Known Issue: Story Mode Nodes *Updated (4/13/17)
Comments
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Maybe I'm jaded from the last month of changes but this feels like a bug they are spinning as otherwise that was discovered post release. This change makes no sense since it doesn't even address the supposed issue they say it does. No one gets a green check, regardless of circumstance or points.
A running joke early in the forum was "it's not a bug, it's a feature!"7 -
Borstock said:I don't like the change, but I will admit to having a hard time figuring out what is so difficult about keeping track of how many times you've cleared a node. I always play in order. That order changes depending on my mood and whether or not I'm competing or just clearing for rewards, but it's an order nonetheless. I rarely look at the clears number at all. I know how many times I've cleared a particular node because I know where I am in the order.
That works for ordered subs. Florida was a mess. Savage Land isn't much better. There are plenty out there that aren't along a straight progression.1 -
I would like to see the number of missions completed on a node without entering it, just selecting it. Removing the green check was not an improvement.
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Jaedenkaal said:
Just all makes me continue to question the current team at the helm. They seem to be dedicating time in all the wrong places.0 -
This doesn't add anything useful to the player.0
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Brigby said:@mwc
I can definitely ask them when I get a chance to.
Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?
For example, would @killerkoala 's suggestion be a fitting solution?killerkoala said:is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
--Khanwulf1 -
Brigby said:dlegendary0ne said:Brigby said:@mwc
I can definitely ask them when I get a chance to.
Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?
For example, would @killerkoala 's suggestion be a fitting solution?killerkoala said:is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?1 -
killerkoala said:i think it was change to confuse the grinders, lol.1
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nickaraxnos said:My solution for the problem is this. Change the pve format
http://forums.d3go.com/discussion/63364/new-pve-format/p1?new=10 -
Edit: Apologies for the confusion. I spoke with the team this morning, and they have informed me that this UI change was the result of a known bug. Rest assured that the team is still actively looking into it, and I have updated the title to add clarity.
In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.8 -
What is the dev's goal? User-friendly UI? Ease in understanding your progress at a glance? If yes, revert to prior or implement one of the many suggestions. Is your goal confusion? Making things unclear for some reason? Leave as is.
The green check mark was widely praised. It makes it easier and more fun to play the game. Again, what is your goal?0 -
Brigby said:Edit: Apologies for the confusion. I spoke with the team this morning, and they have informed me that this UI change was the result of a known bug. Rest assured that the team is still actively looking into it, and I have updated the title to add clarity.
In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.3 -
I'd say green check for all rewards achieved and then a red check for all points exhausted.
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Brigby said:In addition, I want to thank everyone for the collaborative effort of brainstorming various UI designs. It definitely shows the creativity of the community, and the passion for the game that drives it, and I will be sure to relay your ideas to the team.
I appreciate the optimism, @Brigby , I really do, but it's just not going to happen2 -
@Brigby
Glad for the update that the lack of green checks is a bug and not a feature. Not thrilled about a new bug, but at least that implies it won't be permanent (?) (hopefully?).
Thank you for sticking around and wrangling us through this rough patch. We're not the happiest community at the best of times, but we appreciate that you stick with us and keep communicating even when all the smallcats have hit the fan.3 -
What I don't get is this...
If it was a bug, how or why would it be announced as a feature?
Really guys? What sort of people do you think you are dealing with?2 -
These guys are comical. How do they manage to break so much?0
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I'm sorry that someone told Brigby to communicate it to us as a feature when we all knew it was clearly a bug. I wish that person had simply told him it was a bug in the first place.4
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While I appreciate the communication on this, the backtracking on this seems more disingenuous than on some of the recent changes. (For most of which I've tried to be fairly defensive of the devs.)
When the defense to this one is "well, this changed but other bugs didn't get fixed because the UI team is different from the gameplay team", and then after it's universally disliked the story changes to, "oops, no, wait it's an 'issue' to be addressed", that makes it seem like the initial story was a way to try and avoid having to deal with the bug by selling it as a "new feature". It makes it sound as if the UI team had specifically made an effort to explain why the "new feature" had happened, because otherwise it would make the most sense for it to be explained as "it's a bug, we'll get it fixed". It's mildly disheartening as someone who really wants to think the team behind the game has the best intentions, even on seemingly small things.6 -
this too shall pass....0
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