himatako said: sinnerjfl said: Please don't implement any of these changes, they are terrible. I understand that not being able to fire his black power without at least 1 CD tile sounds pretty bad, but shorter duration and increasing in damage for his yellow aren't exactly terrible imo.
sinnerjfl said: Please don't implement any of these changes, they are terrible.
himatako said: I understand that not being able to fire his black power without at least 1 CD tile sounds pretty bad, but shorter duration and increasing in damage for his yellow aren't exactly terrible imo.
sinnerjfl said: himatako said: I understand that not being able to fire his black power without at least 1 CD tile sounds pretty bad, but shorter duration and increasing in damage for his yellow aren't exactly terrible An AOE requiring 18 AP
himatako said: I understand that not being able to fire his black power without at least 1 CD tile sounds pretty bad, but shorter duration and increasing in damage for his yellow aren't exactly terrible
Tiger Wong said: See, this is what I don't get. Are you planning on using him by himself or something? I'm gonna use him on a team that generates CDs automatically, of which there are quite a few. idk why people whine about a character's powers as if they're in a one-on-one match. It's 3on3. You find teams and other characters that he can fit in. You're saying "18AP" as if he's the only character on your team that's gonna be making CDs. And if he is.... well frankly, that's just tinykitty team composition and you're a bad team builder.
Tiger Wong said: sinnerjfl said: himatako said: I understand that not being able to fire his black power without at least 1 CD tile sounds pretty bad, but shorter duration and increasing in damage for his yellow aren't exactly terrible An AOE requiring 18 AP See, this is what I don't get. Are you planning on using him by himself or something? I'm gonna use him on a team that generates CDs automatically, of which there are quite a few. idk why people whine about a character's powers as if they're in a one-on-one match. It's 3on3. You find teams and other characters that he can fit in. You're saying "18AP" as if he's the only character on your team that's gonna be making CDs. And if he is.... well frankly, that's just tinykitty team composition and you're a bad team builder.
Going to suggest another change to his Black for next season when they revisit him:
The ability reduces the timer on up to three countdown tiles (targeting both friendly and enemy). For each countdown tile which is not resolved, deal (X) damage to a random enemy character.
This allows KP to gain the benefit of his own CD tiles, and deal damage as well. Particularly powerful if it accelerates one of his tiles down to 1 turn, so that they still contribute damage and then resolve on the next turn. Still retains some of the flavour of being a gambit, since it could potentially accelerate an enemy countdown. However, the ability to deal damage for each countdown on the field would help position KP as a kind of soft counter for Carol/Coulson and friends.
bluewolf said: Today I was playing Strange Sights and realized: Kingpin's changes feel like a nerf (or at best, no improvement) to me when playing. But a buff for the AI, where he is often paired with goons spamming out CD's (Dons, etc). AOE all over the place.