Rick OShay said: I was surprised to hear that you would get 2x AP on a color that you have siphoned when destroyed in a line from a match-4. I have tested this to find out that is Not the case, although I understand your reasoning. Red was siphoned, I had a match-4 in purple that would destroy 1 red tile. I had 8 red prior to the match-4, and had only 9 red once the turn ended. I ensured that I still had red siphoned, so I just want people to be aware. Dang, I had to wait for my next match to optic blast the enemy Cyclops in the face!
Thanks to some lucky tokens draws and good rate on bonus heroes, I've got Rogue at 3/4/5 right now, and making my way through Shield Sim for that Green cover. I've put some ISO into her up to level 229 and started playing around with some various team compositions.
I had already toyed around with Rogue + Mockingbird, although the later is still woefully under-covered for me. It's shown some potential - enough that I've swapped my BH over to Bobbi. Rogue's damage reduction means that I'm generally happy to leave a match-4 in Red, Green or Yellow on the board for the AI. If I can Siphon Black, Blue, or Purple then that's a fourth colour that I can leave safely. There is a bit of conflict between the two for Red which requires a bit of analysis on my part to know which is best suited for the situation.
I've also toyed around with some damage reduction or multi-tank teams.
Rogue + Cage can really get incoming damage reduced to very low numbers. Take note: if the enemy fires a power which causes a R/G/Y match (either by cascade or tile swap) Rogue will jump to the front before Cage's passive kicks in - so if you're hoping to use him to reduce/remove enemy specials, that can be a bit annoying.
Rogue + Spider-Woman is mostly good. Again, Rogue will jump in front on RGY matches, even when Spider-Woman is Seeking Redemption with her black CD. There's still a lot of DR going on here. I added Peggy to this duo and it's a fairly solid team which has netted me some defensive victories in Sim already.
DrDevilDinosaur said: Rogue + Cage can really get incoming damage reduced to very low numbers. Take note: if the enemy fires a power which causes a R/G/Y match (either by cascade or tile swap) Rogue will jump to the front before Cage's passive kicks in - so if you're hoping to use him to reduce/remove enemy specials, that can be a bit annoying.Rogue + Spider-Woman is mostly good. Again, Rogue will jump in front on RGY matches, even when Spider-Woman is Seeking Redemption with her black CD. There's still a lot of DR going on here. I added Peggy to this duo and it's a fairly solid team which has netted me some defensive victories in Sim already.
D4Ni13 said:I'm not a fan of double-tank teams, because Rogue usually does her stuff pretty good. I found Rogue + C4ge to be tricky, especially if the enemy team wouldn't fire to many abilities.
Interesting to test if Rogue can destroy Thanos purple CD, though it
mexus said: ammenell said: rogue, cd and vulture.if i don't need to siphon a specific color, i take black if possible and let rogue blow up 3 times a match. costs a healthpack, but this is more fun and faster than I thought. Might be a good strategy for boss fights but i wouldn't let her do that in a PVP climb for instance.I mean if I really want a 13K nuke I have other options: Mockingbird, Carol, Luke Cage, Iron Fist.
ammenell said: rogue, cd and vulture.if i don't need to siphon a specific color, i take black if possible and let rogue blow up 3 times a match. costs a healthpack, but this is more fun and faster than I thought.
mexus said: D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless). My Ares doesn't self-harm when he downs the last enemy using his yellow. He's my only 2* champ and I use him a lot.
D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless).
mexus said: D4Ni13 said: mexus said: D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless). My Ares doesn't self-harm when he downs the last enemy using his yellow. He's my only 2* champ and I use him a lot. Are you sure ? He does self harm himself since 3 or 4 days or something like that. Did you used him this recent ? Actually my most recent memory of downing an enemy using Sunder goes back to last week. Will try this later in DDQ but if you're saying they "fixed" this then I have no reason to doubt that.
D4Ni13 said: mexus said: D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless). My Ares doesn't self-harm when he downs the last enemy using his yellow. He's my only 2* champ and I use him a lot. Are you sure ? He does self harm himself since 3 or 4 days or something like that. Did you used him this recent ?
Rick OShay said: Edit: Oh and another thing, I like the way that Rogue's red power tile destruction damage is dealt separately from the main power damage. Meaning, if you down an enemy with her 'Sugah punch', the 3x3 tile damage hits the 2nd enemy. So, you can purposefully separate this onto a 2nd enemy with very little health remaining, or have strikes out to deal a 2nd blow of decent damage to another opponent.
Spoit said: I don't have her champed to check, but at 2x AP from siphon, I'm finding that 8AP is really the break point for it being effective as a feeder. You can tell when it's safe to match by the power availability (and cast it to spend it down). Any more than that, and it was finicky not going all the way to 14, and blowing the load before you can cast the power with the AP. Though that might change with the kind of overflow you'd get when a 3 match gives 9 AP, and it only eats 14 of your stock