Known Issue: Story Mode Nodes *Updated (4/13/17)

BrigbyBrigby Posts: 2,989ADMINISTRATORS Chairperson of the Boards
edited April 13 in MPQ General Discussion
Hi Everyone,

Edit: Apologies for the confusion. I spoke with the team this morning, and they have informed me that this UI change was the result of a known bug. Rest assured that the team is still actively looking into it, and I have updated the title to add clarity.

In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.


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Comments

  • DyingLegendDyingLegend Posts: 275 Mover and Shaker
    Apparently this is there most pressing issue...... I
  • BrigbyBrigby Posts: 2,989ADMINISTRATORS Chairperson of the Boards
    I appreciate the response but this doesn't really help when you want to quickly glance at your progress.  you still have to select the node (and enter the node) before you see that.  a while back, it used to not enter the node when you select it the first time but you can still see how many times you cleared the node.
    Thanks for the feedback! I'll be sure to pass yours, along with everyone else's, to the developers.
    D3 Go! Community Manager
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    You are more than welcome to message me, if you require any assistance, however please note that due to the sheer volume of messages I receive, I may not be able to respond back immediately. Thank you for your patience!
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  • killerkoalakillerkoala Posts: 1,138 Chairperson of the Boards
    is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
  • mwcmwc Posts: 14 Just Dropped In
    I liked the green check mark. Rarely would I ever even have the time to hit a node more than 6 times during a sub. @Brigby Can you ask them why they felt this was a needed change? Has there been confusion or something that after the green check mark showed that the node was worth 0 points?

    I would think more people would be irritated/confused with the new way having to re-check everything that they may have already hit 6 times, except for maybe one or two nodes. Another frustrating change...coming out of a hole in the middle of left field. Is that where the devs have buried their heads? 
  • blargrxblargrx Posts: 149 Tile Toppler
    I still don't understand what the point of the change was... so it no longer gives a green check mark when your 6/6 rewards are achieved. They're saying that it stays yellow to show it has more points but no rewards? If we grind it to 1 point will it change to a green check mark?
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  • WRIGHT3OUSWRIGHT3OUS Posts: 60 Match Maker
    Nope..........
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  • BrigbyBrigby Posts: 2,989ADMINISTRATORS Chairperson of the Boards
    edited April 12
    Pongie said:
    use the same shield rank xp concept for each node. Have a ring around the node that is the bar of points. Full circle means full points, partial circle is refreshing and no circle is done
    Definitely an interesting idea, but how would you determine the amount of points without entering it though? 
    D3 Go! Community Manager
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    You are more than welcome to message me, if you require any assistance, however please note that due to the sheer volume of messages I receive, I may not be able to respond back immediately. Thank you for your patience!
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  • waywrethwaywreth Posts: 258 Mover and Shaker
    Some kind of notification on how many times you've played the node would be the best if the points it's currently worth could not be displayed.

    Add me as another person who does not like this change.
  • BrigbyBrigby Posts: 2,989ADMINISTRATORS Chairperson of the Boards
    irwando said:
    "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?"

    "Nah, let's make something else worse so they'll ignore everything else that we aren't doing!"

    "Ship it!"
    Please keep in mind that the UI designers are not the same people as the gameplay designers / programmers. It is possible for graphical changes to be worked on at the same time as gameplay features and fixes.
    D3 Go! Community Manager
    -------------
    You are more than welcome to message me, if you require any assistance, however please note that due to the sheer volume of messages I receive, I may not be able to respond back immediately. Thank you for your patience!
    -------------
    My MPQ Roster (Last updated: 9/13/17)
  • fmftintfmftint Posts: 3,308 Chairperson of the Boards
    Brigby said:
    irwando said:
    "Should we fix any of the reported bugs? Or respond to the pushback on vaulting?"

    "Nah, let's make something else worse so they'll ignore everything else that we aren't doing!"

    "Ship it!"
    Please keep in mind that the UI designers are not the same people as the gameplay designers / programmers. It is possible for graphical changes to be worked on at the same time as gameplay features and fixes.
    Of all the UI improvements we've asked for over the last 3 years, this is not one of them
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  • WRIGHT3OUSWRIGHT3OUS Posts: 60 Match Maker
    It honestly just seems like they are making things up at this point.  Every update is filled with bugs that they aren't even addressing.  But they want us to toss money to buy HP to spend on the game.  
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