naphomci said: This slight was more because the implication of the statement was that the devs were unavailable all week because of Canada Day. I highly doubt they were off the entire week. Personally, I am firmly against people working on days off, I just don't think one day off means a week of not changing it.
Canada Day weekend, or any long weekend in the summertime, is quite a popular time for people to book vacation time in Canada. In fact I had taken that week off as well.
You can "highly doubt" whatever they say, but it doesn't change the actual truth, and it just makes you look silly when you jeer at them.
madwren said: I mean, it's great that you want to turn Ieverything into an elite vs. new player argument--it's cool that you have a passion and all--but there are plenty of players across all levels of play and capability that dislike the 4-hour refreshes. We know this from the poll results, and the feelings of the communities we play in and communicate with daily. Why try to paint it as some nefarious plot, instead of empathizing and recognizing the valid concerns of those individuals? Why should a competitive environment be unnecessarily arduous and/or punitive, and why would you want to attempt to strike down any attempts to generate a fair and balanced environment that benefits both sets of players? The premises that are flawed: 1. That it's a zero-sum situation, and anything that benefits hard-core players must necessarily have a negative impact on the casual/new player. It doesn't. .2. That "more attempts" is the most effective solution for a player who cannot defeat difficult content; i.e. that a person that could not attain progression at 450 with 8h nodes will have a greater likelihood of attaining progression at 750 with 4h nodes simply from trying twice as often. 3. That 8h nodes were more responsible for people's inability to meet progression than: - Arbitarily difficult content geared primarily, although not exclusively, towards specific card combinations that many players do not possess- The spontaneous doubling of the amount of ribbons necessary to meet progression - The nerfing of rewards making it more difficult to obtain necessary cards and/or level planeswalkers that might provide an advantage4. That the opinion of individuals regarding the arduous task of keeping up with nodes is somehow negated because they choose to compete fully in a event that is a competitive coalition event and not an individual eventThe most common defense for 4h nodes seems to be: "More chances! I can play more often!" That's not an argument. It's a side effect.
Steeme said: naphomci said: This slight was more because the implication of the statement was that the devs were unavailable all week because of Canada Day. I highly doubt they were off the entire week. Personally, I am firmly against people working on days off, I just don't think one day off means a week of not changing it. Canada Day weekend, or any long weekend in the summertime, is quite a popular time for people to book vacation time in Canada. In fact I had taken that week off as well.You can "highly doubt" whatever they say, but it doesn't change the actual truth, and it just makes you look silly when you jeer at them.
@naphomci Since today is Canada Day, and Hibernum is based in Montreal, I'm unfortunately unable to ask the developers today about whether there are any changes to Trial of Zeal for this weekend. Apologies for the inconvenience.
Ohboy said: You're polling and talking to people who by definition aren't the new/casual players. This pool of players don't often find themselves here to take your self serving polls, or to the private chat groups to give an opinion. Everytime someone talks about a poll or private conversations as if it's a good cross section of the population, I'm forced to wonder if they're dishonest or clueless.
naphomci said: Ohboy said: You're polling and talking to people who by definition aren't the new/casual players. This pool of players don't often find themselves here to take your self serving polls, or to the private chat groups to give an opinion. Everytime someone talks about a poll or private conversations as if it's a good cross section of the population, I'm forced to wonder if they're dishonest or clueless. This is a terrible non-argument. You are suggesting that somehow, new players don't come here, but the new players posting in this thread prove the contrary. As for relying on polls or discussion from here, where else should they rely? Your comment insinuates that there is no information that can be honestly used. So, basically any discussion is invalid under your approach.
naphomci said: Since you seem intent on making me into some malevolent malcontent...
Nope, I'm just giving you an objective opinion. Since you can't take a hint, I bid you good luck on getting the developers to cater to your needs while at the same time you poke them with sticks. Have a nice day.
Phillmoore said: It's amazing how this splits the community.
shteev said: Phillmoore said: It's amazing how this splits the community. Indeed. The community seems to be evenly divided between players who don't like an aspect of the game, and players who don't like players who don't like an aspect of the game.
Phillmoore said: What's the point of a game when we are left waiting for content to play and again please don't say story. We've done that!
The only division here is coalition players that are "forced" to maximize their score vs. everyone else.
With regards to the OP, 4 hour recharges means I, and many others, can finish with this event before the work week starts. To me, that far outweighs the benefits of only dealing with 8 hour charges.
So you can see that this is really only an issue for a small percentage of the population. I don't mean this in a "popular opinion" type of way, just the simple straight fact that only a small percentage of players "have to" get a perfect score.
I am going to just chime in to say that it is OK for a game to have some content geared towards the late game players. ToZ is clearly in this vein as the bosses are exteremly strong and require good strategy and some strong cards (or just endless cycling). Newer players can attempt RAtC and other mid week PvE events as often as they would like.
It seems silly to alienate and annoy coalition focused players who do have the capacity to beat these encounters just to make it easier for newer players to hit progression. Especially since as soon as the newer playeres figure out how to beat the bosses they will be with everyone else who hates the time commitment this event takes 3 out of every 4 weekends.
babar3355 said: I am going to just chime in to say that it is OK for a game to have some content geared towards the late game players. ToZ is clearly in this vein as the bosses are exteremly strong and require good strategy and some strong cards (or just endless cycling). Newer players can attempt RAtC and other mid week PvE events as often as they would like.It seems silly to alienate and annoy coalition focused players who do have the capacity to beat these encounters just to make it easier for newer players to hit progression. Especially since as soon as the newer playeres figure out how to beat the bosses they will be with everyone else who hates the time commitment this event takes 3 out of every 4 weekends.
Steeme said: It's time to start segregating casual and competitive play.
It's time to start segregating casual and competitive play.