Daiches said: broll said:Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot. Tapping doesn't help at all if you can't play around the end times..Tapping is done to get greater than optimal scores by tapping one node for hours and finishing with a perfect grind on the other nodes. If you can't do the last, you will need several hours extra to break even on that loss.. And that point you're better off just 7ckearing and accepting t50/t100
broll said:Also all the skill, strategy, and decision making in the world aren't gonna help you if you can't play that the 5 optimal times for PvE. Tapping IMO wasn't removed during the first nerf of it to allow it to be an option for people in that spot.
mexus said: OneLastGambit said: The solution seems pretty simple. Checkpoints. Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing I'm up for this. It's a good compromise between being able to fall back - hard, and not being able to fall back at all.
OneLastGambit said: The solution seems pretty simple. Checkpoints. Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing
mexus said: acescracked said: mexus said: OneLastGambit said: The solution seems pretty simple. Checkpoints. Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing I'm up for this. It's a good compromise between being able to fall back - hard, and not being able to fall back at all. Why not try giving the game sometime so you can grow your roster and learn the game? You'll be surprised that you'll be able to hit 900 points just fine.I'm sure I'm off base here but it seems this is how it goes.."install game, play first 60 days, can't hit 1200, PvP is broken, give me fail proof wins based PvP." I can't see how that comment is relevant to my comment. Maybe you mean to direct the comment to OneLastGambit who suggested the checkpoints to begin with?However I am nearly day 400 (edit; noticed I'm at day 440) with 30+ 4* champs and I don't have any interest to "learn" the game as prescribed in Battle Chat Rooms. This I've made clear quite a few times. I just want my progress to now go down because I don't wanna play on a schedule.I'd welcome checkpoints so that you can't fall too far back, I'd welcome the return of win-based progression. I can usually hit 900 (gonna do it for the Squirrel Girl tournament since I need my 13;th Nick Fury cover) but it's more distressing than hitting 40 wins and I know that from experience since I've tried them both and 40 wins over 3 days fits me and the way I wanna play the game better so why shouldn't I promote for this?
acescracked said: mexus said: OneLastGambit said: The solution seems pretty simple. Checkpoints. Underneath each major prize is a score checkpoint that you cannot fall beneath. People who wanna play for scores can. People interEstes in. Just progression can without having to spend 3x the time playing I'm up for this. It's a good compromise between being able to fall back - hard, and not being able to fall back at all. Why not try giving the game sometime so you can grow your roster and learn the game? You'll be surprised that you'll be able to hit 900 points just fine.I'm sure I'm off base here but it seems this is how it goes.."install game, play first 60 days, can't hit 1200, PvP is broken, give me fail proof wins based PvP."
The rockett said: So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure. If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Welldamn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this. Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout. The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps.
But rockett, don't you know?There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!
Bowgentle said: The rockett said: So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure. If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Welldamn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this. Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout. The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps. But rockett, don't you know?There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points!
broll said: Bowgentle said: Snark all you want. I'm in the 600+ days and recently crossed the 5* threashold. For the 600+ days before I had 2 5* champs I think I saw 60 or more points 4 times total in all those days playing every PvP. 50 was pretty rare also, usually the high point was 38-48. Now that I have 2 5*s I see 70s and 75s all the time. That fact that it's possible for you is because you're practically playing a different game then the people it's impossible for. This is ultimately why PvP is so broken, there's so much variability in experience based on roster and changing SCLs does nothing to change that. Super broken.
Bowgentle said:
shartattack said: broll said: Bowgentle said: Snark all you want. I'm in the 600+ days and recently crossed the 5* threashold. For the 600+ days before I had 2 5* champs I think I saw 60 or more points 4 times total in all those days playing every PvP. 50 was pretty rare also, usually the high point was 38-48. Now that I have 2 5*s I see 70s and 75s all the time. That fact that it's possible for you is because you're practically playing a different game then the people it's impossible for. This is ultimately why PvP is so broken, there's so much variability in experience based on roster and changing SCLs does nothing to change that. Super broken. not seeing those huge targets is a double edged sword for a 4* player. Those huge targets are generally 5* players. MMR hides them from you as a 4, but also hides you from them. That is why 4* players can float higher than most 5* rosters. If 5* players could target 3 or 4* rosters before breaking MMR, the forums would erupt with complaints.
broll said: shartattack said: broll said: Bowgentle said: Snark all you want. I'm in the 600+ days and recently crossed the 5* threashold. For the 600+ days before I had 2 5* champs I think I saw 60 or more points 4 times total in all those days playing every PvP. 50 was pretty rare also, usually the high point was 38-48. Now that I have 2 5*s I see 70s and 75s all the time. That fact that it's possible for you is because you're practically playing a different game then the people it's impossible for. This is ultimately why PvP is so broken, there's so much variability in experience based on roster and changing SCLs does nothing to change that. Super broken. not seeing those huge targets is a double edged sword for a 4* player. Those huge targets are generally 5* players. MMR hides them from you as a 4, but also hides you from them. That is why 4* players can float higher than most 5* rosters. If 5* players could target 3 or 4* rosters before breaking MMR, the forums would erupt with complaints. I recognize that. Yet vets will continue to preach don't hit targets lower than 40 or 50 and talk about 75s when talking to people no where near 5*. It's probably not intentional, but they don't know, remember, and/or care how different playing down there is and then get snarky about it. It rubs me the wrong way and then I go and get snarky and we have blow up threads like this and others.
The rockett said: Vaulting worked. It was right time with some of the best 4* this game has seen. That was a major major impact.
broll said: Bowgentle said: The rockett said: So another thing I have been thinking about and wanted to bring up. I have seen many people complain about the points given for a match. I think others have explained it, but I want to make sure. If you are at 800 and shield, get 1 beatable match for 50 points from player ABC and another match for 50 points from player XYZ. Let's say you are on a 8 hour shield. Once you are ready to make your 900 run you get ready. You do the first match from player ABC and it is worth 60. Wooo. This means the ABC shielded at some point to protect his score. Next match you play XYZ and they are worth 10. Welldamn. Why is that. All you wanted is to hit 900 and free fall back. Well......player XYZ is YOU. They play just like you. They made what they wanted and walked away. This is not the point PVP system fault. This is the Demi/D3 server side fault. This has always been like this every since I started to play PVP. This in fact had been a complaint for a long long time. I personally don't think that the servers at Demi/D3 can handle true live updates of this. Example, I can do a shield hop, get hit in PVP and re shield. I have had hits come in AFTER I shielded. Heck at times it takes up to 5 minutes before I know who hit me. It is all server lag and always has been here. I feel you play PVE on a high end, and now with animations off, if you watch the point while doing your end grind, you will see the sever not keeping up. Meaning that you do a clear and it says 300 and you get 140, which the 140 is right. As much as we want Live and Now with this game, we are all held back by whatever the server side is. For those who have not been around, please look back at the massive outage during the first boss events. Some hampsters died, vets will get that line. This was a major issue during those events, i fact complete blackout. The best suggestion I can give is this. Keep 1 node open. Before you break shield, like 10 mins before, use your "open" node and dump your cache which would be 5-8 skips depending. Check current Qs to see if there is something better for you to hit. After you dump your cache this will show you Live and fresh teams. I hope this makes sense. Again if people want help, a lot of Vets will. It is a lot better on Line than here due to real time information, just like you want for your targeted team points. Hope this helps. But rockett, don't you know?There ARE no 50 point queues, it's IMPOSSIBLE to find anything worth more than 30 points! Snark all you want. I'm in the 600+ days and recently crossed the 5* threashold. For the 600+ days before I had 2 5* champs I think I saw 60 or more points 4 times total in all those days playing every PvP. 50 was pretty rare also, usually the high point was 38-48. Now that I have 2 5*s I see 70s and 75s all the time. That fact that it's possible for you is because you're practically playing a different game then the people it's impossible for. This is ultimately why PvP is so broken, there's so much variability in experience based on roster and changing SCLs does nothing to change that. Super broken.