Ayasugi-san said: Not everyone was dissatisfied with the old system of an increasingly diluted pool that nevertheless included all non-limited characters, but the devs saw enough complaints that they felt they had to address it. It shouldn't have to take universal complaints for vaulting to be fixed, and "but some people are okay with it" is not a good reason to not address it.
Universal... nope.
Heavy majority of forumites... yeah I'll agree to that.
But it is well known that the number of forumites is a low % of the players in the game.
You only have to look at the all the people talking about Top 100 placing in events... well, that's just 10% of the players in the event, within a specific CL bracket.
It is no shock that a lot of the dedicated players on the forum were against Vaulting, but there were some in favour. If for no other reason than they recognised the risks to the long term game they like to play.
Some were even in a position where vaulting helped them do exactly what Vaulting and Bonus Heroes were designed to do, make it easier to get the newer characters serviceable and make it easier to get the specific older characters they like.
They didn't do Vaulting because a few people complained about dilution... they did vaulting because dilution obviously a problem that was just going to get worse.
Up here, in the lofty heights of 4* and 5* land, we often forgot that MOST players are playing with 2* & 3* and the odd 4* and this most definitely has let them get a functional 4* faster.
The essentials argument is one. But there are newer 4* in the boosted rotation, and one or two decent covered boosted 4* can make it possible to compete in PVE in SCL 6/7 even with out the 4* essential... and SCL 7 you will earn it.
Brigby said: #1 - Why the change?For some time, Marvel Puzzle Quest has lived with a problem we call pack dilution. Pack dilution is the fact that since comic packs contain ALL characters ever released, each new character release “dilutes” the chance of drawing a given character of that rarity. When there were few 4-stars, each had a significant chance of being the 4-star you pulled when you received that rarity. Once there’s a large number of 4-stars in the offer, the chance of drawing any particular one is very small - and it continued to decrease with each new release.One of the complaints we've been very sensitive to is that players that roster a new character are just spending HP on a roster slot for an unusable character that they are carrying around indefinitely. By reducing the number of characters in packs, we've more than doubled your chance of getting multiple covers for a single character, meaning we’ve halved the time it takes to make progress on the latest characters.
#1 - Why the change?
For some time, Marvel Puzzle Quest has lived with a problem we call pack dilution. Pack dilution is the fact that since comic packs contain ALL characters ever released, each new character release “dilutes” the chance of drawing a given character of that rarity. When there were few 4-stars, each had a significant chance of being the 4-star you pulled when you received that rarity. Once there’s a large number of 4-stars in the offer, the chance of drawing any particular one is very small - and it continued to decrease with each new release.
One of the complaints we've been very sensitive to is that players that roster a new character are just spending HP on a roster slot for an unusable character that they are carrying around indefinitely. By reducing the number of characters in packs, we've more than doubled your chance of getting multiple covers for a single character, meaning we’ve halved the time it takes to make progress on the latest characters.
Each new character release "dilutes" the pool, that's true; on the other hand, archiving 75% of the pool to address that is akin to performing an amputation when somebody has a cut on their arm. Yes, it removes the injury, but it's a pretty extreme way of doing it. There are other approaches which might have been more effective; many of those have been proffered in the weeks since this change.
#2 - Should new players be focusing on a smaller pool of heroes now?Yes, and there's a huge benefit in focusing on fewer characters at once. We believe that as players progress now, they’ll make faster progress on 3-star and 4-star Heroes. This should make you more competitive in events faster, earning you better event rewards as you climb SCLs. You'll also be able to make choices about who to favorite as a Bonus Hero, so you can make direct progress on characters that enhance your roster, and not entirely random progress, distributed between lots of characters without enough covers to be viable in play.
Yes, and there's a huge benefit in focusing on fewer characters at once. We believe that as players progress now, they’ll make faster progress on 3-star and 4-star Heroes. This should make you more competitive in events faster, earning you better event rewards as you climb SCLs. You'll also be able to make choices about who to favorite as a Bonus Hero, so you can make direct progress on characters that enhance your roster, and not entirely random progress, distributed between lots of characters without enough covers to be viable in play.
#3 - What is in place for those who want to level evenly?We think players who want to level more evenly will still have a vastly improved experience. You’ll find that token pulls reward more covers to the latest characters, so instead of leveling forty characters that have 1-5 covers, you'll be leveling twelve characters plus Bonus Heroes that have 10+ covers.We understand that players have different play styles, and we want to support as many as we can. More fundamentally, we want players to always feel a sense of progress, especially week to week. By focusing on a narrower band of characters, players can still choose to level a lot of characters evenly, but will see more noticeable gains across those characters.
We think players who want to level more evenly will still have a vastly improved experience. You’ll find that token pulls reward more covers to the latest characters, so instead of leveling forty characters that have 1-5 covers, you'll be leveling twelve characters plus Bonus Heroes that have 10+ covers.
We understand that players have different play styles, and we want to support as many as we can. More fundamentally, we want players to always feel a sense of progress, especially week to week. By focusing on a narrower band of characters, players can still choose to level a lot of characters evenly, but will see more noticeable gains across those characters.
#4 - If vaulting didn’t work in the past, why bring it back?Although vaulting isn’t without flaws, we still believe it is an important component of an effective solution to the pack dilution problem above. The single largest complaint we received last time was that players who were a few covers away from a max'd character couldn't make any progress until the character was rotated back in. Bonus Heroes helps to address that issue, by letting you make progress on a character that is no longer available in packs.
#4 - If vaulting didn’t work in the past, why bring it back?
Although vaulting isn’t without flaws, we still believe it is an important component of an effective solution to the pack dilution problem above. The single largest complaint we received last time was that players who were a few covers away from a max'd character couldn't make any progress until the character was rotated back in. Bonus Heroes helps to address that issue, by letting you make progress on a character that is no longer available in packs.
#5 - Is this change designed to encourage hoarding?No. Our expectation is that as players receive more covers of a smaller set of characters, they’ll have more opportunity to use their iso-8 to get those characters to level max faster than before.We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience.
#5 - Is this change designed to encourage hoarding?
No. Our expectation is that as players receive more covers of a smaller set of characters, they’ll have more opportunity to use their iso-8 to get those characters to level max faster than before.
We absolutely realize that it feels terrible to pull a 4-star or better cover that you have to throw away. We definitely want to improve this experience.
#6 - With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?New players haven't been able to compete because they've been making extremely slow progress on their rosters. We see players with lots of Champion'd 3-stars, but no usable 4-stars. They have plenty of 4-star covers, but no 4-star is above 5 covers, and so they are completely locked out of the 4-star transition. With this change, those players should have a much shorter on-ramp to the 4-star game and therefore to competing for rewards at that level.
#6 - With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?
New players haven't been able to compete because they've been making extremely slow progress on their rosters. We see players with lots of Champion'd 3-stars, but no usable 4-stars. They have plenty of 4-star covers, but no 4-star is above 5 covers, and so they are completely locked out of the 4-star transition. With this change, those players should have a much shorter on-ramp to the 4-star game and therefore to competing for rewards at that level.
#7 - Is this change meant to slow (or in some cases eliminate) champing?We had, perhaps incorrectly, felt that we had provided enough opportunities to continue to collect covers for older (out of packs) 4-stars via event rewards. We’re evaluating this assumption and are open to feedback - we don’t think we’ve gotten it quite right yet. We’ve already been trying to find limited ways to make these characters more available, such as the off-season Vintage Heroic store. We’ve got more work to do here, so stay tuned.
#7 - Is this change meant to slow (or in some cases eliminate) champing?
We had, perhaps incorrectly, felt that we had provided enough opportunities to continue to collect covers for older (out of packs) 4-stars via event rewards. We’re evaluating this assumption and are open to feedback - we don’t think we’ve gotten it quite right yet. We’ve already been trying to find limited ways to make these characters more available, such as the off-season Vintage Heroic store. We’ve got more work to do here, so stay tuned.
#8 - If enough people voice concern, would you be willing to end vaulting?Yes. We've made it very clear that we're interested in player feedback, and willing to adjust accordingly. Player feedback has guided our characters updates to focus on increasing 4-star power, rather than decreasing overpowered 4-star characters. This was fantastic for both sides; we saw increased use of different characters, and players were happier that we didn't have to change the 4-star characters they loved.We think it’s very important to note that just ending vaulting is not a full solution; doing so will restore the pack dilution problem outlined in #1 above which threatens the long-term health of the game. We hope you understand that solving for all of these issues is complex and takes time, and we continue to appreciate hearing from players to hear your specific concerns with changes we make to the game.
#8 - If enough people voice concern, would you be willing to end vaulting?
Yes. We've made it very clear that we're interested in player feedback, and willing to adjust accordingly. Player feedback has guided our characters updates to focus on increasing 4-star power, rather than decreasing overpowered 4-star characters. This was fantastic for both sides; we saw increased use of different characters, and players were happier that we didn't have to change the 4-star characters they loved.
We think it’s very important to note that just ending vaulting is not a full solution; doing so will restore the pack dilution problem outlined in #1 above which threatens the long-term health of the game. We hope you understand that solving for all of these issues is complex and takes time, and we continue to appreciate hearing from players to hear your specific concerns with changes we make to the game.
nick_chicane said: I just cant understand how this is so difficult. Make Vintage Heroes available all the time and add tokens to progression in all PVE and PVP. Job done. I've fixed the problem in two sentences.
Gmax101 said:Up here, in the lofty heights of 4* and 5* land, we often forgot that MOST players are playing with 2* & 3* and the odd 4* and this most definitely has let them get a functional 4* faster.
sinnerjfl said: Pylgrim said: sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low. 5% is one in 20. Without vaulting, there would be 46 4*s in the pool, so the chances to get that particular character would be 1 in 46. Which one is lower? Thats not the point. The point is before you had at least a possibility of getting that character even if the odds were lower.Now with Bonus heroes it's more than likely there is no possibility of getting that character because Bonus Heroes doesn trigger much if at all for 4*'s.
Pylgrim said: sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low. 5% is one in 20. Without vaulting, there would be 46 4*s in the pool, so the chances to get that particular character would be 1 in 46. Which one is lower?
sinnerjfl said: Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls. Or you could pull zero bonus heroes as well because the % is so low.
Pylgrim said: If you make IW your 4* BH, you can expect to get her fully covered in less than 40 pulls. If there was no vaulting/BHs, it would be somewhere in the vicinity of 90 pulls.
I do not mind the Vaulted changes and welcome the Bonus heroes idea. It works for me personally but I can certainly see how it affects negatively the larger population base.
I appreciate the response from D3. It is measured, slightly blinkered but with an open invitation to effect cause.
As a longer term player 1230 + ish. At the point of vaulting I already had most of the vaulted toon’s champed. This left me with the newer toon’s to level up and champ as I went.
A couple of months down the line from that faithful day I’m now sitting at 41/48 4 stars champed. I have 7 left at various levels of coverage.
It has changed how I play the game, as now for me the by-product of vaulting is for me to hoard. It just does not make sense to do anything otherwise.
The danger of pulling a useless cover for the newer toon’s I have left is too great. Now when I get my 7 toon’s left all levelled as high as I can get them. I will look at my hoard and if it is more than 250 ledge pulls and there are some half decent 5 stars now available I will blow the lot. If not I’ll keep going.
So as a player who is in some ways in favour of vaulting I still have an issue with how it effects things and the way things are even though it is not the intention of D3 to encourage hoarding it certainly makes sense for quite a number of players.
I feel like I am forced to hoard because of my roster and what is available and because of the iso I receive in comparable levels required to get my roster to a place that I would not need to worry. I tend to get 30k a day.
Of course these are all 1st world problems but that’s what we are talking about here.
irwando said: Did not address the ISO shortage / need for much more ISO in a shorter period of time.Did not address the fact that vaulted characters are still required for missions and newer players are even more hosed.Here's the thing I have 20+ champed 4*s. If all the 4's were in the same pool I would level newer ones slower, but overall every pull would have a high likelihood of a cover I could use. Now I 'm at a 50-50 chance of a cover for a character I don't have champed and have low on my priority to get champed. So now I'm hoarding tokens and CP, something I never did before.So your change means I open fewer tokens, not more. yay.