Known Issue: Story Mode Nodes *Updated (4/13/17)
Comments
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A simple solution could be to put 6 little black dots around each node, and one turns yellow for each time you've completed that node. If you want to do 4/6 to get full progression, you can easily see which nodes you've hit. If you want to grind all 6 rewards it'll be easy to see which nodes on the screen have been tapped out. If you want to hit nodes more than 6 times you're on your own. Requires almost no resources and very little coding.10
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BatteryHorse said:A simple solution could be to put 6 little black dots around each node, and one turns yellow for each time you've completed that node. If you want to do 4/6 to get full progression, you can easily see which nodes you've hit. If you want to grind all 6 rewards it'll be easy to see which nodes on the screen have been tapped out. If you want to hit nodes more than 6 times you're on your own. Requires almost no resources and very little coding.0
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So the symbol for 6/6 prizes is now the same symbol for not all 6 prizes??? That makes things far more confusing than it used to be.
Please roll back this change. It was working fine before.1 -
This change is awful. Give me my checks back0
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Yes bring back checks0
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Again. Something was reported as a bug. After a couple of days it gets announced that it was intentional. If it were truly intentional, why wasn't it included in the update notes?
Giving stealth updates is bad form.
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Of the history of dumb changes, this has to be THE dumbest and most pointless change I have seen. It gives no advantage or benefit of any sort and only serves to infuriate the player base.
Give the green check marks back. Anyone who picks up the game can easily understand how it works without the added confusion, maybe ask the UI guys to figure out better things, like why am I still unable to see OML's transformed powers in the roster screen?0 -
I'm sorry, but there's no way to be nice about this. ----
Now reverse the change.
EDIT: damned good thing it's just a bug.
//Removed Language- Brigby0 -
That's what Im saying Merrick.
//Removed Off Topic Content - Brigby0 -
Also, being that the points were removed from the trivial nodes, why are they still showing the yellow arrow after the final hit that clears them of points?
This is not working as intended, nor do I believe this was an intentional change. I think it's a bug that they're now trying to say was a change they made willingly.4 -
Brigby said:@mwc
I can definitely ask them when I get a chance to.
Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?
For example, would @killerkoala 's suggestion be a fitting solution?killerkoala said:is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?0 -
The symbol hasn't changed, that's what it used to be before the tick, really can't see why they changed it.
Doesn't affect the gameplay though so if they felt it was so there you go.0 -
Why was this changed...
Maybe make the arrow green or something instead of yellow?
Or just go back to green check mark...
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Brigby said:BatteryHorse said:A simple solution could be to put 6 little black dots around each node, and one turns yellow for each time you've completed that node. If you want to do 4/6 to get full progression, you can easily see which nodes you've hit. If you want to grind all 6 rewards it'll be easy to see which nodes on the screen have been tapped out. If you want to hit nodes more than 6 times you're on your own. Requires almost no resources and very little coding.
We're encouraged to play these nodes over and over, there's no need to make it more tedious by forcing players to check and re-check nodes to see which still have points or rewards to offer.
http://imgur.com/ll0jjLD
Hey, look at that.
I'm not married to this idea, but there are easy solutions here.2 -
dlegendary0ne said:Brigby said:@mwc
I can definitely ask them when I get a chance to.
Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?
For example, would @killerkoala 's suggestion be a fitting solution?killerkoala said:is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?2 -
Pongie said:use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done0
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Keep the circle arrow, just turn it green after 6/6 clears.6
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I would like a little number next to each node to indicate how many clears I've done.1
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Brigby said:irwando said:"Should we fix any of the reported bugs? Or respond to the pushback on vaulting?"
"Nah, let's make something else worse so they'll ignore everything else that we aren't doing!"
"Ship it!"
Do they realize that we possibly spend more time doing non-battle things than actually battling. For example but not limited to the new recent clicking nodes to see if we hit 6/6, checking PvP opponents rosters because there's no cover count on the battle screen, shifting through a 100+ character list to select a character because they neglected to add the filter there, etc etc etc. Adding the star tier filter to the Sell screen saved us time, adding a stronger color indicator saved us time.. this clearly does not. Every second we spend outside of battle is revenue lost on healthpacks and possibly more than that.
With all the negativity in the beginning of 2017, including this new forum design is hurting the playerbase. At this point the focus should be on satisfying the players, instead of finding more ways to turn us away from their game.3 -
You could also make it "clock like", whereas the circle fills in 1/6 each time you hit the node, and then when you've hit the final 6/6 time, it changes to the "repeat" button.0
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