D4Ni13 said: hopper1979 said: I was looking forward to her just because of her green. I needed to see the yellow in action and it is much better than I expected. Time to start saving planing how to counter her we will be seeing her alot. I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her.
hopper1979 said: I was looking forward to her just because of her green. I needed to see the yellow in action and it is much better than I expected. Time to start saving planing how to counter her we will be seeing her alot.
Jaedenkaal said: D4Ni13 said: hopper1979 said: I was looking forward to her just because of her green. I needed to see the yellow in action and it is much better than I expected. Time to start saving planing how to counter her we will be seeing her alot. I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her. Attack tiles also go straight through, which is nice with a bunch of Strike tiles out.
D4Ni13 said: Jaedenkaal said: D4Ni13 said: I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her. Attack tiles also go straight through, which is nice with a bunch of Strike tiles out. She doesn't reduce attack tiles ?
Jaedenkaal said: D4Ni13 said: I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her. Attack tiles also go straight through, which is nice with a bunch of Strike tiles out.
D4Ni13 said: I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her.
Jaedenkaal said: D4Ni13 said: Jaedenkaal said: D4Ni13 said: I guess the best counter for her is to stun (Gamora or Iceman) or sent her airborne (Riri, Nova). In some matches prioritizing her would be good, but in others could be detrimental, since that is the role of tank, to keep the focus out of the other guys. Will be interesting to see new strategies around her. Attack tiles also go straight through, which is nice with a bunch of Strike tiles out. She doesn't reduce attack tiles ? Nope. She just melts.
D4Ni13 said: Nope. She just melts. Really ? How come ?
Nope. She just melts.
Rick OShay said: Her description specifically states that she reduces match damage, and damage from powers (when in front of course). But it states nothing about attack tiles after the match, or passive damage in general.She doesn't reduce passive damage powers (Strange, Bl4de, etc.). I actually need to test this quick..
D4Ni13 said: Rick OShay said: Her description specifically states that she reduces match damage, and damage from powers (when in front of course). But it states nothing about attack tiles after the match, or passive damage in general.She doesn't reduce passive damage powers (Strange, Bl4de, etc.). I actually need to test this quick.. Somebody stated that she does reduce Strange's passive damage. And we know that she reduces strike tiles damage. So I thought she sould reduce attack damage as well. But guess not. I think she have to reduce Bloodlust too...
Jaedenkaal said: D4Ni13 said: Rick OShay said: Her description specifically states that she reduces match damage, and damage from powers (when in front of course). But it states nothing about attack tiles after the match, or passive damage in general.She doesn't reduce passive damage powers (Strange, Bl4de, etc.). I actually need to test this quick.. Somebody stated that she does reduce Strange's passive damage. And we know that she reduces strike tiles damage. So I thought she sould reduce attack damage as well. But guess not. I think she have to reduce Bloodlust too... Yes, she probably does. Both Bloodlust and Flames of the Faltine are power damage. Attack tiles, although they are created by powers, aren't owned by anyone (sorry, Vision and Ghost Rider); they're their own thing.
D4Ni13 said: Jaedenkaal said: D4Ni13 said: Rick OShay said: Her description specifically states that she reduces match damage, and damage from powers (when in front of course). But it states nothing about attack tiles after the match, or passive damage in general.She doesn't reduce passive damage powers (Strange, Bl4de, etc.). I actually need to test this quick.. Somebody stated that she does reduce Strange's passive damage. And we know that she reduces strike tiles damage. So I thought she sould reduce attack damage as well. But guess not. I think she have to reduce Bloodlust too... Yes, she probably does. Both Bloodlust and Flames of the Faltine are power damage. Attack tiles, although they are created by powers, aren't owned by anyone (sorry, Vision and Ghost Rider); they're their own thing. I guess the difference is that when you have strike tiles the damage is dealt when matching, so it will be reduced. But the same strike tiles could deal damage with attack tiles, and those are going through because like u said, they aren't owned by anybody. Hmm interesting. Funny that I didn't see this when I fought the enemy Rogue in Simulator.
MoosePrime said: D4Ni13 said: Jaedenkaal said: D4Ni13 said: Rick OShay said: Her description specifically states that she reduces match damage, and damage from powers (when in front of course). But it states nothing about attack tiles after the match, or passive damage in general.She doesn't reduce passive damage powers (Strange, Bl4de, etc.). I actually need to test this quick.. Somebody stated that she does reduce Strange's passive damage. And we know that she reduces strike tiles damage. So I thought she sould reduce attack damage as well. But guess not. I think she have to reduce Bloodlust too... Yes, she probably does. Both Bloodlust and Flames of the Faltine are power damage. Attack tiles, although they are created by powers, aren't owned by anyone (sorry, Vision and Ghost Rider); they're their own thing. I guess the difference is that when you have strike tiles the damage is dealt when matching, so it will be reduced. But the same strike tiles could deal damage with attack tiles, and those are going through because like u said, they aren't owned by anybody. Hmm interesting. Funny that I didn't see this when I fought the enemy Rogue in Simulator. I think the enemy Rogue in Simulator had 3 covers in yellow, thus not reducing power damage.
D4Ni13 said: MoosePrime said:I think the enemy Rogue in Simulator had 3 covers in yellow, thus not reducing power damage. She had 4 and reduced 20% of power and tile damage. At least that was the case in the matches I looked to see and made some quick tests. Maybe she was different across missions and subs ? Also clearance level ? Dunno.
MoosePrime said:I think the enemy Rogue in Simulator had 3 covers in yellow, thus not reducing power damage.
mexus said: How do you use your Rogue?I just champed her and my dream-team (Rogue, Quake, Power Man) was truly boring.
Rick OShay said: mexus said: How do you use your Rogue?I just champed her and my dream-team (Rogue, Quake, Power Man) was truly boring. Hmm, why was this the dream team? I imagine you are wanting to generate red AP quickly for Cage due to Rogue's siphon, but what role is Quake playing? Sure, blue and green abilities, but you're using green initially for Rogue. Sure, the AoE damage reduction is fantastic, but is there a specific you are going up against resulting in this team choice?@mexus
mexus said: Now I'm at it again. Seems her recovery time is longer than most other characters. Played a few matches in bed yesterday, fell asleep and she still recovered when I woke up 7H later. Is that normal? ATM both Rogue and Gwenpool are hurt (both also boosted)Gwenpool is at 3000 heath and will reach full health (25039) in 4h14m.Rogue is at 10000 now, will reach full (28023) in 4h15m.
mexus said: Jaedenkaal said: mexus said: Now I'm at it again. Seems her recovery time is longer than most other characters. Played a few matches in bed yesterday, fell asleep and she still recovered when I woke up 7H later. Is that normal? ATM both Rogue and Gwenpool are hurt (both also boosted)Gwenpool is at 3000 heath and will reach full health (25039) in 4h14m.Rogue is at 10000 now, will reach full (28023) in 4h15m. First, force close and reopen the app. Sometimes mine "forgets" that time has passed for healing characters until I do thatSecondly, shameless self plug:https://forums.d3go.com/discussion/55473/character-out-of-battle-healing-rates-updated-10-11-2017Rogue heals at the same rate as most 4*s. Also, boosted characters heal at the rate of their unboosted versions, apparently. (So a boosted character at half health will take as long as their unboosted level would take to heal half of their health, which is faster than 'normal' because the unboosted version has less health to heal back)Regarding Power Siphon, doesn't it only go off at the start of your turn? So if you can gather AP using a power or a match-5, you can still use it before she blows up. That is correct about her siphon. It goes off only if you start a new turn with the required AP for it to go off.I keep using her with Coulson because if you siphon purple and use Coulson's purple swap-thingy you can refill his purple by swapping purple so that you can swap more purple. Yesterday this set off a *SICK* cascade leaving me with 30 purple AP but since this was in mid-turn it didn't set her siphon off. So that's good about that.
Jaedenkaal said: mexus said: Now I'm at it again. Seems her recovery time is longer than most other characters. Played a few matches in bed yesterday, fell asleep and she still recovered when I woke up 7H later. Is that normal? ATM both Rogue and Gwenpool are hurt (both also boosted)Gwenpool is at 3000 heath and will reach full health (25039) in 4h14m.Rogue is at 10000 now, will reach full (28023) in 4h15m. First, force close and reopen the app. Sometimes mine "forgets" that time has passed for healing characters until I do thatSecondly, shameless self plug:https://forums.d3go.com/discussion/55473/character-out-of-battle-healing-rates-updated-10-11-2017Rogue heals at the same rate as most 4*s. Also, boosted characters heal at the rate of their unboosted versions, apparently. (So a boosted character at half health will take as long as their unboosted level would take to heal half of their health, which is faster than 'normal' because the unboosted version has less health to heal back)Regarding Power Siphon, doesn't it only go off at the start of your turn? So if you can gather AP using a power or a match-5, you can still use it before she blows up.