Gotcha617 said: I love the 4hour charge and the added spots so you can wait longer...this is one thing they hit right on the head.
naphomci said: Gotcha617 said: I love the 4hour charge and the added spots so you can wait longer...this is one thing they hit right on the head. You are in the minority if you look at those polls.
To be fair, only relative to the minority of players that even bother to post on the forums.
And to be doubly fair, I will admit that I found Trial of Zeal to be way too much of a grind and don't bother playing it anymore.
Gilesclone said: I suspect they found that a large percentage of players can't beat node 3. So they added enough charges so that those users can make progression or at least closer to it.
madwren said: Gilesclone said: I suspect they found that a large percentage of players can't beat node 3. So they added enough charges so that those users can make progression or at least closer to it. The solution would be to lower the progression barrier--which, if you recall, was nearly doubled from its previous incarnation. Instead, they boosted it from 450 to 750, added a "basic booster" as an award, and act like they're doing players a favor.
Ohboy said: madwren said: Gilesclone said: I suspect they found that a large percentage of players can't beat node 3. So they added enough charges so that those users can make progression or at least closer to it. The solution would be to lower the progression barrier--which, if you recall, was nearly doubled from its previous incarnation. Instead, they boosted it from 450 to 750, added a "basic booster" as an award, and act like they're doing players a favor. Remember your own experience against an unbeatable boss? Which did you prefer? More attempts or less?
madwren said: Ohboy said: madwren said: Gilesclone said: I suspect they found that a large percentage of players can't beat node 3. So they added enough charges so that those users can make progression or at least closer to it. The solution would be to lower the progression barrier--which, if you recall, was nearly doubled from its previous incarnation. Instead, they boosted it from 450 to 750, added a "basic booster" as an award, and act like they're doing players a favor. Remember your own experience against an unbeatable boss? Which did you prefer? More attempts or less? Adding more attempts increases the number of losses *and* the number of wins. If you can beat the boss X% of the time, you beat him X% of the time. If I win 40% of the time and have to play 20 matches, I'd much rather sit through 4 wins and 6 losses than 8 wins and 12 losses.
IM_CARLOS said: Node 3 is not unbeatable. Sure you have to use the right devk, but it's beatable. The last time I beat every match every time, but by 1.300 points I quit because 4 hours counter means I have another job for weekend. A job I didn't get money. Such an event is fun for the first time, but after weeks and weeks it's just boring and a short counter let it "flow" like a real job for nothing, or a dupe and something virtual bling, bling. So I quit.
The way I see it right now, the coalitions are pressuring each other to maximize every charge which in turn is bringing the boss HP down more quickly. The boss HP diminishes too quickly for newer players, which forces D3H to increase the number of charges + boss HP. This "forces" coalition players to play even more charges thus perpetuating the grind.
It's time to start segregating casual and competitive play. They should not affect each other.
naphomci said: So, what happened? The first week after the new poll, there was no change because it was Canada Day (no joke, this was the answer).
Steeme said: The way I see it right now, the coalitions are pressuring each other to maximize every charge which in turn is bringing the boss HP down more quickly. The boss HP diminishes too quickly for newer players, which forces D3H to increase the number of charges + boss HP. This "forces" coalition players to play even more charges thus perpetuating the grind.It's time to start segregating casual and competitive play. They should not affect each other. naphomci said: So, what happened? The first week after the new poll, there was no change because it was Canada Day (no joke, this was the answer). Sorry I had to LOL at this slight. I suppose you work over your long weekend / vacation time? No doubt you would do so in response to such harsh criticism as well. (No joke, some players actually call the Devs incompetent).
Phillmoore said: I am of the camp the more tries the better. Yes I can now with luck beat the gods. But a lot on my team can't and therefor want more tries and don't want to wait 8 hours. No one is forcing anyone to play this game or to play to a schedule. If it feels like work don't do it. It's supposed to be fun and I still get a kick out of beating a god in level 3. No matter how many attempts I get. I also don't have to play every 4 hours as someone mentioned. As an insomniac it's good to have something to do in the dark hours when everyone else is sleeping!
Ohboy said: Other than the nerf, none of those suggestions help the new player attempt to beat the boss. And the last time they went that route, the reaction quickly went from "the objectives are too hard" to "most boring event ever"
madwren said: Phillmoore said: I am of the camp the more tries the better. Yes I can now with luck beat the gods. But a lot on my team can't and therefor want more tries and don't want to wait 8 hours. No one is forcing anyone to play this game or to play to a schedule. If it feels like work don't do it. It's supposed to be fun and I still get a kick out of beating a god in level 3. No matter how many attempts I get. I also don't have to play every 4 hours as someone mentioned. As an insomniac it's good to have something to do in the dark hours when everyone else is sleeping! If no one is forcing anyone to play this game or play to a schedule, then you shouldn't mind when your players play every 8 hours instead of every 4. Additionally, if the people for whom this felt like work didn't do it, then the boss would never die.
madwren said: Ohboy said: Other than the nerf, none of those suggestions help the new player attempt to beat the boss. And the last time they went that route, the reaction quickly went from "the objectives are too hard" to "most boring event ever" The event has long surpassed "most boring event ever" and has entered "overly punitive grind" territory. Regarding your “Unbeatable” comment, you’re saying that because John can’t win, it’s ok to force the rest of us to play these incredibly arduous nodes every 4 hours, instead of simply retaining the 8-hour nodes--which worked successfully until this spontaneous, unsolicited change--and either designing more accessible content or lowering the boss hp accordingly. If John can't beat the event, then it doesn't matter to him whether the boss has 10000 hp or 1000000 hp. He still can't beat it. Giving him attempts to learn how to beat it doesn't justify the disservice this does to those who can beat it. If I had a 100-pound weight, and you couldn't lift it, would it be fair to ask me to lift it for you twice as often, just to give you more chances to try yourself? No.