What would D3 need to provide you in order to start saying nice things about the game again?

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Comments

  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    All great stuff, we hope to have some updates soon.  We have been working on the game a lot and reviewing the direction.  We hope to have good news soon!
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    And I _do_ have a bunch of people who would love this game. The deck management was the first big step, after that was fixed I got my wife and kids playing. The next step is feeling "safe" with the new devs (hence the communication requirement), then I have a bunch more people to recommend it to.
  • Lightcell
    Lightcell Posts: 78 Match Maker
    Better drop rates, every single guaranteed rare packs I have bought this block only had one rare in it. It feels like everyone but me has masterpiece cards as well during game play and it is irritating since they tend to be overpowered. Also targeted support destruction
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Cthulhu said:
    All great stuff, we hope to have some updates soon.  We have been working on the game a lot and reviewing the direction.  We hope to have good news soon!

    Thank you. Having confirmation that this is being read is a good start.

    Bigby needs to be freed up to say a lot more to reassure people. I absolutely realise some things need to be kept quiet, but people need far more reassurance then they have been getting, especially after big problems.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Hi Everyone. Thanks for all the suggestions and feedback! Just to let you all know, I've made sure to include this thread in this week's report to the development team.
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards

    @Brigby and @Cthulhu both acknowledging that our comments are at least being heard... that's a great start!

    Also, totally agree with @uwetellkampf!  Great suggestions both on content and a slightly better Greg.  Even if you just adjust him back to being pretty bad at gem matching, but give him the ability to prioritize cards for certain situations (eg prioritizing a kill spell when the player has a threat on the board) or not being a self destructive moron (ie  wiping his own board when the player has no creatures). 

    Why is it more fun to have hundreds of people miss less than a full games worth of points because of ridiculous kill creatures + don't take 15 damage in enraged, than simply having an AI that isn't dumb as a brick and can actually pilot a deck.

  • Sarahschmara
    Sarahschmara Posts: 554 Critical Contributor
    Thanks for responding to us @Cthulhu and @Brigby

    Knowing that you're paying attention is HUGE. I appreciate that you often have very little information that you CAN share. 

    Congratulations on acquiring a new Dev team. 
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Just changing the objectives, or removing them entirely, would make the game far more interesting to me. The most fun I have each week is on the blue node of HoR, because it promotes varied deck options. The least fun is the red node, with its ridiculous dependency on RNG.


  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    Thank you all, this is all very positive and great to hear!!

    We have a very, very strong place in our hearts for this title and will do all we can to make it the best it can be
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    babar3355 said:

    Why is it more fun to have hundreds of people miss less than a full games worth of points because of ridiculous kill creatures + don't take 15 damage in enraged, than simply having an AI that isn't dumb as a brick and can actually pilot a deck.


    I would say they're both fun, but they went for the low hanging fruit. 
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Cthulhu said:
    Thank you all, this is all very positive and great to hear!!

    We have a very, very strong place in our hearts for this title and will do all we can to make it the best it can be

    Please make sure that "all [you] can" includes getting rid of the ridiculous "kill 3 or more enemy creatures" objective. Thanks!
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    madwren said:
    Cthulhu said:
    Thank you all, this is all very positive and great to hear!!

    We have a very, very strong place in our hearts for this title and will do all we can to make it the best it can be

    Please make sure that "all [you] can" includes getting rid of the ridiculous "kill 3 or more enemy creatures" objective. Thanks!

    I'd much rather more objectives be added and some of them randomised each event (especially changed between colours) than have _any_ removed.
    Yes some end up being potentially impossible based on what the other person plays, but that is true anyway, this is just a more _obvious_ case of what is always true.

  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    I totally forgot Card Balancing in the above post.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    I totally forgot Card Balancing in the above post.

    It's Ok.  Steve's got that covered.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Really @shteev...


  • TheDragonHermit
    TheDragonHermit Posts: 465 Mover and Shaker
    Brigby said:
    Really @shteev...


    That feeling when given a vague promise of a boon of unknown quality over and over again. Not saying anything against you, but it was a funny turnabout on this end.
  • Doomstat
    Doomstat Posts: 115 Tile Toppler
    May I change my answer to a better RNG? In the last 3 weeks I've bought three 300 mana gem packs and one 600 pack set and only pulled the guaranteed rare cards from each, all rare cards that I already owned. I don't have that large of a collection, so pulling the rare that I already have, and only one rare at a time, is really disheartening.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Doomstat said:
    May I change my answer to a better RNG? In the last 3 weeks I've bought three 300 mana gem packs and one 600 pack set and only pulled the guaranteed rare cards from each, all rare cards that I already owned. I don't have that large of a collection, so pulling the rare that I already have, and only one rare at a time, is really disheartening.
    Random RNG is random. Some people getting ridiculous runs of things is actually part of random, noone would organised that.

    You can't "adjust" RNGs and keep them random, so you need a different system in place over the top to deal with duplicates. That is planned and noone has backtracked from that.