MisterPete wrote: A simple nerf would be to just having him give 2 mana instead of 3 to spells, that would make it tougher to loop. Or just have him draw a non-spell card. Whatever the nerf is I think it would be good if it gives the opponent a chance to react. As it is now a long loop can mean you lose in one turn from full health without a chance to respond, particularly if they have haunted cloak. I'm going to miss the Baral shenanigans but it is a problem that needs fixing. I understand the hesitation in giving information on the nerf before the patch since it's unlikely everyone will agree on it. But I still think it's a mistake. People are already upset about recent changes and this would have been an opportunity to garner feedback and make the community feel heard. Not to mention potentially avoiding yet another issue if the nerf proves way over/under aggressive. Baral should still be very powerful but not a one turn kill.
Brigby wrote: MisterPete wrote: A simple nerf would be to just having him give 2 mana instead of 3 to spells, that would make it tougher to loop. Or just have him draw a non-spell card. Whatever the nerf is I think it would be good if it gives the opponent a chance to react. As it is now a long loop can mean you lose in one turn from full health without a chance to respond, particularly if they have haunted cloak. I'm going to miss the Baral shenanigans but it is a problem that needs fixing. I understand the hesitation in giving information on the nerf before the patch since it's unlikely everyone will agree on it. But I still think it's a mistake. People are already upset about recent changes and this would have been an opportunity to garner feedback and make the community feel heard. Not to mention potentially avoiding yet another issue if the nerf proves way over/under aggressive. Baral should still be very powerful but not a one turn kill. We definitely agree that Baral needs a slight adjustment, and we plan on implementing that change in the upcoming patch. (Disclaimer: Until the official Release Notes are unveiled, the following information may be subject to change.) Having said that though, the last time I spoke with the development team, they were looking into changing Baral's spell mana-gain to the beginning of the turn, as opposed to when the spell is drawn.
Brigby wrote: (Disclaimer: Until the official Release Notes are unveiled, the following information may be subject to change.) Having said that though, the last time I spoke with the development team, they were looking into changing Baral's spell mana-gain to the beginning of the turn, as opposed to when the spell is drawn.