Proof that the devs are not listening to the players.
Comments
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Not to drag this conversation any further, but I've changed my mind on the subject. I created my own coalition way back in the beginning just to access the events. I had been operating under the assumption that it was just me the entire time. However, now I actually have members in my coalition that are actually joining events and putting up some scores. They seem like newer players. One player confirmed that he could only manage the first set of nodes in the Nicol Bolas event. Given the "new perspective", I think 4 hour charges help newer players. If they can only complete the first node, then they are basically limited to 1/3 of the matches, and a much lower percentage of possible score. I'm going to go all out and stand on @Phillmoore's side of this argument now. (Edit: What's up with the formatting of my post? Spacing doesn't seem to be working properly.)2
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babar3355 said:This sounds like a challenge. It would be really interesting to see if these nodes could be beaten with pauper decks. I assume you would rescind your stance if I could beat these nodes with nothing but common and uncommon cards @steeme ?
I don't see how you would unlevel your planeswalkers. I'd imagine a newer player having a couple PW's in the mid-range.I get that the competitive grind is too tedious. I played to 1150 points this time now that I'm aware of my teammates and didn't really enjoy the extra matches once I realized that it wouldn't push us into another tier. It felt wasted.
The solution is not to reduce charges. The solution is to segregate competitive and casual play.
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You wont get an argument from me on that stance. Plenty of solid suggestions how you can have plenty of content and attempts by casual/newer players and keep the competitive aspect for veterans.1
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Steeme said:Not to drag this conversation any further, but I've changed my mind on the subject. I created my own coalition way back in the beginning just to access the events. I had been operating under the assumption that it was just me the entire time. However, now I actually have members in my coalition that are actually joining events and putting up some scores. They seem like newer players. One player confirmed that he could only manage the first set of nodes in the Nicol Bolas event. Given the "new perspective", I think 4 hour charges help newer players. If they can only complete the first node, then they are basically limited to 1/3 of the matches, and a much lower percentage of possible score. I'm going to go all out and stand on @Phillmoore's side of this argument now. (Edit: What's up with the formatting of my post? Spacing doesn't seem to be working properly.)0
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It's not about the length of the game. New players tend to forget in 8 hours what is working and what doesn't so make the same mistake or similar again and then have to wait a further 8 hours for another attempt. Demotivating0
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Steeme said:The solution is not to reduce charges. The solution is to segregate competitive and casual play.
I don't know if this is a good idea or not, but it would be interesting to see what happened if they required coalition members to be of the same mastery tier.0 -
I have been in and out of a top 10 coalition for the last year, and have to say, the grind with the 4 hour charges had a big play in me dropping down to a lower competitiveness coalition.
It seems that the issue is how do you make it not such a grind for the high end players and give the low end players more oppertunities to try the harder content. Maybe this has been proposes before but i had this idea the other day:
How would it be if they put it back to 8 hours for the nodes to refresh, but nodes were only used up if you won the match. Then you could keep trying as long as you had potions available. That would get rid of the grind for the top coalitions, but let the lower level players try as much as they want.
There would have to be some kind of bonus for finishing a node first try so we didnt end up with a bunch of perfect scores, but i think setting it up this way would make it enjoyable for players of all levels.
Thoughts?2 -
Phillmoore said:It's not about the length of the game. New players tend to forget in 8 hours what is working and what doesn't so make the same mistake or similar again and then have to wait a further 8 hours for another attempt. Demotivating0
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I doubt a new player will have the cards /experience to beat 3.x nodes bosses no matter how many tries they get. You would run out of potions even if you had unlimited node tries.0
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I agree, but that is the argument for 4 hour refreshes, people want more tries at the harder nodes. Letting people use potions to try the nodes accomplishes the same thing, while reducing the number of games the top players have to play to stay competitive.0
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Phillmoore said:It's not about the length of the game. New players tend to forget in 8 hours what is working and what doesn't so make the same mistake or similar again and then have to wait a further 8 hours for another attempt. Demotivating0
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Bigred5442 said:I agree, but that is the argument for 4 hour refreshes, people want more tries at the harder nodes. Letting people use potions to try the nodes accomplishes the same thing, while reducing the number of games the top players have to play to stay competitive.
If it switched to 8 hour recharge, the event would last twice as long as current, meaning you would get the same number of charges!
It really is not that complicated.
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Phillmoore said:It's not about the length of the galme. New players tend to forget in 8 hours what is working and what doesn't so make the same mistake or similar again and then have to wait a further 8 hours for another attempt. Demotivating
Are you really saying that new players are too dumb to remember how to play a game after 8 hours? Tsk.....As said before, 4 hour charges dont equal more attempts.
New players may even be daunted by the claim on their time tbe game makes.....
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There are many arguments and stances on this issue of refresh timers. Currently, I would greatly desire a change from 4hrs to 8hrs. This is only because I have finally gotten a relatively decent collection and can get a perfect score for the events like God-Pharoah. At this time it takes me approximately 1hr to 1hr and 30mins to complete 3 games on each of the 3 nodes (9 games). Then it refreshes in 4 hours. This is such a high time investment. Not too long ago, during trial of zeal, it took even longer. The main hinderance being my card collection and lack of adequate planeswalkers I had available. To give you an idea, I used a semi-cycling white Gideon1 deck. The only viable planeswalker I had to effectively cast cast out. It took forever and I didnt always win. And this was after numerous attempts in previous trial of zeal events where I spent an extraordinary amount of time losing, throwing my phone in frustration, and deckbuilding. I remember wishing the timers were shorter so I could get that lame booster pack. It was frustrating. My point is this, there are at minimum 2 sides. As a newer player with no planeswalkers other than the starting 5 and a weak card collection; I wanted more games, I wanted more prizes. Honestly there was a time I could only finish the 1st node of trial of zeal and I woild get stuck on Neheb on the 2nd node. It sucked... hard (This was after about 2-3months of play). Now, I have a relatively healthy card collection as well as planeswalkers and these events feel so tedious (this about approximately 6 months). It drains me as if this game is taking a hold of my life - this is not healthy (I understand some of this is my fault). Once upon a time, I would spend hours on the game, which was frustrating, but there was a goal - winning the node, completeling all the objectives, more rewards, more cards! But now I just simply do not want to invest as much time. I have already accomplished those goals aside from a super strong card collection. I still want cards and rewards but I am not as motivated anymore, especially when you complete all the progression rewards. You are literally playing for rankings which isnt always worth it. For example, if your coalition is ranked 5th, why would I kill myself to get to rank 3? The rewards are the same. It just doesn't feel it worth it at times (Granted I still play as much as I can for my coalition). Then do not get me started in the dupe rare rewards for all that time invested... sadness. Of course, there are good days too. But let's be reasonable, I have a real life but I want to play for FUN. But motivate appropriately, grinding away at something that feels like work is not a good feeling. There are so many great ideas I have read on here, I skimmed alot so forgive me if I dont remember all of it or state things incorrectly. Please build a system that accomodates both extremes and listen to the players! 8 hrs timers with the progression rewards tier requirements being slashed in half sounds good. Getting all game charges upfront seems good. Node charges getting depleted on wins sounded good and then I realized that would create a lot of tied scores and doesnt punish you for mistakes... which is needed for competetive rankings... but i did think this was the answer at first. Clearly getting cards or in game currency isnt going to get easier. This means the system has to change.
Also, I feel this game is a niche market because the starting barriers are really high without paying cash. And even the paying is ridiculously high cost! I would assume getting new long term customers/players isnt very easy. Thus revenue would have to be made through retention of existing customers. I have very limited business knowledge but this sounds about right. Now I have wasted more of my time... but here are my two cents. (For the record, I spent very little actual money on this game as when I did it was super depressing. It was so terrible that I have not spent money since. Not cost effective as the drop rates are horrid. Don't get me wrong I want to buy packs really badly, but I would rather buy a good meal or buy something lasting like clothes. Thus, these are the opinions of non big spender who started within the last 6 months. Hope it helps broaden some perspectives or provide some insight. Thank you.5 -
Bigred5442 said:I have been in and out of a top 10 coalition for the last year, and have to say, the grind with the 4 hour charges had a big play in me dropping down to a lower competitiveness coalition.
It seems that the issue is how do you make it not such a grind for the high end players and give the low end players more oppertunities to try the harder content. Maybe this has been proposes before but i had this idea the other day:
How would it be if they put it back to 8 hours for the nodes to refresh, but nodes were only used up if you won the match. Then you could keep trying as long as you had potions available. That would get rid of the grind for the top coalitions, but let the lower level players try as much as they want.
There would have to be some kind of bonus for finishing a node first try so we didnt end up with a bunch of perfect scores, but i think setting it up this way would make it enjoyable for players of all levels.
Thoughts?1 -
naphomci said:Bigred5442 said:I agree, but that is the argument for 4 hour refreshes, people want more tries at the harder nodes. Letting people use potions to try the nodes accomplishes the same thing, while reducing the number of games the top players have to play to stay competitive.
If it switched to 8 hour recharge, the event would last twice as long as current, meaning you would get the same number of charges!
It really is not that complicated.Let's take a look at a player who can only clear the first node:
1. Under 4 hour charges, they get to play 1 match every 4 hours
2. Under 8 hour charges, they get to play 1 match every 8 hours
Tell me what you would prefer in this game: playing 1 match every 4 hours, or 1 match every 8 hours?
Now, let's take a look at a player that can clear node 1, but makes attempts at node 2:
1. Under 4 hour charges, they get to play 2 matches every 4 hours
2. Under 8 hour charges, they get to play 2 matches every 8 hours
Tell me what you would prefer in this game: playing 2 matches every 4 hours, or 2 matches every 8 hours?
Less frequent charges may give you the same amount of charges, but they are spread out too thin. You're also not taking into account the fact that dragging the event out for another couple days means it creeps into the work week. So, your argumentation is based on the incorrect assumption that all players will be able to log in and play all their charges at any day of the week at any hour of the day.
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Steeme said:naphomci said:Bigred5442 said:I agree, but that is the argument for 4 hour refreshes, people want more tries at the harder nodes. Letting people use potions to try the nodes accomplishes the same thing, while reducing the number of games the top players have to play to stay competitive.
If it switched to 8 hour recharge, the event would last twice as long as current, meaning you would get the same number of charges!
It really is not that complicated.Let's take a look at a player who can only clear the first node:
1. Under 4 hour charges, they get to play 1 match every 4 hours
2. Under 8 hour charges, they get to play 1 match every 8 hours
Tell me what you would prefer in this game: playing 1 match every 4 hours, or 1 match every 8 hours?
Now, let's take a look at a player that can clear node 1, but makes attempts at node 2:
1. Under 4 hour charges, they get to play 2 matches every 4 hours
2. Under 8 hour charges, they get to play 2 matches every 8 hours
Tell me what you would prefer in this game: playing 2 matches every 4 hours, or 2 matches every 8 hours?
Less frequent charges may give you the same amount of charges, but they are spread out too thin. You're also not taking into account the fact that dragging the event out for another couple days means it creeps into the work week. So, your argumentation is based on the incorrect assumption that all players will be able to log in and play all their charges at any day of the week at any hour of the day.
This is absolutely correct. It seems people have amnesia the moment they manage to complete all pve events with ease.
Even for the veterans... Do you not remember how many times you attempted ogw pve nodes? How pissed off would you have been if you couldn't move on to the next boss until you beat this one, and you got one attempt every 8 hours.
And the math isn't as simple as naphomci makes it out to be. The formula is pretty simple. They want you to invest x amount of time in the game. You wanted them to reduce the number of days the event takes to complete. They have to up the frequency to compensate to maintain x.
Furthermore, the event was also changed a while ago to have a definite end time(user campaigned). Less frequent recharges mean a higher probability that we get cut off. While established players feel the event grindy, newer and weaker players require those charges to attempt to hit progression.
Take a break from your coalition and try building one of casual players. See how hard they have to try to hit progression. Walk a mile in their shoes. It was much harder with 8h. My coalition had like a 20% rate of hitting max progression. Now I'm seeing a lot more people hitting it.2 -
Finally. This from ohboy and Steeme are pretty much what I have been arguing for. When you are new to game agreed you may not be able to beat the boss. But you certainly don't want to wait 8 hours to get another go. Sorry to those that can walk this. I can also walk the event. But I have a team of 20 of which more than half can't. It's the high coalitions that see this as work. They have lost the fun element. Maybe they should start a team of new players and see the difference.
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Just out of curiosity, wouldn't halving everything (progression reward tiers/levels/requirements, boss health, etc) and then doubling the refresh timers to 8 hrs effectively make everything the same for everybody but increase quality of life, real life on the weekends. I feel like this would address the newer players and the more veteran players. Thoughts?
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