**** Rogue (Classic) ****

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Comments

  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    Siphon going off is really not the end of the world. Consider the damage you're getting vs the self-harm, if it can down someone dangerous quicker you're at an advantage having it fire off ASAP.

    It's hard to manage for sure but I can't be mad doing 27k damage.
  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    sinnerjfl said:
    Siphon going off is really not the end of the world. Consider the damage you're getting vs the self-harm, if it can down someone dangerous quicker you're at an advantage having it fire off ASAP.

    It's hard to manage for sure but I can't be mad doing 27k damage.
    I'm with you. The damage is great even when unboosted. When boosted I play her like a bomb.
  • Daredevil217
    Daredevil217 Posts: 3,989 Chairperson of the Boards
    So does she have a consensus best build or is it situational?  I have less than 10k iso but as soon as I get my reserves up she’s my next champ. Already cover-maxed with a Gambit on the vine who’s going to give her a cover and she’s a xmas progression prize. 
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
    5/3/5 for most users since her green siphon is so damaging when it goes off (and you take minimal self-damage).

    I prefer 3/5/5 usually because I intend to have an ally spend the double AP she generates on a siphoned color. And i like her red power (SYGD) since it hits for decent damage but more importantly she earns the 9 AP from the 3x3 targeted block she destroys.

    But everyone agrees: 5 in yellow. The match-damage reduction along with actual enemy-power damage reduction is incredible, as long as she's in front.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    5/3/5 for most users since her green siphon is so damaging when it goes off (and you take minimal self-damage).

    I prefer 3/5/5 usually because I intend to have an ally spend the double AP she generates on a siphoned color. And i like her red power (SYGD) since it hits for decent damage but more importantly she earns the 9 AP from the 3x3 targeted block she destroys.

    But everyone agrees: 5 in yellow. The match-damage reduction along with actual enemy-power damage reduction is incredible, as long as she's in front.

    Her Yellow is amazing on defense, I feel like she's always Infront. It's so tedious trying not to match G, R, Y tiles. I just wish her yellow was as good on offense, I find her sitting the back. I'll keep testing her out but overall she's great.
  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    5/3/5 for most users since her green siphon is so damaging when it goes off (and you take minimal self-damage).

    I prefer 3/5/5 usually because I intend to have an ally spend the double AP she generates on a siphoned color. And i like her red power (SYGD) since it hits for decent damage but more importantly she earns the 9 AP from the 3x3 targeted block she destroys.

    But everyone agrees: 5 in yellow. The match-damage reduction along with actual enemy-power damage reduction is incredible, as long as she's in front.

    Her Yellow is amazing on defense, I feel like she's always Infront. It's so tedious trying not to match G, R, Y tiles. I just wish her yellow was as good on offense, I find her sitting the back. I'll keep testing her out but overall she's great.
    She is indeed. Her yellow can be good on offence to protect weaker targets, more so against abilities that create tiles or shuffle the board since any match in her color would redirect into her. Other than that, there is not much you can do but play her colors if you can before an enemy uses an ability. It is so satisfying to take only 2k instead of 10k :smiley:
  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    edited December 2017
    5/3/5 for most users since her green siphon is so damaging when it goes off (and you take minimal self-damage).

    I prefer 3/5/5 usually because I intend to have an ally spend the double AP she generates on a siphoned color. And i like her red power (SYGD) since it hits for decent damage but more importantly she earns the 9 AP from the 3x3 targeted block she destroys.

    But everyone agrees: 5 in yellow. The match-damage reduction along with actual enemy-power damage reduction is incredible, as long as she's in front.
    I like to play her with Mockinbird so I use Rogue at 5-3-5. Despite this, I get free red punches from her, due to Mockingbirds passive, which is great. You still get the 9 AP from red, even at 3 covers, so you don't lose that much. But I feel her green is best at 5, since the damage can make the difference in a match between winning or losing. For example, boosted Rogue is very good against Apocalypse and can save a lot of time and effort.
  • Anon
    Anon Posts: 1,455 Chairperson of the Boards
    edited December 2017
    Champed her today and have been using her nonstop. Not just against Apocalypse but in Sim too.

    Was running Carol 286 5/5/3, Medusa 279 4/5/4, and Rogue 274 5/3/5 and they're taking practically no damage. Got 3 defensive victories so far as well. 

    Rogue is easily one of my favorite Comic book characters and to finally have her in the game (Only took them 4 years!) and for her to be this amazing is all I could ask for.
  • Daredevil217
    Daredevil217 Posts: 3,989 Chairperson of the Boards
    Bumping this as Spidey PVP was the first time using Rogue boosted. And wow is she amazing.

    Started my one-shot climb to 900 with Sandman/Star-Lord which performed well. 

    At about 500 switched to Rogue/Cyke and finally ended with Rogue/Star-Lord. 

    She was easily MVP of all those characters.  First of all I found myself using less packs despite her blowup mechanic. The amount of damage she shrugs off is amazing.

    With her Green, she mostly blocked and fueled Yellow for Spideys big smack. But it was also very rewarding to block Black from a Vulture team.  The utility of that Green power both blocking and firing your own team is so good. I tried to use the AP but if she exploded it wasn’t a big deal as she was usually one-shotting the opponent and the feedback damage was low. 

    Didnt use Red much, as I had it at 3 and was using Cyke or Quill’s Red instead. 

    I know there was some negativity surrounding her earlier in this thread, but after playing her I have to say she is easily top 10 in my book. Like Mockingbird she is much better suited for PVP (funny both are boosted in PVE together right now). 

    But shes not only good, she’s also FUN!
  • hopper1979
    hopper1979 Posts: 565 Critical Contributor
    Rogue is one of the first characters I use almost only in PVP.  I have not had much luck with her in PVE other than absorbing damage, you need have have a least one person on the other team who is moving tiles for her to shine.  She is crazy good in PVP her AP control allows any team she is on to punch up in PVP. 

    Since she is boosted this week I have been using he a lot in both for PVP, I think there is no question she is 5/3/5 in pvp, I am starting to lean towards 3/5/5, I just do not enjoy the benefits of the green enough in pve to use it and the red is good control for a lot of team.  How are you guys using her in PVE on goon only teams or like me are you usually picking somebody else?
  • thedarkphoenix
    thedarkphoenix Posts: 557 Critical Contributor
    Rogue should have been a 5 star she would have felt with a lot of the “problems” people tend to cry about
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Rogue should have been a 5 star she would have felt with a lot of the “problems” people tend to cry about

    Agreed. Archangel should have been the 4* instead. This way it would make more sense to counter Vulture.. plus his 3* version is absolutely useless, like Elektra.
  • talleman
    talleman Posts: 445 Mover and Shaker
    Rogue is my latest 4* champ. Do you guys know any good/fun characters to pair her with?

    Im in 4* land and dont have any champed 5*s ftr
  • hopper1979
    hopper1979 Posts: 565 Critical Contributor
    She pairs well with almost anybody, if you do not want her nuking make sure you pair her with people with low cost powers, SS if one of my favorites to pair her with due to his ability to heal and his cheap red.  You want to get her green going asap for denial purposes and if you want to be really obnoxious you can pair her with Peggy but her powers are expensive and if you may have to pay attention to ap collection too much for it to be fun.  Honestly it depends on how you like to play she is a great tank (best in game in my opinion), a great control character and her nuke is extremely strong and the utility of her red is usefully if you do not have another red user.  I have not found a bade partner for her yet so have fun trying out new people, but again if you do not want her nuke going off pair her with partners who have low costing powers.
      
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    edited January 2018
    talleman said:
    Rogue is my latest 4* champ. Do you guys know any good/fun characters to pair her with?
    The key to success with Rogue is keeping her out front where she can mitigate the bulk of any incoming match damage. She's automatically going to jump in front on 50% of enemy matches, but the goal is to have her there as close to 100% of the time as possible. It also helps to beef her tanking ability by putting a defense tile generator with her.

    Vulture works really nicely because once you have some black he's going to spend most of his time being airborne, allowing Rogue the opportunity to tank more colors and stay in front. He'll also generate a trickle of red for Rogue, which takes the edge off the expense of her big punch. You can use either his green or Rogue's depending on your foes. For enemies who rely on one color to succeed (like 4blade or Carol) you may want to use Rogue's green, otherwise Vulture's AoE is pretty nice.

    For a 3rd I actually like Prof X. He'll only carry blue and purple for me (yellow will depend on your respective levels between Rogue and the Professor) but it doesn't matter once he goes invisible. (With Vulture airborne and the Professor invisible, Rogue will always be in front!) The Prof will spam a lot of special tiles out off Vulture's antics and buff them on matches he carries. Protect the defense tiles - they'll help Rogue mitigate any incoming damage to almost nil.
  • Daredevil217
    Daredevil217 Posts: 3,989 Chairperson of the Boards
    Dorm and hop pretty much echoed what I was going to say.

    1) She has no bad partners
    2) She pairs extremely well with Vulture

    I like Vulture, because more than any other character in the tier you MUST kill him first or he can wipe your whole team.  Having Rogue jumping out front all the time and mitigating damage makes offing Vulture more difficult, and once he's airborne it's a nightmare for the opponent.  For a third, I usually just look for any Purple or Yellow users to try to complete the rainbow.  ME Hulk could be fun (as I'm searching for teams to play him on, I'm shocked I haven't tried this).  I also like using Rogue's Green ASAP, then any additional Green goes to Vulture since as long as you keep her from exploding, she won't have an active Green anyway.

    Rogue has actually become my favorite character in the tier.  She has the utility of a Carol/Medusa just doing so many things well (tanking, nuking, denying, accelerating, board control, big defensive deterrent, etc.) but has the fun factor of a ME Hulk or Chavez.  The more I play her, the more I'm tempted to put her in my top 5 and may rank her as high as 4 over the likes of Peggy and Medusa.

    We have so many characters that especially shine against goons but are much less effective against tile movers (Starlord, Cage, Strange, etc.) I really like how Mockingbird and Rogue are the opposite and are geared for tile movers.  I think those characters are harder to make and harder to come by because goons by and large are easier to dispense with than tile movers.  Grocket for example, can take out most tile people, because you can ensure the strikes stay on the board all game. 

    I value people who are effective against tile movers way higher than goon-specialists, because you could probably dispense of goons with a 2* team if you really wanted.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    tile movers
    lol. I kept wondering what you meant that made Rogue so effective against guys like Quicksilver, Magneto, and Coulson, who literally move tiles around with their abilities.
     :D 
    It took me to the end of your post to realize you were talking about active opponents who make matches. Duh. Me no smart some days.
  • Rockwell75
    Rockwell75 Posts: 268 Mover and Shaker
     Mockingbird ...geared for tile movers.
    It was such a waste to have her as the essential 4 in that last event against mindless ones.  I don't think I saw opportunist triggered once during the whole thing.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    In a Rogue v Rogue mirror match, I'm trying to parse what is happening when we both use Gloves Off; it seems that whoever uses it second cancels out the other? Here in the Hulk Smash pvp, with Rogue boosted, it has happened pretty often that myself or the opponent will both have the opportunity to use Gloves Off; I was wondering if what would happen is neither of us would be able to accrue green, both having it active, but it kind of seems like it just cancels out whoever used it first and allows that player to fire it again. Anybody know for sure what's going on there? Does it happen that way regardless of what both teams' strongest color is, or is it happening because we both have green?