morgue427 wrote: having him in bann is far from an instant win, just tried him on planar bridge in the event got him down to 250 but he got me eventually just cant count on drawing that one card to set up a win and evene if you do need at least another round to get him to attack and no healing or kill spells makes him easy to get card locked if you dont first round draw him. put a kill spell like imprision and it helps lock up your deck faster with cards you cant play or your attention wanders and you end up imprisioning your own key card lol. give it a week and see how everyone feels when the event ends and he had a hard time competitng agaisnt gonti's and the tez boss
morgue427 wrote: put a kill spell like imprision and it helps lock up your deck faster with cards you cant play
morgue427 wrote: or your attention wanders
MTG_Mage wrote: I called it right when AER came out and you can view all the cards. The first time I saw Baral I said `that card is going to break the game` I can easily get first turn kills with Baral (the turn does take a long time). Near infinite spell loops are easy to set up with a deck with all 3 cost or less spells, Baral and one or two other cards (such as zada, noyan, or Aetherflux Reservoir). Instead of nerfing a paid for card, or complaining about it, I propose this:Solution: limit deck size to 60 cards with 6x of each card (or just 2 to 3 blocks of 40 cards with 4x of each card if it is easier for the programmers) This is discussed more in this thread viewtopic.php?f=31&t=57979 This will change the game permanently, but will cap combos going off indefinitely which may solve a bunch of problems, such as Baral comboing out for 15+ minute turns. After the 60th card is drawn the match goes to the victory/defeat screen.
andrewvanmarle wrote: Anyone who suggests that you can consistently play turn one kills better prove it (youtube) ... So prove it, when you talking about a first turn kill or just be quiet....
andrewvanmarle wrote: Even if you play baral on turn 1,you wont have achieved anything without a kill-condition like mettalurgic summoning etc.
andrewvanmarle wrote: And those cards will clog up you hand when baral starts playing spells.
andrewvanmarle wrote: A one turn kill is easy to set up with other combos (one turn, not turn one) too.
Steeme wrote: Mana gain needs to be reduce to 2 which I think is fair, still maintains enough power while eliminating seemingly endless cycles. Another possible modification is to only fill mana when drawing a card, and when you cast a spell it "fetches" another card, thereby cutting the cycle off before it begins.
buscemi wrote: Steeme wrote: Mana gain needs to be reduce to 2 which I think is fair, still maintains enough power while eliminating seemingly endless cycles. Another possible modification is to only fill mana when drawing a card, and when you cast a spell it "fetches" another card, thereby cutting the cycle off before it begins. Whoah, there! Olivia didn't need nerfing! It dies to removal, remember? Yes, Baral is broken, but that's simply the game we're playing at the moment. If they touch one hair on his head, I want a refund. I understand that it's probably a little difficult to tell what I'm being snarky about in this thread, but I'll be deadly serious about wanting my money back.
morgue427 wrote: i havent managed a one turn kill yet, in the evenets it can be powerful but it still is a boring a deck as hell other than the events i dont see using it for anything. a win isnt worth the mindless turn just to pump my creatures up for one hit only to have to do it again next round because i missed it buy a few points. powerful yes god yes but limited in a 3 mana spell deck. boring as tinykitty yes one trick pony god yes not going to be played by me much honestly not as this in another hdeck wthat is more rounded to handle other threats perhaps.
AngelForge wrote: MTG_Mage wrote: I called it right when AER came out and you can view all the cards. The first time I saw Baral I said `that card is going to break the game` I can easily get first turn kills with Baral (the turn does take a long time). Near infinite spell loops are easy to set up with a deck with all 3 cost or less spells, Baral and one or two other cards (such as zada, noyan, or Aetherflux Reservoir). Instead of nerfing a paid for card, or complaining about it, I propose this:Solution: limit deck size to 60 cards with 6x of each card (or just 2 to 3 blocks of 40 cards with 4x of each card if it is easier for the programmers) This is discussed more in this thread viewtopic.php?f=31&t=57979 This will change the game permanently, but will cap combos going off indefinitely which may solve a bunch of problems, such as Baral comboing out for 15+ minute turns. After the 60th card is drawn the match goes to the victory/defeat screen. So, you suggest that the game is lost once you can't draw a card anymore, like in paper Magic?
Astralwind wrote: I have lost to Olivia but never Baral. I think if Baral is nerfed, the same should apply to Olivia.