Steeme wrote: I was just about to thank them for allowing me to purchase it. Restricting all the goodies for the top of the leaderboards isn't good for anyone. But I'm curious, why do you want it nerfed? 1. It dies to 5-cost removal 2. It gets disabled just like anything else 3. Startled awake + Deploy combos already exist Also, do you remember Olivia? Many people cried about P2W, nerf this, nerf that. Nothing happened. And guess what? Nothing needed to happen.
andrewvanmarle wrote: A question to the nerf callers:.
killwind wrote: I dont see the need to Nerf, Baral I must have seen at least 30-40 differing version of Baral today in QB and not one caused me any issues. Yes, I own Baral, and yes I have found many many ways to abuse him, but hes no worse than Drowner or Olivia. He dies to just like everything else does.
andrewvanmarle wrote: killwind wrote: I dont see the need to Nerf, Baral I must have seen at least 30-40 differing version of Baral today in QB and not one caused me any issues. Yes, I own Baral, and yes I have found many many ways to abuse him, but hes no worse than Drowner or Olivia. He dies to just like everything else does. This....
Spiritdark wrote: Baral is BROKEN.... I just purchased him. Kiora Planeswalker, level 23 Deck: Creatures: Baral, Chief Of Compliance Noyan Dar, Roil Shaper Supports: Shrine of the Forsaken Gods Fertile Thicket Spells: Seek The Wilds Negate Natural Connection Reclaim Stratus Walk Artificer's Epiphany All spells are 3 mana cost except 'Seek The Wilds' at 4. Stratus Walk and Artificer's Epiphany award double, or triple, card draw if you have a support out with Baral. Fertile Thicket and Natural Connection both stimulate green gem matches for extra mana to summon supports and creatures in the middle of a spell chain. Reclaim on Baral, only when you have an extra copy in hand to add to the mana generation. Once Baral is out it's not hard to get Noyan Dar out fast and once you do it's spell chain for the win. I just had a game where by turn 5 I had Noyan Dar swing in for 96 damage for the win. One could argue tossing in Talent Of The Telepath but I was trying to keep all spells at 3 mana or under. Once Kiora is max level and you can use her 2 tier power to summon and almost autocast Noyan Dar... plus remove Shrine of The Forsaken Gods and include an extra spell... this deck would get ridiculous. More so than it is now.
blacklotus wrote: unlike gah, the ai isn't quite smart enough to navigate thru a deck filled with 3mana cards with the idea that buffing the key critter is the key to winning the game for it. when i met a ai run saheeli with both baral and zada on the board, it decided buffing its own baral and my critters is the best way to beat me...sad to say, i won easily. i would say the call to nerf baral because humans can play well with him in the deck is overly premature.
buscemi wrote: What I find interesting about this thread is that everyone who bought Baral is defending his power level by saying that the AI doesn't play him too well, and so people can beat him. No-one's really mentioned the fact that they'll experience a significant boost in events by playing with their paid for power. I mean guys, come on! I expect a certain level of self interest, but not at the expense of the game itself!
madwren wrote: buscemi wrote: What I find interesting about this thread is that everyone who bought Baral is defending his power level by saying that the AI doesn't play him too well, and so people can beat him. No-one's really mentioned the fact that they'll experience a significant boost in events by playing with their paid for power. I mean guys, come on! I expect a certain level of self interest, but not at the expense of the game itself! People like their overpowered toys. That being said, there's an interesting argument here. For example, Deploy is overpowered, but since the AI doesn't normally prioritize it, we typically don't feel the effects of it in events. At what point is the AI's ability to play a card relevant to whether a card is too powerful and in need of nerfing? Should that be the primary concern?
buscemi wrote: madwren wrote: buscemi wrote: What I find interesting about this thread is that everyone who bought Baral is defending his power level by saying that the AI doesn't play him too well, and so people can beat him. No-one's really mentioned the fact that they'll experience a significant boost in events by playing with their paid for power. I mean guys, come on! I expect a certain level of self interest, but not at the expense of the game itself! People like their overpowered toys. That being said, there's an interesting argument here. For example, Deploy is overpowered, but since the AI doesn't normally prioritize it, we typically don't feel the effects of it in events. At what point is the AI's ability to play a card relevant to whether a card is too powerful and in need of nerfing? Should that be the primary concern? Well, clearly that's why they've Nerfed Gonti's Aether Heart, isn't it? I don't even know why they nerfed Electrostatic Pumeller. Did people actually get beaten by that thing? Or is it just because there were some screenshots around with it having too much power?
THEMAGICkMAN wrote: The problem with baral has nothing at all to do with the ai. Is a card that can win on turn 1 somewhat consistently overpowered? Yes. Wizards of the coast has a rule in place for one of it's formats, and that is that a combo deck that can win before turn 4 (I think it's 4, correct me if I'm wrong) and I'd warping the format GETS BANNED. Baral in the hands of the player can win on turn 1 relatively easily. That is what's OP, not the ai's use of him, the players use of him.
madwren wrote: I'd argue that any card that has the potential of making people sit down and watch 20-minute loops that they can't interrupt is a negative to the game experience. It's not good to remove player agency or force them to set their phone down and do something else until the game finishes playing solitaire. Gonti's Heart certainly meets that criteria.