What would D3 need to provide you in order to start saying nice things about the game again?
Comments
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Kinesia said:Doomstat said:May I change my answer to a better RNG? In the last 3 weeks I've bought three 300 mana gem packs and one 600 pack set and only pulled the guaranteed rare cards from each, all rare cards that I already owned. I don't have that large of a collection, so pulling the rare that I already have, and only one rare at a time, is really disheartening.
You can't "adjust" RNGs and keep them random, so you need a different system in place over the top to deal with duplicates. That is planned and noone has backtracked from that.
I still would love to be able to use the purple crystals for something different. Like being able to purchase specific cards with then instead of "blind packs."1 -
Doomstat said:Kinesia said:Doomstat said:May I change my answer to a better RNG? In the last 3 weeks I've bought three 300 mana gem packs and one 600 pack set and only pulled the guaranteed rare cards from each, all rare cards that I already owned. I don't have that large of a collection, so pulling the rare that I already have, and only one rare at a time, is really disheartening.
You can't "adjust" RNGs and keep them random, so you need a different system in place over the top to deal with duplicates. That is planned and noone has backtracked from that.
I still would love to be able to use the purple crystals for something different. Like being able to purchase specific cards with then instead of "blind packs."
I agree, not sure what though.
Building specific cards would stagnant the environment, a lot of people would just copy what other people said is good and there wouldn't be much inventive stuff, I don't like that.
You need to be able target things a little bit but not specifically like, "give me a mythic in this colour from this set" (that I don't already have).
Or "Pick one of these 3 mythics you don't have".4 -
Basically the opposite of what got us to this point; a half dozen updates that benefit the player instead of D3. Give us better drop rates, rewards, more cards, more value to our currency, etc.
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Right now I'd settle for giving us the cards they've already promised us.
Ive got 25 packs waiting.2 -
I thought for sure I commented on this already.
I guess I posted things in other places, I found this one about the most ambitious suggestions.
I know I answered this question in the survey they sent out too.
I'd like to add a repeated request to scrap the boss HP coalition event end time nonsense. Waking up every 4 hours doesn't make me like this game more. Suggested fixes and improvements for this issue have been listed elsewhere on the site and I'm a bit too tired to dig about for it at the moment.6 -
I'd like to see an attainable way to get runes so that new players aren't at a disadvantage with unleveled PW in PVE. This is my deepest wish for this game -- set people up for success so they stay engaged.
In addition, I would like to see greater respect for player's time -- in other words, do away with 4 hour recharges. Asking people to spend 30-45 minutes of their day every 4 hours is making the game work -- not fun.1 -
bken1234 said:I'd like to see an attainable way to get runes so that new players aren't at a disadvantage with unleveled PW in PVE. This is my deepest wish for this game -- set people up for success so they stay engaged.
In addition, I would like to see greater respect for player's time -- in other words, do away with 4 hour recharges. Asking people to spend 30-45 minutes of their day every 4 hours is making the game work -- not fun.
I really don't think people are spending half an hour to clear 3 games every 4 hours.0 -
If you're playing against Bolas with creature less Chandra1 and have no good direct damage spells, it can take up to 35 minutes to clear that node. Trust me, I've timed it. Bad draw in mediocre deck means no fun for Chandra1.1
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But are you doing that every 4 hours?0
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Ohboy said:bken1234 said:I'd like to see an attainable way to get runes so that new players aren't at a disadvantage with unleveled PW in PVE. This is my deepest wish for this game -- set people up for success so they stay engaged.
In addition, I would like to see greater respect for player's time -- in other words, do away with 4 hour recharges. Asking people to spend 30-45 minutes of their day every 4 hours is making the game work -- not fun.
I really don't think people are spending half an hour to clear 3 games every 4 hours.3 -
Ohboy said:bken1234 said:I'd like to see an attainable way to get runes so that new players aren't at a disadvantage with unleveled PW in PVE. This is my deepest wish for this game -- set people up for success so they stay engaged.
In addition, I would like to see greater respect for player's time -- in other words, do away with 4 hour recharges. Asking people to spend 30-45 minutes of their day every 4 hours is making the game work -- not fun.
I really don't think people are spending half an hour to clear 3 games every 4 hours.
Why not? Any of the 3.x battles take 10-15 minutes if you go for objectives, even with the best cards. The 2.x nodes can take 5-10 minutes (2.3 sometimes longer) and 1.x nodes take about 5 minutes or more when you factor in load times. That's easily 20-30 minutes under optimal circumstances.6 -
Thanks @Mainloop25 I was starting to feel like a total failure because I spend about 30-45 minutes every 4 hours during the weekend events. And I'm supposedly competent at this game.2
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Mainloop25 said:Ohboy said:bken1234 said:I'd like to see an attainable way to get runes so that new players aren't at a disadvantage with unleveled PW in PVE. This is my deepest wish for this game -- set people up for success so they stay engaged.
In addition, I would like to see greater respect for player's time -- in other words, do away with 4 hour recharges. Asking people to spend 30-45 minutes of their day every 4 hours is making the game work -- not fun.
I really don't think people are spending half an hour to clear 3 games every 4 hours.
Why not? Any of the 3.x battles take 10-15 minutes if you go for objectives, even with the best cards. The 2.x nodes can take 5-10 minutes (2.3 sometimes longer) and 1.x nodes take about 5 minutes or more when you factor in load times. That's easily 20-30 minutes under optimal circumstances.
I have coalition members who take 20 to 45 minutes to clear Nicol Bolas, but that's more due to their lack of access to good cards and planeswalkers. So with the best cards as you claim, you should be spending about 15 minutes per 4-hour charge for RotGP.0 -
Agree to disagree @span_argoman. For NB, I'm using T2 with new perspectives and faith of the devoted as my only non-cycling cards. It stabilizes quickly and easily meets the objectives but it's boring and takes forever.0
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Sarahschmara said:Agree to disagree @span_argoman. For NB, I'm using T2 with new perspectives and faith of the devoted as my only non-cycling cards. It stabilizes quickly and easily meets the objectives but it's boring and takes forever.
But to claim that players with the best cards take that long like @Mainloop25 is claiming is not one that I can accept when I'm taking 10 minutes to beat Nicol Bolas consistently with secondary objectives met. And I know of players with a superior setup (which I unfortunately do not have the cards for) who can clear Nicol Bolas in an even shorter time.
You're not bound to playing a Cycling deck just for consistency in scoring. For PvP perhaps so, but the decks of the PvE decks are so well-documented by now that people should have came up with multiple better options for dealing with Nicol Bolas than cycling with Faith of the Devoted. Especially so considering how many times they've ran RotGP. As a simple example, Ob Nixilis will kill Nicol Bolas waaaaaaay faster than a New Perspectives + Faith of the Devoted deck.0 -
My fastest NB win with Ob is 8 or 9 minutes so I don't doubt its possibility. I would be curious to see what the average win time on the 3.x nodes are.
But I looked at your calculations and they come out to about 20-25 minutes to clear your nodes, which is in the range of my 20-30 minutes, so I'm not sure what you're disagreeing with?
What I was disagreeing with was with Ohboy's incredulity that it could take the average player can easily spend a half hour clearing nodes. I can point to my alt account that don't usually touch for PvE events because it takes me so long to clear 3.x nodes, unless I have the day to spend watching TV at the same time2 -
Mainloop25 said:But I looked at your calculations and they come out to about 20-25 minutes to clear your nodes, which is in the range of my 20-30 minutes, so I'm not sure what you're disagreeing with?
What I was disagreeing with was with Ohboy's incredulity that it could take the average player can easily spend a half hour clearing nodes. I can point to my alt account that don't usually touch for PvE events because it takes me so long to clear 3.x nodes, unless I have the day to spend watching TV at the same time
Charge without Nicol Bolas (best case average): 3.5 + 6 + 4 = 13.5 minutes
That range is about 2/3s of your estimated range.
And I believe Ohboy's point was that people may take that long to deal with Nicol Bolas but not with all the node 3 bosses. So it shouldn't be 30-45 minutes every 4 hours but every 3 charges. I guess unless your only option to win for 3.1 & 3.2 is to use an infinite Cycling deck that isn't in Nissa 3 and also does not contain Drake Haven.0 -
3.2 I've gotten down really fast among the 3.x nodes. His creatures tend not to be cheap and with the AI priority he'll just spend time replaying them if you go moderately bounce heavy. Leaving you relatively free to overrun him.
If you are not Drake Haven-ing it can be really fast. If you want to Drake haven your matches will be much slower.
3.1 I have a feeling I can do faster if I ditch Haven for a token generator and just Cast Out.
1.x nodes are super trivial and fast. 2.x nodes can vary from quick to longer depending on luck.
3.3 is my longest fight but it's only every third round.
I think I'm probably in line with Span's estimates. 15 minutes maybe on average per round of charges. I let them accumulate then sit down to clear in a longer time block.0 -
Fair enough. I can see how 30 minutes is an overestimate at the top end of players. I'd have to take a poll to see how much time it takes average players to beat the 3.x nodes (if they are winning consistently), but I would bet it's easily 10+ minutes if they haven't put the right cards/strategies in place.0
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