Coubii wrote: Brigby wrote: ... We will be monitoring this change to ensure that it doesn't create a negative impact on the game. ... Sorry, but on this one: I don't believe you.
Brigby wrote: ... We will be monitoring this change to ensure that it doesn't create a negative impact on the game. ...
Pants1000 wrote: I think people are overreacting here. I played a few matches with SW and she still created a match 5 most of the time. The strategy changes a little. If the CD tile is surrounded by TU tiles as others have said can happen, then there's a really good chance you can just match them away. She'll still be one of my most-used 3's. The terminology is debatable, but TU tiles are different than basic colored tiles, so I'm fine with the changes. Anything to improve consistency and clarity in descriptions is helpful. The mistake made here was poor communication. It should have been announced before it went live. Maybe the devs thought people wouldn't notice, or maybe it slipped in like the DP background, either way these changes should be announced first.
Alsmir wrote: Up to 5 AP per 4 turns. If you're unlucky, you don't get squat.
CaptTrick wrote: It wasn't made clear, is this coming in the next patch or is it a hotfix being implemented now? Also, for what it's worth, i would like to see a game-changing update like this implemented in the off-season.
Ythik wrote: Dauthi wrote: We can only hope IM40 gets the axe eventually too, he deserved it more. He is a great example of a broken character. The game plays better and is more fun with strong battery characters to pair with strong heroes with direct damaging abilities. If the problem is that we're using specific battery characters too often, the answer is to add more and better battery characters, not to nerf the ones that exist to the point of near-uselessness.
Dauthi wrote: We can only hope IM40 gets the axe eventually too, he deserved it more. He is a great example of a broken character.
tgibbs40 wrote: I was pretty disappointed to find out that 4* Cyclops got (what I consider to be) a nerf almost immediately after becoming my first 4* champion. I don't have much positive to say about it so I'll leave everyone with a question to think about: If they had given us a Phoenix cover (or we had earned it with the couples promo) would they have nerfed her too?
ErikPeter wrote: After reading through this thread got me thinking about TU AP and its weird rules exceptions, I created a discussion topic about TU AP's place in the game, and whether it should even exist. I think it's about time they got rid of TU AP as it is and made white/grey into a 7th basic AP color. Discussion link below for those interested/incensed:Getting rid of Team-Up tiles
Zappa wrote: The real question is why are they spending time and energy fixing something non-game-breaking when there are tons of other things that require attention and would result in adulation instead of animosity.
Omega Red wrote: The timing of this nerf is suspect, just a few weeks after Carol's release. I guess the early adopters were abusing of that yellow too much, because Switch has been with us for almost two full years and nothing had been done about her blue. I can only image the forum outcry if Carol had been nerfed so I guess this is the lesser of two evils for the devs. I'll be the first to admit that I use Scarlet Witch way too much. Though, that has more to do with the fact that I'm almost a 100% PVE player currently. In PVP I don't use her anymore unless I want a fast win. She was good not just for the purple battery, but the board shake and the crit tile creation. Most problematic thing about this nerf is that all those benefits, not only one, suffer. Actually, I think I would be more inclined to give up the free purple AP over crit creation and board shake. This power at the very worst should give you at least a free four-match, just placing two or three purple tiles on the board because team up tiles is terrible value. I see three options: 1.- Reduce her countdown by one, or 2.- Increase the area to 5 x 5 and increase the number of purple tiles generated, or 3.- Keep the power as it was before, but the created purple tiles don't generate AP. The thing that bugs me the most is that no matter how many things the devs do, we still don't have enough incentives to match team up tiles. Team-ups are always an after-thought, you plan your game around your three guys, not your three team-ups. Give us something better to do with team-up AP and we might actually start matching it more.
Rick OShay wrote: It is because of the abilities of NEW characters they are developing. A guess would be that Coulson or another new character in the works has something special to do with TU as opposed to basic color tiles, or something upcoming requiring a better basic-tile distinction.