Borstock said: I don't like the change, but I will admit to having a hard time figuring out what is so difficult about keeping track of how many times you've cleared a node. I always play in order. That order changes depending on my mood and whether or not I'm competing or just clearing for rewards, but it's an order nonetheless. I rarely look at the clears number at all. I know how many times I've cleared a particular node because I know where I am in the order.
Jaedenkaal said: orbitalint said:"it's not a bug, it's a feature!" #tinfoilhat
orbitalint said:"it's not a bug, it's a feature!"
Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
Brigby said: dlegendary0ne said: Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth? Maybe add a number above it that tells how many rewards have been earned above the node. Or maybe add a glanceable window with the needed node info (how many points it's worth, number of rewards earned, countdown to full points) via long press. So something like " x4 | 450 " above the node to signify how many times you've cleared it and how many points it's currently worth?
dlegendary0ne said: Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth? Maybe add a number above it that tells how many rewards have been earned above the node. Or maybe add a glanceable window with the needed node info (how many points it's worth, number of rewards earned, countdown to full points) via long press.
killerkoala said: i think it was change to confuse the grinders, lol.
nickaraxnos said: My solution for the problem is this. Change the pve format http://forums.d3go.com/discussion/63364/new-pve-format/p1?new=1
Brigby said: Edit: Apologies for the confusion. I spoke with the team this morning, and they have informed me that this UI change was the result of a known bug. Rest assured that the team is still actively looking into it, and I have updated the title to add clarity.In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.
Brigby said: In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.