Kinesia said: With the objectives...What's wrong with some being failable? It never ever depends just on your deck but on the opponents, like I said this is just an extreme example. There should always be a chance on Bosses but in PVP things aren't crafted there is no way to vet opponent decks. Make more failable objectives instead of getting rid of the ones we have so people aren't so precious about things. Stop wanting perfect scores and give your ego a rest. Let yourself lose things and still have fun.If you can't lose things but still have fun then you are the failure not the game.
AdriA said: I am struggling to get top 5 in events but most of the times I can't reach that rank. And the reasons are sometimes I make bad choices, the opponent break many gems and I don't or objectives are impossible to complete. So I think to get better rank we need more luck than better cards or better deck strategies.If I buy a $20 card it possible won't help me most of the times, so I may not be a competitor but only a collector.
bken1234 said: AdriA said: I am struggling to get top 5 in events but most of the times I can't reach that rank. And the reasons are sometimes I make bad choices, the opponent break many gems and I don't or objectives are impossible to complete. So I think to get better rank we need more luck than better cards or better deck strategies.If I buy a $20 card it possible won't help me most of the times, so I may not be a competitor but only a collector. A good coaliton can help you make the most of your cards and also how to play your deck. There are several big groups who can make room for you look in the coalition thread or send me a PM for an invite to my discord community.
Kinesia said: I understand. But this is true in other decks too, it's just _obvious_ here.Like "Take <10 damage" against a deck where your opponent just has direct damage spells. You can't easily succeed through no fault of your own.While some people will succeed _by accident_ others will just be unlucky.There are more nuanced examples too but the problem is _everywhere_ not just in your very trivial example case. The answer is not to hide the problem by getting rid of the one case people understand but to make it irrelevant by making it far more across the board. Every style of deck shsould have similar things they can come across.
Kinesia said: So they ban creatureless decks in those nodes, so instead you start trolling with a single 25 mana common creature that the AI will not actually ever finish casting, let alone 4 of them.
Kinesia said: Whether it is possible to succeed in a requirement depends on:The requirementThe random match up you getHow you've designed your deckHow you're opponent made theirsWhich cards you and your opponent get randomly in order
shteev said: Kinesia said: So they ban creatureless decks in those nodes, so instead you start trolling with a single 25 mana common creature that the AI will not actually ever finish casting, let alone 4 of them.Come up with a better example. Waiting for the AI to cast a 25 mana creature will give you so much time to set up that there'll be virtually no chance of failing your objective. This would be a terrible troll deck. Perhaps a little boring for people without Turn To Frog, but the continued preponderance of cycing decks in events demonstrates there is no shortage of players who will suffer boredom in order to score more points.
Skiglass6 said: Since you are talking blue, your opponent would not need to draw 3 of the 4 creatures. Just bounce it and you can guess what Greg will do.
majincob said: Why would they impose deck building restrictions? Just don't make objectives that are actually impossible if someone decides they want to make a troll deck.
Sarahschmara said: majincob said: Why would they impose deck building restrictions? Just don't make objectives that are actually impossible if someone decides they want to make a troll deck. I bet a lot of those troll decks are players with no good options for vehicles. Most vehicles are expensive and there aren't a lot of them to begin with. I could see this goal being more realistic IF tokens counted as creatures (much like sarkhan's summon 6 dragons goal) like they did originally. I get the feeling that the devs didn't remember all of the minor tweaks like tokens not counting as critters for summoning when creating the goals.