Next Season PvP
Comments
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Biggest problem i have is that pvp have a fake progression that's still competitive. PVE got the progression that's not competitive and the placement that is. PVP just have two competitive tables. If it's really "intented" to be fully competitive, they should scrap the PVP progression and put it in the placement. Then we'd see how many people really are okay with full competition if only the top 50 or something like that have CP.
Do you think that anyone investing the time should be able to earn the top progression reward in pvp?
I do not. Different strokes for different folks, i get it. I personally like how as your roster develops, you are able to earn more and more rewards; "progressing" as it were. I never got angry that i couldn't get the higher rewards. I built my roster and learned the game as it was set up. "attack others and shield to protect yourself against attacks." I have felt that those desiring a more linear progression can play pve. it is ok to have 2 different play styles. it keeps the game fresh.2 -
Daredevil217 said:It’s clear the developers are trying to eliminate all the extra stuff outside what was intended strategy (similar to tapping in PVE), but the backlash from those who benefitted was too strong. Hopefully there is a better solution down the pipeline.
Since you guys are so adamant that a "large portion" of the playerbase preferred wins-based while it was here, ask yourselves how much you spent on shields........Shields, the ONLY aspect of PVP that makes them any money. Probably very little if anything, since so many of you just absolutely raved about how great it is that you no longer need to spend on shields. Now ask yourselves, "how much money does that translate to for D3?" Compare that to the data they have for the season before it happened, and the season after, and I find it very hard to believe that a "few" groaning vets on a forum is their reason. They could care less how many more people play PVP all of a sudden if it doesn't translate to $$.
Once again, the main issue people complained about with points-based, and thus raved about with wins-based, is not worrying about the loss of progression due to defensive losses. This causes shielding, which is where they get their money. Take away the need for shielding, and you also take away the revenue. They probably felt like they were giving away free resources to anyone who had the patience to just slog out the matches, which is why I'm assuming the CP disappeared from progression as well. They probably still get people shielding and fighting for t10 because that's where they placed the cheese at the end of the maze, but 10 people per bracket trying to get CP isn't as lucrative as hundreds or even thousands shielding to get progression rewards along the way.7 -
Ruinate said:Guess who else is now part of that 1% and has DD Thanos.
These aren't rules. They are tips. Just like Aes said. The game does not need to provide all strategies and tips for you. No game does this. Seek out the cowdsourced information if you're interested enough or develop your own strategies. That's part of gaming. Shall I lay out all the possible outcomes before we play a game of tic tac toe?
And just a quick search of your comments and you gave some general pvp tips in another thread, so i am not even sure what we are discussing here? I prefer points based, but can understand the woes of those that would prefer wins based.
And lets be honest with ourselves. If they had rolled out wins based, and you only needed around 25 wins to get the 4* and maybe 30 for the cp, we wouldnt even be having this conversation.3 -
shartattack said:
Do you think that anyone investing the time should be able to earn the top progression reward in pvp?6 -
Spudgutter said:
And just a quick search of your comments and you gave some general pvp tips in another thread, so i am not even sure what we are discussing here? I prefer points based, but can understand the woes of those that would prefer wins based.
And lets be honest with ourselves. If they had rolled out wins based, and you only needed around 25 wins to get the 4* and maybe 30 for the cp, we wouldnt even be having this conversation.
either, you are happy with your score/placement or you are not.
if you are happy, you continue doing what you are doing.
if you are not happy, you want to fix the problem. what do people do when they have a problem? they go to the internet and google it. this site is the first result for marvel puzzle quest tips. problem solved?1 -
broll said:shartattack said:
Do you think that anyone investing the time should be able to earn the top progression reward in pvp?5 -
broll said:The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws.
Also, about all those unwritten rules. Ever heard of a concept called metagame? Pretty much every multiplayer game (not limited to video games) has one. If you want to be really good at a game (and I'm pretty sure that getting 14 out of 15 available progression rewards is better than average), you need to take it into account.7 -
BoyWonder1914 said:
Once again, the main issue people complained about with points-based, and thus raved about with wins-based, is not worrying about the loss of progression due to defensive losses. This causes shielding, which is where they get their money. Take away the need for shielding, and you also take away the revenue. They probably felt like they were giving away free resources to anyone who had the patience to just slog out the matches, which is why I'm assuming the CP disappeared from progression as well. They probably still get people shielding and fighting for t10 because that's where they placed the cheese at the end of the maze, but 10 people per bracket trying to get CP isn't as lucrative as hundreds or even thousands shielding to get progression rewards along the way.
That said, i would like more discussion about the shield side of it. Bow also brought up the money side of it, and while i agree with him as well, i cant wrap my head around it.
Maybe because i am such a vet, that my farms keep me above hp neutral? Even with a couple shields an event, i still grow my stash by the hundreds every week. So i have to imagine, anyone who can manage 900 as a 4* transitioner with a shield hop or two, can still do so as a FTP player.
Maybe they switched it back because of money. Maybe because of the backlash. Maybe too many people were getting 4* covers. We have absolutely no way to know for sure, now that i think about it0 -
broll said:shartattack said:
Do you think that anyone investing the time should be able to earn the top progression reward in pvp?2 -
Spudgutter said:BoyWonder1914 said:
Once again, the main issue people complained about with points-based, and thus raved about with wins-based, is not worrying about the loss of progression due to defensive losses. This causes shielding, which is where they get their money. Take away the need for shielding, and you also take away the revenue. They probably felt like they were giving away free resources to anyone who had the patience to just slog out the matches, which is why I'm assuming the CP disappeared from progression as well. They probably still get people shielding and fighting for t10 because that's where they placed the cheese at the end of the maze, but 10 people per bracket trying to get CP isn't as lucrative as hundreds or even thousands shielding to get progression rewards along the way.
That said, i would like more discussion about the shield side of it. Bow also brought up the money side of it, and while i agree with him as well, i cant wrap my head around it.
Maybe because i am such a vet, that my farms keep me above hp neutral? Even with a couple shields an event, i still grow my stash by the hundreds every week. So i have to imagine, anyone who can manage 900 as a 4* transitioner with a shield hop or two, can still do so as a FTP player.
Maybe they switched it back because of money. Maybe because of the backlash. Maybe too many people were getting 4* covers. We have absolutely no way to know for sure, now that i think about it1 -
Piro_plock said:broll said:The main irony I see here is so many people in here are saying wins based was fine, the only problem was the CP? Then tell me why there was all the snark about how great the old system is when all I asked was if there would be further improvements? No one is saying the as implemented wins based system was perfect. It has several flaws.
Also, about all those unwritten rules. Ever heard of a concept called metagame? Pretty much every multiplayer game (not limited to video games) has one. If you want to be really good at a game (and I'm pretty sure that getting 14 out of 15 available progression rewards is better than average), you need to take it into account.8 -
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Arix90 said:Sm0keyJ0e said:Terrific news! Hopefully PVP stays exactly as it is. It's a real hoot!
Hopefully, they find a method that is best for everyone instead of picking one or the other because some loud forum people like that one best.
I swear, a significant number of people on these forums became insufferable during these recent PVP tests. Like, some people have been coming to these forums for years and suddenly one test has robbed them of the ability to attempt decent conversation.3 -
Something happened in Participation Season that the devs a/o pubs found unacceptable. As this is a P2WM game, the presumption is it involved money. That either spending on PvP cratered, or spending in general cratered, or both. Maybe it did, maybe it didn't. As always, we saw the what, devs not telling the why.
What we do know is this: we are NOT all playing the same game. Our experiences are radically different as a result. Gambit is a game-breaking obstacle for some players; for others the games meta-activities (shield-hopping, bracket-sniping, grilling) are a huge obstacle; 40 wins takes a lot more time for one player than it does for another, and that list of different experiences is long...and getting longer.
I have ideas, you have ideas. Our ideas have ideas. I'd share some of mine, but if I spend any longer on this post, I might miss the beginning of a lightning round. My Thanos needs some seed teams for lunch.6 -
shartattack said:
For reference, i spent all my hp reserves during the anniversary, bought around 5 roster slots since then, and already have 9000 hp stored back up.
I would counter that anyone that has the knowledge and ability to shield and hop for 900/1200, has a decent farm and is probably at least hp neutral. I'm open to have my opinion changed, but everyone just keeps saying it without backing it up.
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JHawkInc said:Arix90 said:Sm0keyJ0e said:Terrific news! Hopefully PVP stays exactly as it is. It's a real hoot!
Hopefully, they find a method that is best for everyone instead of picking one or the other because some loud forum people like that one best.
I swear, a significant number of people on these forums became insufferable during these recent PVP tests. Like, some people have been coming to these forums for years and suddenly one test has robbed them of the ability to attempt decent conversation.
This seems to be directed at me. What did I say that was so bad (or "loud") about the wins-based version? I offered my opinions on it no different than anyone else. I highly doubt that the devs said "Oh no! SmokeyJoe doesn't like this version! Let's pull it back!"
I prefer the points-based version of PVP. Is there a better middle ground somewhere? Probably, but clearly the wins-based version as it was is not what the devs wanted, for whatever reasons that aren't available to you nor I.0 -
Spudgutter said:shartattack said:
For reference, i spent all my hp reserves during the anniversary, bought around 5 roster slots since then, and already have 9000 hp stored back up.
I would counter that anyone that has the knowledge and ability to shield and hop for 900/1200, has a decent farm and is probably at least hp neutral. I'm open to have my opinion changed, but everyone just keeps saying it without backing it up.1 -
mexus said:Milk Jugz said:mexus said:shartattack said:Ruinate said:Spudgutter said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
In case you are being sincere for others, I'll throw a couple out:
Dont climb in the last three hours.
Dont try to hit more than two during a hop
Never queue someone for less than 38 points
Find your float point
Get in a line chat group, specifically a battle chat, so that you can circumvent the rules designed by the devs to try to make play fair, all the while professing that we are playing the game as it is designed and as such it shouldn't be changed.
Should i go on?
Jokes about bad maths doesn't really have any impact on me in this.1 -
mexus said:Someone mentioned that 1% of the player base have learned to exploit the PVP system because they share secret rules someplace.
Which 1% is that? That same few players that are always in the top placements of course. That was my point, in order to be one of them you have to join them at Line or Discord (?) and learn the secret rules Demi probably didn't intend us to play by. I don't think that should be necessary in a good coded game, it's time consuming enough to match the tiles and adding 1* covers to gain XP.5
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