Next Season PvP
Comments
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bluewolf said:mexus said:Borrowing this thread.
Any chance next Season PVP will be a short season? In before Christmas and all? Or do they have time for a full season?0 -
The rockett said:You realize that personal rank for each pvp, ally rank for each pvp, personal rank for the season and ally rank for the season is STILL point based? So yes, it will be another great season.
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I don’t see why they can’t have both win based and points based
keep the overall season tally as points based but every other pvp could be win based that way everyone is happy
i really couldn’t be bothered with pvp this season as I had more important things in real life to deal with
next season im going to try and win everything I can as I’m stopping my vip in the new year as I have almost champed all the 4* so won’t need as much iso
not planning on champing 5* for a while yet2 -
The current version of PvP seems fine.
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tiomono said:The rockett said:You realize that personal rank for each pvp, ally rank for each pvp, personal rank for the season and ally rank for the season is STILL point based? So yes, it will be another great season.4
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The rockett said:tiomono said:The rockett said:You realize that personal rank for each pvp, ally rank for each pvp, personal rank for the season and ally rank for the season is STILL point based? So yes, it will be another great season.
Broll along with a large chunk of the playerbase simply want a change. But anytime someone tries to discuss it this forum seems to pounce on them with the mentality that they are stubborn, stupid, or unwilling to "learn to play".
Many of those same players like to say they know what the devs intend gameplay to be, but somehow turn a blind eye to the fact that the devs are actively trying to change versus because of whatever reasons they may have.
Wins based had big problems. But do not try and say what we currently have doesn't stink for a large chunk of players.10 -
What I want next season: 5* node in pve changed to a boss node (similar to Webbed Wonder), a change to how nodes recharge, hybrid pvp season test, holiday themed alliance event, holiday variant covers
What we'll get from Santa: another character specific boost and probably a Gambit nerf.0 -
acescracked said:
Problem for them is, those players don't spend.
So they can argue all they want, as long as revenue goes down, this incarnation of win based isn't coming back - neither is anything else that doesn't cater to spenders.
People forget this game isn't for their enjoyment, it's there to make people spend money.
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tiomono said:
......
Broll along with a large chunk of the playerbase simply want a change. But anytime someone tries to discuss it this forum seems to pounce on them with the mentality that they are stubborn, stupid, or unwilling to "learn to play".
......14 -
tiomono said:The rockett said:tiomono said:The rockett said:
Broll along with a large chunk of the playerbase simply want a change. But anytime someone tries to discuss it this forum seems to pounce on them with the mentality that they are stubborn, stupid, or unwilling to "learn to play".
Many of those same players like to say they know what the devs intend gameplay to be, but somehow turn a blind eye to the fact that the devs are actively trying to change versus because of whatever reasons they may have.
Wins based had big problems. But do not try and say what we currently have doesn't stink for a large chunk of players.I never said the current system is great. There are issues including the black out of rewards from 900 to 1200. Player versus player is to be competitive that is just the nature of the game. Heck PVE is too, but that discussion is for another thread.
I guess my issue is that I came up through this system, 1287 days in. I learned how to get full progression, 1300 back then, without any check rooms. Our ally set up a Battle C(h)at for the slice we were in. All we did is spread out in different brackets and try and Q each other. Once we shielded we would hit each other and maybe another person in our bracket that was shielded. This is was all A teams. It was heck a lot of fun to be honest, miss this times of learning PVP with that group of people. We just played off of each other all the time. This was over 2 years ago. No check rooms, heck we didn't we know they were around. Just our ally trying something new to push us to learn how to get to progression.
I am not saying the current system is perfect for all, but this is what we got. You can ask, beg, plead, try and make D3/Demi change the current system or you can change your own game play and try and work within it. Yes you will have to use shields, yes you willl get hit, yes you will lose points. This is player verse player. Now i don't play any other games, I am not a gamer, but are there any other games that have a PVP system that a massive change like what happened here and it worked? It seems to me what I have read about other PVP formats that it is simlair to this, but again I don't know how they work.2 -
Got to be honest, I was an advocate for the win based pvp, but the win totals were too high. After going back to points based pvp last season, that is definitely better as things stand.2
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Milk Jugz said:tiomono said:
......
Broll along with a large chunk of the playerbase simply want a change. But anytime someone tries to discuss it this forum seems to pounce on them with the mentality that they are stubborn, stupid, or unwilling to "learn to play".
......
Under the current versus model there are too many behind the scenes things that are not outlined for players.
Yes there is strategy to learn in mpq, but the foundation it' built on is flawed. The devs see that and are trying to improve it. I don't get why that is so hard to understand....10 -
The rockett said:tiomono said:The rockett said:tiomono said:The rockett said:
Broll along with a large chunk of the playerbase simply want a change. But anytime someone tries to discuss it this forum seems to pounce on them with the mentality that they are stubborn, stupid, or unwilling to "learn to play".
Many of those same players like to say they know what the devs intend gameplay to be, but somehow turn a blind eye to the fact that the devs are actively trying to change versus because of whatever reasons they may have.
Wins based had big problems. But do not try and say what we currently have doesn't stink for a large chunk of players.I never said the current system is great. There are issues including the black out of rewards from 900 to 1200. Player versus player is to be competitive that is just the nature of the game. Heck PVE is too, but that discussion is for another thread.
I guess my issue is that I came up through this system, 1287 days in. I learned how to get full progression, 1300 back then, without any check rooms. Our ally set up a Battle C(h)at for the slice we were in. All we did is spread out in different brackets and try and Q each other. Once we shielded we would hit each other and maybe another person in our bracket that was shielded. This is was all A teams. It was heck a lot of fun to be honest, miss this times of learning PVP with that group of people. We just played off of each other all the time. This was over 2 years ago. No check rooms, heck we didn't we know they were around. Just our ally trying something new to push us to learn how to get to progression.
I am not saying the current system is perfect for all, but this is what we got. You can ask, beg, plead, try and make D3/Demi change the current system or you can change your own game play and try and work within it. Yes you will have to use shields, yes you willl get hit, yes you will lose points. This is player verse player. Now i don't play any other games, I am not a gamer, but are there any other games that have a PVP system that a massive change like what happened here and it worked? It seems to me what I have read about other PVP formats that it is simlair to this, but again I don't know how they work.
Contrast that to mpq. You are in a bracket with everyone. From people that know how to game the system all the way down to someone who only wants to play a match or 2 for fun. I could have a very strong 3 star roster but 5 star players still get to kick me down as they late climb in my bracket just because I decided or was limited by my time to join my slice and play from the start.
The amount of nonsensical "rules" in this game is astounding. So much so that the devs know they have a horrid vs system and are looking for a way to change it. If you dare to say that though you get people jumping down your throat telling you to "get good and learn".
Yes I do what I must in this current system to get the rewards I want. But the system sucks. I know it, the devs know it, but alot of players think its great and look down on anyone that disagree.5 -
mexus said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
Top players are not late climbing leeches who wait for bracket flips.
Top players join with enough time to get the score for the placement they want, however high that score is.
Bracket sniping is for PVE.
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mexus said:aesthetocyst said:tiomono said: ...The amount of nonsensical "rules" in this game is astounding....
It's strange, by the way, that no matter what thread I'm opening there's a discussion either about Gambit or the flawed PVP system.6 -
We have this PVP discussion about unwritten rules every 3 months. The exact same things can be said about PVE. No new player knows about "optimal" play and timers and sniping brackets or whatever. The whole game is this way... has been since day one, and has survived in spite of that. People that become passionate about the game find their way on here and Line and Discord. I am not sure why that is a problem?
If anything I think it has helped with the game's longevity and should be embraced, not battled against.
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These arguments you guys have are so funny to watch (okay, read). Most of the people "arguing" for points based pvp have said in many other threads they don't even mind the wins based pvp, it's just that the numbers for progression are off, and they don't agree with moving the extra 15 cp into placement rewards. The ones "arguing" for wins based pvp don't even necessarily disagree with that, they just like change enough to put up with the downsides. I'll put this next part separate cause I think it's more important...
All future discussions of "what's the best pvp system" should really start from this point outlined above. Admit you can agree on something and work on a compromise instead of holding firm on one side or the other.12 -
If anything I prefer it more now. I missed 900 completely in Mystique. I did about 28-32 wins. I’d have had the time to do more but gave up out of frustration.OJSP said:
He has a championed DD and Thanos now.. Might not be pushing for win based system anymoreDartmaster01 said:Spoken like someone who would not have to fight 40 champed Gambits in a row to hit progression.Sm0keyJ0e said:We have this PVP discussion about unwritten rules every 3 months. The exact same things can be said about PVE. No new player knows about "optimal" play and timers and sniping brackets or whatever. The whole game is this way... has been since day one, and has survived in spite of that. People that become passionate about the game find their way on here and Line and Discord. I am not sure why that is a problem?
Yeah sure, having hidden rules isn't a problem, keeps them noobs in their place right?1
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