Ohboy said: You're playing to get the rewards. It's not the same as playing training grounds past 4 games. To hear you describe it like that, it's obvious you feel entitled to your coalition rewards. Those are earned, in case you have forgotten.
Dologan said: Ohboy said: You're playing to get the rewards. It's not the same as playing training grounds past 4 games. To hear you describe it like that, it's obvious you feel entitled to your coalition rewards. Those are earned, in case you have forgotten. Ah, disingenuous as ever...Of course they are earned, duh. But even you must realise what is happening. First D3H massively nerfs the rewards, and now on top of that they have raised the bar of what one needs to do to earn them. It is no longer sufficient to have good cards, build solid decks and play well to hit most/all objectives; you're now expected to play the same 9 matches over and over for an inordinate amount of time that most people with half a social or family life will struggle to find. This IS supposed to be a game, it IS supposed to be fun, and not just for casuals, but also top 10 coalition players, who number among the most enthusiastic. But the way D3H is managing things, they are punishing those players just for wanting to do the best they can.You shouldn't have to play all the time, but the way the coalition system is implemented pressures you to if you don't want to let your mates down. Even if your coalition has a feeder coalition of subs, if you want/need to miss an event you then have to leave the group altogether and have your cumulative points reset. Some people don't mind that, but others do. Oh, and if you're the coalition leader? Tough luck, you can't leave and re-assume command later without a trusted mate and some ridiculous contortions.
Phillmoore said: Agree with ohboy. And @Dologan. I may not be in top 10 teams. But i score over 1100 points in these event to help my team out. We rarely rank top 100. And you know i like that. We play when we can and everybody contributes something at the level they are able to without any pressure to sign on and play. Much more fun like that. Maybe you should play the game from that angle instead of win win win. The rewards are not worth your time? Don't play them then. If they are worth your time. Dont complain about having to play too often. That's your choice and I truely believe that this discussion is over. It's not going to change just because a handful of the top players feel it's unfair. The majority of casual players are just happy to play a game which is mostly free to play and just takes some of your time. And if you don't have that time. Don't play or at least stop complaining.
Thésée said: We don't want less work, just the same as it was before with good old 8 hours timers. Helping teammates by putting points like Philmore does is fun, that's what we like, that's all. We don't like the strain this format creates. We're not asking for more rewards (or at least, not in this thread :-)
Ohboy said: @naphomci 4h charges actually help people who can't beat every node reliably get to their progression.
I didn't follow the entire discussion, but why was the timer changed from 8 hours to 4 hours without any notification? Did @Brigby answer that question already somewhere?
Edit: Just to add my two cents: the change to 4 hours made this weekend event a horrible grind which I don't like at all. Playing to 750 and then stop is a possibility, but that's not how an event is supposed to work, right? It also lets the rest of the team down. I don't believe that should be the direction this game is heading.
Machine said: I didn't follow the entire discussion, but why was the timer changed from 8 hours to 4 hours without any notification? Did @Brigby answer that question already somewhere?Edit: Just to add my two cents: the change to 4 hours made this weekend event a horrible grind which I don't like at all. Playing to 750 and then stop is a possibility, but that's not how an event is supposed to work, right? It also lets the rest of the team down. I don't believe that should be the direction this game is heading.
The statement from the developers (hearsay through Brigby) was that the 8 hour node recharge was a bug. The PvE coalition event was always intended to be 4 hours.
By the way, why don't we all compromise and push for 6 hour charges? It's a simple change that can work in the short term until a real solution is presented. If we can't agree on a compromise, then how does D3? determine the best solution?
naphomci said: Ohboy said: @naphomci 4h charges actually help people who can't beat every node reliably get to their progression. Except that really isn't true in context. The event ends much sooner under a 4 hour recharge than it did under the 8 hour recharge. So, you are probably getting pretty close to the same number of attempts under either system.
Steeme said: The statement from the developers (hearsay through Brigby) was that the 8 hour node recharge was a bug. The PvE coalition event was always intended to be 4 hours.By the way, why don't we all compromise and push for 6 hour charges? It's a simple change that can work in the short term until a real solution is presented. If we can't agree on a compromise, then how does D3? determine the best solution?
Mainloop25 said: Fateful Showdown and Ratc had 4-hour timers back when they were new. I believe it changed sometime before 2.0 dropped??
shteev said: The dev team quit. That definitely seems like proof that they aren't listening any more.
Dologan said: Yes, ohboy, we want the same rewards for less work. That's exactly what we want and there is no shame in that, because the current work it requires to get to the top is not reasonable or befitting of a bloody mobile game about zombies, mummies and whatnot meant to be played for entertainment by people with other activities in life. It didn't use to be that way and there is no reason it should. Top rewards are earned by a mixture of skill (building/steering decks), luck (getting and drawing cards, matches), cooperation (helping mates) and dedication/grinding. The format absolutely influences their balance and 4 hour recharges overwhelmingly tilt that it towards the dedication/grinding aspect, exploiting and abusing the fact that there will always be some people bored, addicted, greedy and/or masochistic enough to try going through the hoops no matter how high they're placed, to the detriment of overall enjoyment and alienating those that may have the skill and resources, and probably even the dedication to earn the top rewards, but not the time required to do so. Of course, it will probably shock you to hear that some people don't consider it reasonable to require inordinate dedication to earn top rewards -- I'm talking to the guy who would routinely grind Quick Battle matches for hours and hours on end to earn that mythic reward and who always resented that groups of people could earn the same reward by working well together with comparatively fewer matches during coalition events.