Brigby said: Pongie said: use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done Definitely an interesting idea, but how would you determine the amount of points without entering it though?
Pongie said: use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done
supergarv said: I love how virtually EVERYONE here is having better ideas to fix this than the current implementation.How easy it could have been to make your change proposed here to gather feedback, instead of shoving something bugged (no green checkmarks at all, like it wasever tested) into our faces.This is shameful.
Brigby said: irwando said: "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?""Nah, let's make something else worse so they'll ignore everything else that we aren't doing!""Ship it!" Please keep in mind that the UI designers are not the same people as the gameplay designers / programmers. It is possible for graphical changes to be worked on at the same time as gameplay features and fixes.
irwando said: "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?""Nah, let's make something else worse so they'll ignore everything else that we aren't doing!""Ship it!"
fmftint said: 6 pages, SIX PAGES, not one like for the OP. Thus needs to be removed yesterday. The sparkly victory banner which had mixed reception was removed in one day, trash bin this nonsense
Borstock said: I don't like the change, but I will admit to having a hard time figuring out what is so difficult about keeping track of how many times you've cleared a node. I always play in order. That order changes depending on my mood and whether or not I'm competing or just clearing for rewards, but it's an order nonetheless. I rarely look at the clears number at all. I know how many times I've cleared a particular node because I know where I am in the order.
LordXberk said: Borstock said: I don't like the change, but I will admit to having a hard time figuring out what is so difficult about keeping track of how many times you've cleared a node. I always play in order. That order changes depending on my mood and whether or not I'm competing or just clearing for rewards, but it's an order nonetheless. I rarely look at the clears number at all. I know how many times I've cleared a particular node because I know where I am in the order. Uh, good luck doing that in the Florida sub when you go for your final clear.
Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
I think the simplest way to display all of the information (cleared 6x or not, still playable for points) is the green replay marker at 6/6 (or 4/4).
I had a node ground down to 0 last night that still had the replay indicator on it.