the current, it was more resource-intensive and stressful, while last season was more time consuming overall but I could play whenever I wanted. I’m in that sweet spot that can play both pretty equally.0 -
mexus said:shartattack said:Ruinate said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?
edit: i thought about it, and a 3* roster can hit 900, which should get t50 in many brackets of pvp, even slc80 -
mexus said:shartattack said:Ruinate said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?6 -
Milk Jugz said:mexus said:shartattack said:Ruinate said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?
Reminds me of this: http://dilbert.com/strip/2002-05-19
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shartattack said:How many pve players know the ideal clear schedule for a 48 hour node? Probably a small handful. Why don't we complain about "unwritten pve rules?"
Biggest problem i have is that pvp have a fake progression that's still competitive. PVE got the progression that's not competitive and the placement that is. PVP just have two competitive tables. If it's really "intented" to be fully competitive, they should scrap the PVP progression and put it in the placement. Then we'd see how many people really are okay with full competition if only the top 50 or something like that have CP.6 -
The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws. Why can't we all have a constructive dialogue about how to make it better rather than throwing rhetoric at each other?
And I'll totally admit that I'm largely at fault for starting and maintaining the negativity. I'm trying to be more level-headed here and will try to be less toxic. I'm sorry for being part of the problem, just so tired of a certain crowd here trying to fight tooth and nail every change that challenges their play-style. But being argumentative isn't going to help that case any so I'll try to not be so argumentative.7
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