What would D3 need to provide you in order to start saying nice things about the game again?
Comments
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In some sense, I feel it´s OK to have secondary objectives that sometimes cannot be achieved.
The real problem is that winning is too easy to achieve. In these events, we play 30-40 matches. For the secondaries to fully count, it means that you have to consistently win all those, meaning, you need a win percentage of 99%+.
In real MtG, if your deck has a 90% win ratio, you´d be extremely happy! Here, that´s a real loser.
If we could somehow get the AI good enough where the top 5 (platinum) consisted of some people with a loss, but good secondary finishes, others with some secondary losses but all wins, etc, I think the events would be much more interesting and there would be a real strategic choice between building your deck "to win" and building your deck to meet all secondaries consistently.
That being said, the 1-5 prizes are almost no better than 6-25 anyway, so it´s not really such a big deal1 -
One thing they can do is reverse the decision to make the AI avoid match-5's.0
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And make the AI cycle, and NEVER kill it's own creatures. Not sure if making it always prioritise the card which requires the least mana to cast next would be good, but it needs better priorities.0
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Mainloop25 said:One thing they can do is reverse the decision to make the AI avoid match-5's.
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Thuran said:And make the AI cycle, and NEVER kill it's own creatures. Not sure if making it always prioritise the card which requires the least mana to cast next would be good, but it needs better priorities.
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Mainloop25 said:One thing they can do is reverse the decision to make the AI avoid match-5's.1
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Oh, here's one I've forgotten until now, one that often goes under the radar, in fact...
Changing the matchups to true random was an awful, awful change. Yes, yes, the casuals complained about being beaten by that awful whale [REDACTED] all the time, and the competitives complained because their score was lower than player X because player X played [REDACTED] less then they did, so I think we can all agree that the old matchup system was knackered, but true random was a poor replacement IMO. Now, I get far, far more utter mismatches against players with poor collections, and you know what? I kinda miss playing [REDACTED]
Some attempt at an ELO style rating system should have gone into this game from day 1.
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Matchups by rough PW level are quite pointless. A rating system of some sort would help a lot, it's not like there isn't already data collected on players.
Simple things though, instead of level match roughly on "number of mythics/MPs in deck", it's more accurate than PW level.
I find it hilarious that some people are saying elsewhere "let us use all our cards!" when they really mean "let us use just our best 10 cards for everything!".
I _Want_ variety. Forcing limits of 1 MP per deck and 2 Mythics per deck would absolutely annoy a heap of people, but it would encourage them to look at the rest of their collection and possibly make something new and different for the very first time this year.1 -
Kinesia said:Matchups by rough PW level are quite pointless.0
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Kinesia said:Matchups by rough PW level are quite pointless. A rating system of some sort would help a lot, it's not like there isn't already data collected on players.
Simple things though, instead of level match roughly on "number of mythics/MPs in deck", it's more accurate than PW level.
I find it hilarious that some people are saying elsewhere "let us use all our cards!" when they really mean "let us use just our best 10 cards for everything!".
I _Want_ variety. Forcing limits of 1 MP per deck and 2 Mythics per deck would absolutely annoy a heap of people, but it would encourage them to look at the rest of their collection and possibly make something new and different for the very first time this year.
Using an "average quality of cards" method would encourage all kinds of deck manipulations by top players. Also, it would discourage buying and using exclusives. But most importantly, I have met great players with limited collections and bad players with good collections.
The fair way to do it is like a true elo system where you keep moving up or down based on quality of competition until you reach a level that is appropriate. If you sandbag and then drop 10 mythics in a deck, then oh well. Remember, the AI is still awful.3 -
We should all have individual internal scores and rankings.
If I'm winning so much I'm placed in the top percentiles, I should be pit against the players whose decks win against other players in the top percentiles.8 -
Ohboy said:We should all have individual internal scores and rankings.
If I'm winning so much I'm placed in the top percentiles, I should be pit against the players whose decks win against other players in the top percentiles.Yes exactly what I was saying.
I would also like to point out that this would have been a much better solution to the mass austerity package from earlier this year. If the problem is that the rich get richer and create a barrier for newer players, perhaps newer players shouldn't be pitted against myself or OhBoy? Now it doesn't really matter if my collection is better.
You could do the same thing for coalitions where we face off in different brackets so that the same few don't just always win and encourage players from coalition hoping to the top. Give winners of all tiers truly worthwhile prizes so that once they reach higher brackets they have the capacity to compete.
Its just a better way... players will pay money for strong cards if they will have a high chance of leveraging them into winning more strong cards. If the prizes are boring and similar regardless of rank... well I haven't spent a dime since austerity. And I don't think I am the only one.
TLDR: An ELO system would be a better system of fixing skill and resource gaps than austerity, while driving more revenue imho.
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The austerity package is just the chickens coming back to roost. Nothing to do with newbies being unable to win games. Truth be told it was gentler than I thought it would be. I kept waiting for the worst to drop and it never did.
But that's neither here nor there. We should move on.0 -
The ranking system suggestion sounded perfect but something was bugging me about it and I couldn't work out what...
I just bought Sorin and I'm levelling him up and trying to work out a cool deck using my cards.
I'm trying to test it in Training Grounds because he's only level 20 and there is nowhere else I can try things out.
Training Grounds _should_ be the right place for this but it really really isn't, it doesn't work at all.
With my level 20 planeswalker all 5 of the games I've been given so far have been against level 60s.
I have been able to win 1 or 2 but it's _not_ a reasonable test and more importantly it's not fun.
An ELO system _by itself_ would not fix this problem. Because if I'm only matched against people of my level then i'm almost never going to get the games I'm actually looking for.
Perhaps the distinction can be a ranked matching that the rewards are from, but a _non_ reward option where you can pick the rough level of your opponent or put in other criteria like say "I want to test this deck against a level 40 Elspeth" and have it pick a deck not just out of the people _in_ training grounds but out of any decks anyone has saved that match the other requirments. Since it's not reward based it doesn't hurt anything else.
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Kinesia said:
...Perhaps the distinction can be a ranked matching that the rewards are from, but a _non_ reward option where you can pick the rough level of your opponent or put in other criteria like say "I want to test this deck against a level 40 Elspeth" and have it pick a deck not just out of the people _in_ training grounds but out of any decks anyone has saved that match the other requirments. Since it's not reward based it doesn't hurt anything else.1 -
majincob said:Kinesia said:
...Perhaps the distinction can be a ranked matching that the rewards are from, but a _non_ reward option where you can pick the rough level of your opponent or put in other criteria like say "I want to test this deck against a level 40 Elspeth" and have it pick a deck not just out of the people _in_ training grounds but out of any decks anyone has saved that match the other requirments. Since it's not reward based it doesn't hurt anything else.
It'd be nice to go "I want to fight a level 60 Koth", (except I wouldn't do that!), but the defaults should be "someone of your rough skill level with roughly the same PW level", since that will _probably_ not be matchable I'm not sure how you try and prioritise things...0 -
Kinesia said:majincob said:Kinesia said:
...Perhaps the distinction can be a ranked matching that the rewards are from, but a _non_ reward option where you can pick the rough level of your opponent or put in other criteria like say "I want to test this deck against a level 40 Elspeth" and have it pick a deck not just out of the people _in_ training grounds but out of any decks anyone has saved that match the other requirments. Since it's not reward based it doesn't hurt anything else.
It'd be nice to go "I want to fight a level 60 Koth", (except I wouldn't do that!), but the defaults should be "someone of your rough skill level with roughly the same PW level", since that will _probably_ not be matchable I'm not sure how you try and prioritise things...Great idea @majincob.
I agree that the ELO system should be for competitive play and that we should have loads of options in which to deck test. How many people would love a mirror-match mode of TG? Or the ability to test other decks or those of friends/coalition mates.
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