**** Rogue (Classic) ****
Comments
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Rick OShay said:
I was surprised to hear that you would get 2x AP on a color that you have siphoned when destroyed in a line from a match-4. I have tested this to find out that is Not the case, although I understand your reasoning.
Red was siphoned, I had a match-4 in purple that would destroy 1 red tile. I had 8 red prior to the match-4, and had only 9 red once the turn ended. I ensured that I still had red siphoned, so I just want people to be aware.
Dang, I had to wait for my next match to optic blast the enemy Cyclops in the face!0 -
Thanks to some lucky tokens draws and good rate on bonus heroes, I've got Rogue at 3/4/5 right now, and making my way through Shield Sim for that Green cover. I've put some ISO into her up to level 229 and started playing around with some various team compositions.
I had already toyed around with Rogue + Mockingbird, although the later is still woefully under-covered for me. It's shown some potential - enough that I've swapped my BH over to Bobbi. Rogue's damage reduction means that I'm generally happy to leave a match-4 in Red, Green or Yellow on the board for the AI. If I can Siphon Black, Blue, or Purple then that's a fourth colour that I can leave safely. There is a bit of conflict between the two for Red which requires a bit of analysis on my part to know which is best suited for the situation.
I've also toyed around with some damage reduction or multi-tank teams.
Rogue + Cage can really get incoming damage reduced to very low numbers. Take note: if the enemy fires a power which causes a R/G/Y match (either by cascade or tile swap) Rogue will jump to the front before Cage's passive kicks in - so if you're hoping to use him to reduce/remove enemy specials, that can be a bit annoying.
Rogue + Spider-Woman is mostly good. Again, Rogue will jump in front on RGY matches, even when Spider-Woman is Seeking Redemption with her black CD. There's still a lot of DR going on here. I added Peggy to this duo and it's a fairly solid team which has netted me some defensive victories in Sim already.
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DrDevilDinosaur said:
Rogue + Cage can really get incoming damage reduced to very low numbers. Take note: if the enemy fires a power which causes a R/G/Y match (either by cascade or tile swap) Rogue will jump to the front before Cage's passive kicks in - so if you're hoping to use him to reduce/remove enemy specials, that can be a bit annoying.
Rogue + Spider-Woman is mostly good. Again, Rogue will jump in front on RGY matches, even when Spider-Woman is Seeking Redemption with her black CD. There's still a lot of DR going on here. I added Peggy to this duo and it's a fairly solid team which has netted me some defensive victories in Sim already.
I didn't try Spider-Woman, but again, I feel that one wastes the opportunity for an offensive black, in the favor of a defensive one that won't trigger unless the enemy matches other than RGY. So, tricky as well. Also overlap on red, which wouldn't be a problem if one of the red was cheap, but both are very expensive.
DrDevilDinosaur said:I had already toyed around with Rogue + Mockingbird, although the later is still woefully under-covered for me. It's shown some potential - enough that I've swapped my BH over to Bobbi. Rogue's damage reduction means that I'm generally happy to leave a match-4 in Red, Green or Yellow on the board for the AI. If I can Siphon Black, Blue, or Purple then that's a fourth colour that I can leave safely. There is a bit of conflict between the two for Red which requires a bit of analysis on my part to know which is best suited for the situation.
Wasp is another very good partner for Rogue, both on offense and defense. She can create at least 1 powerful protect tile that would really add up on defense, she has a good stun, and also a steal AP/damage ability with her blue.
My BH is also Mockingbird, and once I'll manage to get her, I plan to play this 2 teams: Mockingbird, Carol, Rogue or Mockingbird, Wasp, Rogue.
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really like rogue with Carol and 3* hulk...0
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Rogue + Hulk + Mordo are a smash hit in the Hulk versus. Can get rid of about any team.
Of course, it helps a lot that they are boosted, but what I saw this event is that Rogue is a hard counter to Hulk. Just siphon green and you can ignore Hulk because he won't gather any AP. Or you can hit him and he would only feed you green.
Fought a lot of C4ge & Thing teams, and it was a blast every time. I prioritized green & purple, then blue & red. No one used black from the enemy team so it was safe to leave it, and yellow would only matter if there were specials on the board. I proceded to siphon Hulk and let him be. Match the black protect C4ge did after siphon and then focus The Thing until I got enough AP to down C4ge in 1-2 moves. After C4ge is down, Thing is just a matter of time (if not seconds - because you have lots of AP by now), and Hulk would be last.
I also encountered variations with Cyclops4 instead of Thing, or Carol, or Mordo. They went in almost the same manner.
I also encountered few Rogues, but really scarse for now. In a mirror match the strategy is to prioritize Rogue and down her with Siphon damage and/or another move if you have enough damage (might be hard because of the reduction) or just deny red (you already denied green for Hulk) and kill her allies, so she would reduce less when alone.
Point is 5-3-5 Rogue is very powerful in this event and made me take a couple of nukes in the face without even blinking (the biggest damage I took with her was 4k, that means she blocked a 16k nuke and made it almost a wet noodle).
Really enjoying my Rogue. And I feel that she could define part of the meta for next 1-2 seasons, at least in 4* land. She's maybe not great against Medusa or attack tile spammers, but if focused properly she can deal with them.0 -
Yeah, she shines against one-color wonders like 3-star Hulk.0
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@D4Ni13
Yep, just about the same here for Rogue vs Hulk teams.
One thing I did differently, I let Hulk get a bunch of green, usually since he can get to 14+ after getting angry. The good thing is, he often can't use it until the next turn, so I be sure to have Mordo purple ready to hit hard, and reduce this green down below his 10 needed. That's around 19K damage for 9 purple. Now sure the enemy team may be gathering a bunch of other colors so you don't need to wait for green to accumulate (like black since Hulk goes for it as well but can't spend it).
Then you can siphon green after this, or whatever timing makes sense once you've earned this big hit. As stated, if the enemy team has Rogue though, I'd siphon green asap so that she has a harder time using it against you.
Lots of big enemy health pools in this Hulk PvP, so I've been trying to bring C4ge along with Rogue & Hulk for his big red hit. the 13 AP cost can be tough, but with all the Hulk board shake they usually become available more easily than an average match. And if the enemy team has a red-strongest user like Cyke, you can siphon that right when you have 7 red AP and an available match on the board (7 + 3x2 = 13) , or 1 just red where you need two red matches to get the 13.0 -
She and Cage have been buddies for Top Gun. Just gently touch the enemy Falcon, the Heroes for Hire over and over once you get a bird strike off. Proccing enemy Cage passive isn’t even so bad if you get the blue for Redwing. Karma came for me though. First attack on me was a 0/5/5 5* Gambit and boosted Mordo. Skip!1
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Interesting to test if Rogue can destroy Thanos purple CD, though it0
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rogue, cd and vulture.
if i don't need to siphon a specific color, i take black if possible and let rogue blow up 3 times a match.
costs a healthpack, but this is more fun and faster than I thought.1 -
mexus said:ammenell said:rogue, cd and vulture.
if i don't need to siphon a specific color, i take black if possible and let rogue blow up 3 times a match.
costs a healthpack, but this is more fun and faster than I thought.
I mean if I really want a 13K nuke I have other options: Mockingbird, Carol, Luke Cage, Iron Fist.
Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless).
I defeated the last req 5* mission in CL9 with Rogue exploading and reducing the income damage, along with Vulture & DD. It was a blast, and didn't lose too much damage despite exploding 2-3 times per match.1 -
My Rogue only has 12 covers, but right now I am using her over my many other maxchamped fourstars. Definitely a wrecking ball.1
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mexus said:D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless).
He's my only 2* champ and I use him a lot.
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mexus said:D4Ni13 said:mexus said:D4Ni13 said:Also helpful that she won't take damage if she kills the last enemy, but may be corrected soon (Ares used to do the same and now he takes damage regardless).
He's my only 2* champ and I use him a lot.
Unfortunately
Just ended this match:
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I agree that her self damage is not as bad as some are making it out to be. But also aware that the ideal usage for Siphon seems to be targeting a colour that you want to spam. As long as you can keep that AP pool under the threshold, the extra AP and damage adds up fast. That said, if I can recast Siphon after it nukes down the target then I'll let her explode.
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The Ares self harm on final enemy is real, been happening a lot this week and may have for a while.
Most enemies in this event have red as their strongest color, Rogue herself is making great use of her siphon to punch holes in the board, remove their specials, and down opponents. I don't want her to explode until the final enemy, mostly because I don't want to wait for the green to activate the siphon again. If I cascade into too much red and she blows up, that's OK too, she has good health.
Edit: Oh and another thing, I like the way that Rogue's red power tile destruction damage is dealt separately from the main power damage. Meaning, if you down an enemy with her 'Sugah punch', the 3x3 tile damage hits the 2nd enemy. So, you can purposefully separate this onto a 2nd enemy with very little health remaining, or have strikes out to deal a 2nd blow of decent damage to another opponent.0 -
Rick OShay said:Edit: Oh and another thing, I like the way that Rogue's red power tile destruction damage is dealt separately from the main power damage. Meaning, if you down an enemy with her 'Sugah punch', the 3x3 tile damage hits the 2nd enemy. So, you can purposefully separate this onto a 2nd enemy with very little health remaining, or have strikes out to deal a 2nd blow of decent damage to another opponent.0
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I don't have her champed to check, but at 2x AP from siphon, I'm finding that 8AP is really the break point for it being effective as a feeder. You can tell when it's safe to match by the power availability (and cast it to spend it down). Any more than that, and it was finicky not going all the way to 14, and blowing the load before you can cast the power with the AP. Though that might change with the kind of overflow you'd get when a 3 match gives 9 AP, and it only eats 14 of your stock
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Spoit said:I don't have her champed to check, but at 2x AP from siphon, I'm finding that 8AP is really the break point for it being effective as a feeder. You can tell when it's safe to match by the power availability (and cast it to spend it down). Any more than that, and it was finicky not going all the way to 14, and blowing the load before you can cast the power with the AP. Though that might change with the kind of overflow you'd get when a 3 match gives 9 AP, and it only eats 14 of your stock
At 5 covers Rogue's green Siphon still only produces double AP. So a match 3 gives you 6 AP. It does triple Damage, so if each tile is worth 85, it would do 765 damage instead of just 255 for the color.
Managing the siphon can be tricky, but I suggest that you don't cast it right away. If you have 8 AP in the color already you probably should not siphon until you've used that color's power out normally, or just accept the siphon damage. If I have 3 AP in that color already, I generally try to get one more normal match which gets you up to 6, then siphon and make a following match which takes you safely up to 12.1
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