Squirreljester said: How about making it so you only use up a charge on a node if you win.
octal9 said: Squirreljester said: How about making it so you only use up a charge on a node if you win. Exploitable for perfect scores: "Oops I missed an objective; time to throw the match"
shteev said: octal9 said: Squirreljester said: How about making it so you only use up a charge on a node if you win. Exploitable for perfect scores: "Oops I missed an objective; time to throw the match" The entire game is exploitable for perfect scores now. Everyone in the top coalitions who is still playing is playing for 'fun' now, they aren't playing with the strongest decks they can in order to win as often as possible. Making a change to make the game more exploitable is surely fine if it makes it more fun, no?
naphomci said: @Brigby We have an update and a new event. Please tell me that the devs listened and we will have 8 hour charges.
Phillmoore said: Be like Elsa ...... let it go
Don't fire things up. Yes, these threads should not be necro'd. But there is an issue at-hand.
4-hour recharges? Fine. But now they've compounded the issue by changing the event schedules to end in the middle of the night for North America, or start at 4:00am. Players should not be punished for their real life schedule or timezone.
Something has to be done, not necessarily to the recharge time. Or, we could do as you say "let it go", then watch as players literally leave the game.
Steeme said: 4-hour recharges? Fine. But now they've compounded the issue by changing the event schedules to end in the middle of the night for North America, or start at 4:00am. Players should not be punished for their real life schedule or timezone.
Corn Noodles said: Steeme said: 4-hour recharges? Fine. But now they've compounded the issue by changing the event schedules to end in the middle of the night for North America, or start at 4:00am. Players should not be punished for their real life schedule or timezone. Those 4-hour recharges occur on the PVE events that do not have a set end time (except for that one time... that was painful). So recharges and end times are two different issues and shouldn't be conflated. The start time issue could be an issue with 4-hour recharges, but an easy fix for that would be to increase the max charges by 1.At this point, I wouldn't put much hope in the 4-hour recharges changing. They've had plenty of time to read our feedback and implement a change, but they haven't. They want us to log in more and look at the game often. See the 2-hour booster for proof of that.
Recharges and end times are not two separate issues at all. Everything is dependent. Given a consistent boss HP level, the time it is reduced to zero is both affected by when the event starts and how fast the nodes recharge. I missed the last progression reward by a handful of points when the first Nicol Bolas event ran due to the timing. If it was 8 hour recharges, I would not have missed it. If it was 4 hour recharges, but started at 1:00pm EST as usual, I also would not have missed it.