Power Changes Involving Team-Up Tiles (2/18/17)
Comments
-
@aa25
I haven't heard any recent updates regarding this topic, but I can bring it up again in our next meeting. Just for clarity sake, the issue has specifically to do with Cyclops, Quicksilver, and Scarlet Witch seeming to be negatively impacted by this Team-Up change, and not the change itself of Team-Up times being excluded as a basic tile, correct?1 -
Brigby said:@aa25
I haven't heard any recent updates regarding this topic, but I can bring it up again in our next meeting. Just for clarity sake, the issue has specifically to do with Cyclops, Quicksilver, and Scarlet Witch seeming to be negatively impacted by this Team-Up change, and not the change itself of Team-Up times being excluded as a basic tile, correct?
Especially switch! She is now so random that she has become completely unreliable to play with0 -
@Brigby
Thanks a lot for dropping by.
4* Cyclops, Quicksilver, and Scarlet witch, in my opinion which is similar to many others who have posted in this thread, are ones who got hit the most. There are many others characters who are also negatively impacted as well such as War machine, Quake (this one is even not listed, aka stealth nerfed), Winter Solider, etc.
Defining TU tiles being non-basic tiles is not the problem, at least in my opinion. But by changing performances of these characters for consistency purposes, instead of changing the power description, is something I disagree and obviously contradict to the goal of this change in the OP.
1 -
@Brigby
Scarlet Witch notwithstanding, I think I'd go so far as to say that it's the powers where you CHOOSE a tile that this change has (negatively) impacted. It's really frustrating to try to use a tactical, puzzle-y power only to find that randomly-placed Team-Up tiles are preventing you from using the power its best effect. I note that Bullseye's green power has been specifically changed to allow you to choose Team-Up tiles as well as basic tiles (in the wording. the effect was always like that) presumably for this precise reason.
Of course, it's the worst for powers that randomly choose tiles within range. Arcane Incantation and Gatling Gun would be the standouts here. Those powers can actually fail to affect the number of tiles listed in the description if there aren't enough in range (ie adjacent). (I guess Hexbolt falls into this category also, and it was bad to begin with)
The other powers that randomly select tiles anywhere (Blammo, Animal Inside, etc...) only fail to affect the listed number of tiles if there aren't enough tiles on the whole board. That's why no one is complaining about those.
Suffice it to say that Team-Up tiles were already our 7th-favourite non-special tile, and this change was not good Team-Up PR2 -
I'll agree that this was a demoralizing change, especially for Scarlet Witch. Remember when her green power hex bolt had a 'bug' that made it usable? (generating 2x AP per tile destroyed) She was a lot of fun during that time. I do not see her very often anymore in PvP.0
-
aa25 said:
Defining TU tiles being non-basic tiles is not the problem, at least in my opinion. But by changing performances of these characters for consistency purposes, instead of changing the power description, is something I disagree and obviously contradict to the goal of this change in the OP.
It feels like the actual goal was to nerf some characters, and the TU tiles "consistency" issue was just a convenient way of doing it without having to come out and say it was a nerf.0 -
@Brigby
Ten days has passed for a question about a 2-months old change. Any chance we will hear any feedback/statement/ or anything ? I don't want to be negative, but I start to feel I'm wasting my time here. This radio silence from the devs is more like secrecy more than transparency. In this case, these characters are just nerfed for no apparent reasons.
0 -
@aa25
The last time I posted, I had reached out to the developers to discuss this topic. I have already sent them a list of all the characters that appear to be negatively impacted by these changes, and they will be evaluating how to address those characters.
Unfortunately I do not have any update to this topic as of right now.2 -
Brigby said:@aa25
The last time I posted, I had reached out to the developers to discuss this topic. I have already sent them a list of all the characters that appear to be negatively impacted by these changes, and they will be evaluating how to address those characters.
Unfortunately I do not have any update to this topic as of right now.
0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements