Steeme wrote: Astralwind wrote: I have lost to Olivia but never Baral. I think if Baral is nerfed, the same should apply to Olivia. It's not about what you win or lose against, it's whether or not the AI will get into some loop that, programmatically, can last "forever" (not to be taken literally). They had to fix Season's Past for that reason, they fixed the Aether Heart for the same reason. Baral is frighteningly close, depending on the perfect deck list with Saheeli. This is what needs to be stopped in the short term. Long term card balance changes? Sure, I agree there are a subset of cards in this game that are undeniably stronger than the rest of the cards. But I honestly get tired of hearing about Olivia this, Olivia that because she is just a single card. Don't you remember what happened to Kiora? People whined about this, whined about that, la, la, la until the Devs took the axe to her and brutally slaughtered her into complete uselessness. This of course caused an uproar (and rightly so) which forced the Devs to revert all changes except to her first ability. What kind of gruesome death are you calling for Olivia? You realize that once you strip her powers, she'll just become shelved, right? I mean, suppose you apply her powers to other vampires only.. well, you will only see her in SOI events. Once she's buried, then what? Shift focus to the next card that beats you?
Astralwind wrote: I have lost to Olivia but never Baral. I think if Baral is nerfed, the same should apply to Olivia.
buscemi wrote: andrewvanmarle wrote: Anyone who suggests that you can consistently play turn one kills better prove it (youtube) ... So prove it, when you talking about a first turn kill or just be quiet.... This I'm completely on board with. I don't claim to be the best deckbuilder in the world, but I've been testing Baral a fair bit over the last couple days and I've only managed a turn 1 kill once. andrewvanmarle wrote: Even if you play baral on turn 1,you wont have achieved anything without a kill-condition like mettalurgic summoning etc. You are joking here, tho, right? Playing Baral turn 1 is not a given, as you'll need a cascade for 8 mana, as well as drawing him on your first 3 cards, but if you achieve that he can easily generate value far in advance of anything that we've seen a deck produce on turn 1 before... Not Forgotten and Strength of Arms create creatures, Haunted Cloak will let them (and him) attack, and Ghostly Wings or Shard of Broken Glass will permanently pump them up. Devour in Flames will immediately start shooting your opponent (with Scatter to the Winds handily taking away any mana he might gain from it). Pump spells like Built to Smash or Ethereal Guidance will immediately deal damage if you've played a Cloak, or, just be cycled away for no loss otherwise. And the loop doesn't necessarily stop whenever a the first non-spell card is drawn, because Stratus Walk, Artificer's Epiphany, and Coastal Discovery will all draw multiple cards with Baral in play. andrewvanmarle wrote: And those cards will clog up you hand when baral starts playing spells. This, honestly, is the most egregious misrepresentation of what a Baral deck can do. When you say that these cards 'clog up your hand', what you mean is this: that at the end any turn when the Baral player has started to combo, they have, in their hand, both Baral, AND a primary win condition, possibly in multiple copies, ready to commence comboing again on the next turn, regardless of what their opponent has managed to disrupt. andrewvanmarle wrote: A one turn kill is easy to set up with other combos (one turn, not turn one) too. Not by turn 3.
andrewvanmarle wrote: Anyone who suggests that you can consistently play turn one kills better prove it (youtube) ... So prove it, when you talking about a first turn kill or just be quiet....
andrewvanmarle wrote: Even if you play baral on turn 1,you wont have achieved anything without a kill-condition like mettalurgic summoning etc.
andrewvanmarle wrote: And those cards will clog up you hand when baral starts playing spells.
andrewvanmarle wrote: A one turn kill is easy to set up with other combos (one turn, not turn one) too.
ridfrenzy wrote: I have been using him with Kiora and Dynavolt and Gonti's. He is a crazy card and while fun at first it isn't particularly fun anymore. He has been getting me the 7 turn objective on 3.1 though and my record for that fight so far is a 4 turn kill, being able to do this at all sort of suggests he is a bit broke to me. 400+ HP in a turn is pretty obscene if you ask me.
AettThorn wrote: A suggestion of mine for Baral from another thread: "What about something like this: When Baral enters the battlefield, and at the beginning of each of your turns, each spell in your hand gains 3 mana. At the beginning of any turn, if a spell was cast last turn, draw the next spell in your deck into your hand. Would keep him pretty mythic quality, but wouldn't allow for endless spellcasting."
andrewvanmarle wrote: ridfrenzy wrote: I have been using him with Kiora and Dynavolt and Gonti's. He is a crazy card and while fun at first it isn't particularly fun anymore. He has been getting me the 7 turn objective on 3.1 though and my record for that fight so far is a 4 turn kill, being able to do this at all sort of suggests he is a bit broke to me. 400+ HP in a turn is pretty obscene if you ask me. I can do that with a kiora waterveil loop, no need for baral. And to be honest, you just added a severely broken card combo : dynavolt/heart can you do it without? (the heart is gonna be nerfed this week of next)
Kami wrote: Just faced 4 baral decks in **** and it's boring like hell.
wereotter wrote: No longer a point to this call to nerf him. Masterpieces were posted, and there's a support coming that will completely eliminate the power Baral enjoys now by making all cards in your opponent's hand cost 5 more. Problem solved. I'll enjoy doing what he does now as I'll likely get sick of him by the time this card is released.
span_argoman wrote: wereotter wrote: No longer a point to this call to nerf him. Masterpieces were posted, and there's a support coming that will completely eliminate the power Baral enjoys now by making all cards in your opponent's hand cost 5 more. Problem solved. I'll enjoy doing what he does now as I'll likely get sick of him by the time this card is released. So you're saying we have to somehow obtain this particular Masterpiece card and slot it into every match against a Blue opponent because we cannot afford not to have it if the opponent has Baral? And we then have to draw into it and summon it before the opponent summons Baral, making it a matter of luck of the draw. And this is considered "problem solved"? In any case the real reason there's no point to calling for a nerf to Baral is because he just went on sale for a fine sum and the threat of refunds will ensure that nothing is done to Baral in the short term.
wereotter wrote: Only as much as there's a point to also calling to nerf Deploy, Olivia, battle piggy, Ulrich, boomship, and every other game breaking card. But yes. Considering every green deck has to run scour from existence in case of Olivia, then if you're afraid of Baral take appropriate defensive measures, or don't single out just this card. Also as it wasn't represented in the message quoted, I've advocated for making all the cards more closely resemble their paper counterparts. Olivia shouldn't be giving flying or lifelink to creatures and shouldn't be buffing herself. Battle piggy's effects should only last until the end of turn. Deploy should only fetch up to two creatures from your next seven cards. Wizards has a lot of experience keeping cards balanced. Puzzle Quest should follow them more closely to avoid power creep and game breaking cards. If any nerf to Baral, just don't have him draw a card when you cast a spell, and have him draw you a card when an opponent makes you discard, and he would be in line with his paper counterpart, and not as broken as he is now.
wereotter wrote: Comparing Olivia is equally valid considering just thus morning I faced against a deck where a Nahiri got a turn 1 Olivia buffed it turn 2 and then cast two Lone Riders. That ended up being 26 flying lifelink damage on turn 2. Yes there's creature removal, but that also means that I had to have it in hand and charged up on turn 1 to deal with it. I did not and died by turn 4 losing the points from the node entirely due to Olivia. So yes. She's just as OP as Baral, else I could just throw back your "Baral dies to removal" argument.
For Baral we're talking one card as a counter. And it's a Masterpiece to boot. /quote] Well, use authority of the consulate, disable, minds dilation, kambal etc just a few cards that severely hurt a baral deck And yes when you go up against a certain color deck, you take precautions, that is playing smart.
andrewvanmarle wrote: For Baral we're talking one card as a counter. And it's a Masterpiece to boot. /quote] Well, use authority of the consulate, disable, minds dilation, kambal etc just a few cards that severely hurt a baral deck And yes when you go up against a certain color deck, you take precautions, that is playing smart.
wereotter wrote: Comparing Olivia is equally valid considering just thus morning I faced against.....