BatteryHorse said: A simple solution could be to put 6 little black dots around each node, and one turns yellow for each time you've completed that node. If you want to do 4/6 to get full progression, you can easily see which nodes you've hit. If you want to grind all 6 rewards it'll be easy to see which nodes on the screen have been tapped out. If you want to hit nodes more than 6 times you're on your own. Requires almost no resources and very little coding.
Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
Brigby said: BatteryHorse said: A simple solution could be to put 6 little black dots around each node, and one turns yellow for each time you've completed that node. If you want to do 4/6 to get full progression, you can easily see which nodes you've hit. If you want to grind all 6 rewards it'll be easy to see which nodes on the screen have been tapped out. If you want to hit nodes more than 6 times you're on your own. Requires almost no resources and very little coding. Hmm definitely an interesting idea. Would it not feel too cluttered though if you had 6 black dots on every single node?
dlegendary0ne said: Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth? Maybe add a number above it that tells how many rewards have been earned above the node. Or maybe add a glanceable window with the needed node info (how many points it's worth, number of rewards earned, countdown to full points) via long press.
Pongie said: use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done
Brigby said: irwando said: "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?""Nah, let's make something else worse so they'll ignore everything else that we aren't doing!""Ship it!" Please keep in mind that the UI designers are not the same people as the gameplay designers / programmers. It is possible for graphical changes to be worked on at the same time as gameplay features and fixes.
irwando said: "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?""Nah, let's make something else worse so they'll ignore everything else that we aren't doing!""Ship it!"