granne wrote: There is no way TU tiles are basic tiles. They can't be charged, turned into traps or countdowns, and they can't become strike, attack or protect tiles.
Infrared wrote: The Idle Hands nerf is a significant blow to my favorite pve team of QS + PX + OML.
OneLastGambit wrote: The issue with war machine isn't as significant in my opinion. For switch the way to fix is easy. (without reverting back that is) make her CD tile generate 1 purple AP per turn and remove its transform function. Same effect. People might moan about the lack of match 5 but as this thread has established that happened rarely before anyway. This change would make her a very reliable battery.
Tiger Wong wrote: "Her CD is pretty much useless if it's in a bad spot" Looks like you might have to *gasp!* set up its CD area before it sets off instead of just leaving it alone and watching it fire.
Tiger Wong wrote: The hyperbole around here is ridiculous. "Her other powers are irrelevant!" Yeah. Nothing's more irrelevant than a powerful AOE that stuns a character for 5 friggin turns. "She's nerfed by 15%!" This is such a COMPLETELY FABRICATED number with no stats to back it up (along with her "underperforming a third of the time".... and now "underperforming nearly half of the time".) how long until she's unplayable? Idk and idc. She's not unplayable with this "nerf" so who cares about down the road. "The power is all but useless!" L O L You know what? Forget it. Either they change it back or they don't. I know how to play the game and to (most importantly) think through most situations and maximize my teams and characters abilities. No skin off my back.
fanghoul wrote: Unless she was strongly overperforming before
Skrofa wrote: Yeap! I can tell you that I have been having a lot of fun watching her cd tile spawning on the edge with two tu tiles around it. Only to match it and then again spawns on the edge. No tus this time, but... Edge... All in all, throughout the entire match it spawned six times on the edge, one time next to two blues and automatched immediately, 3 times somewhere around the middle. Of those three times, 3 adjacent tiles were tu. And only once were they in a position to be matched away so they would not bother me. Loads and loads of fun! Right now I am considering a 5/5/3 build or scrapping her altogether
GigDgee wrote: This is a very "feels bad" change for the game. I'll admit that on the surface it might seem like a slight shift in wording, and only a few characters are affected in a significant way. But has anyone thought to themselves, "ooh, I think I'll try that character now that they've been reworked"? No. It seems like most people are saying, "well, that character is dead to me." The devs need to be striving for positive changes, maybe consider buffing all those garbage characters that get played 0% of the time outside of being a required character. You know what would be a much better idea? The exact opposite of this nerf. Just treat team up tiles as basic tiles.