fnedude said: You could also make it "clock like", whereas the circle fills in 1/6 each time you hit the node, and then when you've hit the final 6/6 time, it changes to the "repeat" button.
Infrared said: blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas. I believe this is it:http://forums.d3go.com/discussion/30408/suggestions-for-the-mobile-user-interface-img/p1I would also very much like to see that done.
blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas.
Brigby said:Definitely an interesting idea, but how would you determine the amount of points without entering it though?
That is tied with the sparkly victory banner for "things we never asked for and never needed'.
Except the victory banner was fun and pretty.
This is just useless, in fact it's more than useless - green check was an indication that all rewards were mined from the node, now I need to manually check each node.
Thanks for fixing stuff that never needed fixing instead of doing some meaningful UI stuff, like maybe make the buttons for VIP and stuff a little smaller? These are gigantic.
Brigby said: Pongie said: use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done Definitely an interesting idea, but how would you determine the amount of points without entering it though?
Pongie said: use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done