sh81 said: Ive mentioned in another thread, but figure it should go here also.The simplest solution seems to me to be to have the classics store also limited.The latest store has the most recent 12.The classics should have a rotating selection of 12-16.That way, when a character I want comes around in the classics (as it would pretty regularly) I can use my hoard/cp/tokens to really go for it.This is exactly the solution applied to latest legends, why not classics too?It simple. It changes little fundamentally. And it addresses the problem at hand. No more dilution, only a little patience required.
Brigby said: #1 - Why the change?For some time, Marvel Puzzle Quest has lived with a problem we call pack dilution. Pack dilution is the fact that since comic packs contain ALL characters ever released, each new character release “dilutes” the chance of drawing a given character of that rarity. When there were few 4-stars, each had a significant chance of being the 4-star you pulled when you received that rarity. Once there’s a large number of 4-stars in the offer, the chance of drawing any particular one is very small - and it continued to decrease with each new release.One of the complaints we've been very sensitive to is that players that roster a new character are just spending HP on a roster slot for an unusable character that they are carrying around indefinitely. By reducing the number of characters in packs, we've more than doubled your chance of getting multiple covers for a single character, meaning we’ve halved the time it takes to make progress on the latest characters.
#1 - Why the change?
For some time, Marvel Puzzle Quest has lived with a problem we call pack dilution. Pack dilution is the fact that since comic packs contain ALL characters ever released, each new character release “dilutes” the chance of drawing a given character of that rarity. When there were few 4-stars, each had a significant chance of being the 4-star you pulled when you received that rarity. Once there’s a large number of 4-stars in the offer, the chance of drawing any particular one is very small - and it continued to decrease with each new release.
One of the complaints we've been very sensitive to is that players that roster a new character are just spending HP on a roster slot for an unusable character that they are carrying around indefinitely. By reducing the number of characters in packs, we've more than doubled your chance of getting multiple covers for a single character, meaning we’ve halved the time it takes to make progress on the latest characters.
Brigby said: #5 - Is this change designed to encourage hoarding?No. Our expectation is that as players receive more covers of a smaller set of characters, they’ll have more opportunity to use their iso-8 to get those characters to level max faster than before.We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience.
No. Our expectation is that as players receive more covers of a smaller set of characters, they’ll have more opportunity to use their iso-8 to get those characters to level max faster than before.
We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience.
Brigby said: #6 - With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?New players haven't been able to compete because they've been making extremely slow progress on their rosters. We see players with lots of Champion'd 3-stars, but no usable 4-stars. They have plenty of 4-star covers, but no 4-star is above 5 covers, and so they are completely locked out of the 4-star transition. With this change, those players should have a much shorter on-ramp to the 4-star game and therefore to competing for rewards at that level.
#6 - With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?
New players haven't been able to compete because they've been making extremely slow progress on their rosters. We see players with lots of Champion'd 3-stars, but no usable 4-stars. They have plenty of 4-star covers, but no 4-star is above 5 covers, and so they are completely locked out of the 4-star transition. With this change, those players should have a much shorter on-ramp to the 4-star game and therefore to competing for rewards at that level.
killerkoala said: nick_chicane said: I just cant understand how this is so difficult. Make Vintage Heroes available all the time and add tokens to progression in all PVE and PVP. Job done. I've fixed the problem in two sentences. no on wants another ave to get 2*'s
nick_chicane said: I just cant understand how this is so difficult. Make Vintage Heroes available all the time and add tokens to progression in all PVE and PVP. Job done. I've fixed the problem in two sentences.
SnowcaTT said: Problem: dilution.Solution: INCREASE REWARDS.This has been the "solution" for two years, and I've been out here saying it. EVERY TIME a new character is added, %drops, iso, hp should be added in equal proportion.More SCL's (and daily 4* DDQ!) would help this out!
nick_chicane said: killerkoala said: nick_chicane said: I just cant understand how this is so difficult. Make Vintage Heroes available all the time and add tokens to progression in all PVE and PVP. Job done. I've fixed the problem in two sentences. no on wants another ave to get 2*'s True, but even as is, its still a hell of a lot better than having no way at all to get the vaulted characters.
Brigby said: #3 - What is in place for those who want to level evenly?We think players who want to level more evenly will still have a vastly improved experience. You’ll find that token pulls reward more covers to the latest characters, so instead of leveling forty characters that have 1-5 covers, you'll be leveling twelve characters plus Bonus Heroes that have 10+ covers.We understand that players have different play styles, and we want to support as many as we can. More fundamentally, we want players to always feel a sense of progress, especially week to week. By focusing on a narrower band of characters, players can still choose to level a lot of characters evenly, but will see more noticeable gains across those characters.
#3 - What is in place for those who want to level evenly?
We think players who want to level more evenly will still have a vastly improved experience. You’ll find that token pulls reward more covers to the latest characters, so instead of leveling forty characters that have 1-5 covers, you'll be leveling twelve characters plus Bonus Heroes that have 10+ covers.
We understand that players have different play styles, and we want to support as many as we can. More fundamentally, we want players to always feel a sense of progress, especially week to week. By focusing on a narrower band of characters, players can still choose to level a lot of characters evenly, but will see more noticeable gains across those characters.
First of all, many thanks for finally talking directly to the community. I think it's very important for all of us players to hear from the devs directly from time to time.
Just a note about question #6. I feel this is a false argument. Granted, newer players can champ 4*s much faster with the current comic packs, but which 4*s? Since scaling and matchmaking in PVP supposedly tries to pit players of a similar level against each other, I'd much rather have a slower progression but being able to build a diverse roster, rather than have a shorter on-ramp to champed 4*s but being limited to some 4*s that don't fit my roster or are just plain bad.
This is why a lot of players have pleaded to have more than 2 CP comic packs, so that each player, new and old, can spend their CP chasing the covers they want.
Pylgrim said: sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low. 5% is one in 20. Without vaulting, there would be 46 4*s in the pool, so the chances to get that particular character would be 1 in 46. Which one is lower?
sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low.
Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls.
jredd said: "We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience."colourless covers! colour-less covers. covers we can apply to any ability. colourless, colourless, the colourless cover kneels before god... maybe try colourless covers? how many people have asked for it/complained about it? you've streamlined acquiring covers for new characters. now, continuing to give us (the same, unchangeable) random colour locked covers leaves covers withering on the vine. i pulled 30 lt's the other day and got 5 blue coulsons, for my 2/4/5 coulson. my buddy has 6 red blades in his cue. now i need to get 300K+ iso and 2 more non blue covers in 2 weeks to use them.colourless covers!and throw in a double iso event in there every now and then. ya stingy stingies!
Wonko33 said: How about adding the characters we favor to the pool? If someone doesn't like vaulting he can just favor all the characters.
sinnerjfl said: Pylgrim said: sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low. 5% is one in 20. Without vaulting, there would be 46 4*s in the pool, so the chances to get that particular character would be 1 in 46. Which one is lower? Thats not the point. The point is before you had at least a possibility of getting that character even if the odds were lower.Now with Bonus heroes it's more than likely there is no possibility of getting that character because Bonus Heroes doesn trigger much if at all for 4*'s.
Crowl said: Worrying about a specific character was always the wrong way to deal with developing your roster since the advent of championing, just keep building them all up, champ the best available (or one with a lot of spare covers) character when you have enough iso and move onto the next, each time you did that you are gradually increasing the chances of your covers being usable, unlike now where it is cyclical with you being stuck with lopsided characters and potentially wasted covers more often.
Jaedenkaal said: Yes, that's how it worked starting with championing and ending with vaulting. Before that, the strategy was different, and now it will have to be different again.
Crowl said: Wonko33 said: How about adding the characters we favor to the pool? If someone doesn't like vaulting he can just favor all the characters. This would be a good option, but to ensure the latest characters were still built at a faster rate than before they could make it so that bonus heroes were no longer the ones we selected since those would be added into the pool anyway and were instead covers for the latest 12.