TxMoose wrote: currently at 4/5/4 and will likely add the 5th black here in earth's mightiest. many say 5/3/5 is a no-brainer and the vote was overwhelmingly for that too, but do the cds stay out long enough for them to go off? with 4 covers, I poke a couple and I maybe get one to go off. if that's all I'm going to get out of yellow, I'd rather gain the ap advantage in purple. yellow for cd damage seems awful slow too (expensive plus the countdown delay). was considering running 5/5/3 and would start leveling him, but now this thread has me wondering if that's best.
Quebbster wrote: OK, so my Kingpin is speced the way I want him (5/3/5) and I have the ISO to max him. Is there any good reason not to do it now that he's boosted? I have fine maxed fourstars - Wolverine, Nick Fury, Thor, Hulkbuster and Jean Grey. Most other fourstars are softcapped, at least the good ones.
Blahahah wrote: Yes and no on him being good. As a stand-alone character, he is fine. Great health, probably the only viable yellow battery in the entire game to be honest, 6 black for stupid good damage if theres a countdown. Pretty great. Now for the problem: His colors are black, purple, and yellow. All 3 of these colors are, at least in the 4* tier, handled by much more capable characters. Add also that while the AP denial is fine, the 8 yellow is a bit over-budget for most of the abilities you'd want to use, and there's almost no point to when Jean is dishing out 3.6k to their entire team for just 2AP more. His yellow is outclassed by classic clops and the like, and his black eliminating countdowns would be great if not for the fact that abilities that you'd usually want to use it with are also black and usually more damaging. So if he is a character you have fully covered and can max? Sure, go ahead. If he is being put up against some of the top 4* in the tier and competing for iso, I'd rethink giving him any until you've got your solid core complete.
Polares wrote: I agree with both Blahahah and atomzed, KP is a very solid character, he sits nicely in the good-tier, BUT recently devs have released some very good 4s that are better than him. One problem he has now is that he was BFF of xpool before they 'nerfed' his black so he no longer destroyed xpool tiles. This was a big nerf for him, because those two together were a really good duo. Iceman, IMHB, Jean, Rhulk, Cyclops, xpool, Punisher, Peggy, Nova, Quake, 4hor, Kate, thing and then maybe even ProfX, Antman and x23 are probably better (or more useful) than KP. I think he now sits together with Carnage, WinterS, Miles, Gwen, Drax, etc. that are those 4s that can be used over other good 4s when buffed as long as you don't have any top tier (well buffing to 370 now is quite a difference so I guess now they can be used always when buffed).
Blahahah wrote: Polares wrote: I agree with both Blahahah and atomzed, KP is a very solid character, he sits nicely in the good-tier, BUT recently devs have released some very good 4s that are better than him. One problem he has now is that he was BFF of xpool before they 'nerfed' his black so he no longer destroyed xpool tiles. This was a big nerf for him, because those two together were a really good duo. Iceman, IMHB, Jean, Rhulk, Cyclops, xpool, Punisher, Peggy, Nova, Quake, 4hor, Kate, thing and then maybe even ProfX, Antman and x23 are probably better (or more useful) than KP. I think he now sits together with Carnage, WinterS, Miles, Gwen, Drax, etc. that are those 4s that can be used over other good 4s when buffed as long as you don't have any top tier (well buffing to 370 now is quite a difference so I guess now they can be used always when buffed). I disagree with IMHB being above KP. IMO KP is faster and pumping out yellow is better than needing to be fed black. IF anything I'd put IMHB on the "maybe better" and x23 in the "definitely better". By the time IMHB gets his engine started, KP could have dealt a little over 11k for the same cost (provided you have consistent CD providers) and doesn't have to pour it all into one person. Might just be me, but when Drax is FASTER than the character, has more health and damage baseline which doesn't require him to punch himself in the face for 2k? That's a character whose had his time in the sun and it's time to retire. Power creep ahoy.
Polares wrote: I don't think KP is faster. First, almost everybody runs a 5/3/5, so 8 purple gives you 5 yellow, which is not enough to cast yellow. Then when you cast yellow you still need to wait some turns until the countdowns go off (if they go off). Or get extra AP and then use black. In any case this is slower. If you go the black rute for this 11k you mention, then you need someone to create these countdowns, I guess switch is the only one you can use for this, and you still need the 12 black AP. IMHB can also be used with IF who make him even faster. And there is a big difference between 11 and 12 AP. If you want speed, just boost +2 black and that is just 3 matches for overdrive (for that with KP you need to use extra boosts). Then when you get the 11 black with IMHB, you get the strikes, and the fire red, that's it, no conditional, no wait. Now everything has changed, but in the past firing overdrive meant you already won the match. There is a reason everybody was runing with IMHB+IF teams instead of KP+switch (and I am not saying this team is bad).
sinnerjfl wrote: Polares wrote: I don't think KP is faster. First, almost everybody runs a 5/3/5, so 8 purple gives you 5 yellow, which is not enough to cast yellow. Then when you cast yellow you still need to wait some turns until the countdowns go off (if they go off). Or get extra AP and then use black. In any case this is slower. If you go the black rute for this 11k you mention, then you need someone to create these countdowns, I guess switch is the only one you can use for this, and you still need the 12 black AP. IMHB can also be used with IF who make him even faster. And there is a big difference between 11 and 12 AP. If you want speed, just boost +2 black and that is just 3 matches for overdrive (for that with KP you need to use extra boosts). Then when you get the 11 black with IMHB, you get the strikes, and the fire red, that's it, no conditional, no wait. Now everything has changed, but in the past firing overdrive meant you already won the match. There is a reason everybody was runing with IMHB+IF teams instead of KP+switch (and I am not saying this team is bad). Just some quick math here: IMHB: 11 black AP gives you 9 red = 9 x 668 = ~6000 dmg (yes you get strike tiles but you also lose 1700 health) KP: 6 black AP = ~6000 dmg Yes KP needs a countdown to be on the board but quite frankly, that's really easy these days, there are a lot of options for him. Of course SW is the 1st choice, but you also got Cyclops (yellow CD creating black and that you can pop after), Ant-Man can create 5 of them for 7 yellow, Xpool even without the bonus, Iceman (yes, it works very nicely, stun-pop-stun repeat), then you go into 3* land. Oh, and he's quite good at creating them himself obviously. He's still in my top10 even with the power creep, his numbers are still pretty strong and when boosted he murders everything. He self-accelerates, great damage and his CD's are not the best in the world but they're helpful. Low cost abilties as well.
sinnerjfl wrote: Just some quick math here: IMHB: 11 black AP gives you 9 red = 9 x 668 = ~6000 dmg (yes you get strike tiles but you also lose 1700 health) KP: 6 black AP = ~6000 dmg Yes KP needs a countdown to be on the board but quite frankly, that's really easy these days, there are a lot of options for him.
sinnerjfl wrote: (...) Iceman (yes, it works very nicely, stun-pop-stun repeat)