Malificant wrote: - Don't apply the skip penalty to opponents ranked lower than you.
davecazz wrote: - Weight Classes where you never get matched with someone that clearly has a much stronger team than you do.
Malificant wrote: As many have said, this is much better than the previous design. One thing I saw in the announcement though, is saying that this is to discourage people to use skips from cherry-picking easy opponents. That's not how I use skips. My current roster (115 Spider-Man, 85 2* Wolfie, 80 GSBW or whoever is required by the event) can take most challenges unboosted. First-turn advantage plus a sub-optimal AI are enough to give the player the edge in most battles. I'm not looking to gain ranking artificially. I'm looking to maximize the reward from winning the battle against the risk of getting beat in revenge. For example, in the current DD tournament, I was presented a team of 15 DD + 85 2* Wolfie + 85 Thor for 11 points. If I win, I barely move up the charts. When I get beaten, I'll probably lose around 25-30, making the entire battle a net loss for the time invested. Two skips later, I saw the exact same roster for over 30 points. I'll take that match every time. My current heuristic is that if a match is over 25 points, I'll take it. Under 20, I'll skip. For anything in-between it depends on the strength of the opposing roster and where I am on the leaderboard. This new system will probably encourage me to take more 20-25 point matches, but I'm sure I'll still end up skipping a lot of 10 pointers. If you want to change the impulse to skip, you need to change that risk-reward calculation. Here are some ways it might be done: - Make the points you earn based solely on the difference between the power in the two rosters. It would be tricky to balance, but it would solve the above problem, and would encourage people to use weaker teams to try for more points. - Change the revenge/defeat penalties to make it less scary to face low-ranked opponents. - Don't apply the skip penalty to opponents ranked lower than you. - All players to specify minimum opponent levels to face. - Add an option that allows you to boost the opponents by some amount (like 30 lvls each) in exchange for more raking points and ISO. - Change the AI so it stops missing 5-matches and so we don't get free turns by forcing it to take bad 4-matches. This would make it less likely that anyone you can beat can also beat you. - Do something like the FF12 gambit system where you can earn behaviors or defense bonuses you can assign to your team to adjust the AI behavior. That would add new ways to customize your characters to your play-style and add new collectible entities to the game.
Malificant wrote: If you want to change the impulse to skip, you need to change that risk-reward calculation. Here are some ways it might be done: - Make the points you earn based solely on the difference between the power in the two rosters. It would be tricky to balance, but it would solve the above problem, and would encourage people to use weaker teams to try for more points.
DD-The-Mighty wrote: bahamut685 wrote: It's like you think you know how the English language works, but clearly your reading comprehension fails. It's well known that low level players (20-30s) are currently getting an overly easy run at rewards. I'm in the opposite situation, being that all of my opponents are far above my level, despite not managing a top 15 finish in ages, and barely managing top 45s anymore (though this will presumably change with the no-skip +iso bonus). Pre thorverine? definetly. Post? NO. That's ****. The average brackets throw high, middle, and and lows all together. That is a proven fact. and the number of "low level" to mid"level" players that finish the last day in top 15 is a low percentage. If that were even the result in 30% of the brackets out there, you and every other near endgamer would be all over the forums throwing a unholy fit. You rightfully did when lower level thorverines were jacking you for 30 points a pop. Why the heck are you attacking me, when i wasn't even talking to you? You claim i want "free wins" and then you openly admit that your bootyhurt at the "mmr" for not essentially giving you "free wins" and keeping you in the top 45-15 every tourney. You sound kinda bitter buddy, wanna talk about it in PM? Gives these nice forum folks a break from your crazy? Hit me up.
bahamut685 wrote: It's like you think you know how the English language works, but clearly your reading comprehension fails. It's well known that low level players (20-30s) are currently getting an overly easy run at rewards. I'm in the opposite situation, being that all of my opponents are far above my level, despite not managing a top 15 finish in ages, and barely managing top 45s anymore (though this will presumably change with the no-skip +iso bonus).
WiseG8 wrote: I ask this because I feel many of us may not honestly see the changes that the dev had done for selection and balancing competition. Since I can generally only see teams stronger or relatively equal to mine, it eliminates the chances that I will have any battles for less than 20 pts. It also eliminates my opportunity to bully a lesser team. But it's good to note, i can target someone stronger and win 40 pts. I point this out cause some posters do not see the connection between weaker teams making it higher in brackets versus "super teams". Those with lvl85+ teams can't target teams not within their MMR (whatever that stands for). And due to an unwritten honour rule amongst most who are on this forum, many will not retaliatiion against a weaker team. You lose the chance to send someone backwards. So yes, those with "developing" teams have as good if not better chance of rising right to the top if they pick their fights well and have some boosts along the way. I've been seeing those with lvl 40 2* teams in the Top 5. I skip tons but I can't get matched up with those teams. So it's possible that they only see positive points rather than any attacks against. I also hear many of the elite commenting on skipping only cause they are seeing 15 pt competition. Don't they see that they've reached the pinnacle group? It's like Gates and Buffett. It's lonely up at the top. So with the dev programming so the system selects 15 pt opponents, seems very logical. This would allow others who have not reached the summit to reach there as well. I feel there is nothing to complain about when you're at this peak. I admire the competitiveness of those who feel they aren't treated fairly but I believe this system opens up the chances for others to win tournaments that in the past, would have had no chance. (BTW, I'm no where close to winning anything. Just working on 2* covers and when I have them at lvl 80, then I'll worry about getting more 3*).
bahamut685 wrote: WiseG8 wrote: ~Snip (great points) I also hear many of the elite commenting on skipping only cause they are seeing 15 pt competition. Don't they see that they've reached the pinnacle group? It's like Gates and Buffett. It's lonely up at the top. So with the dev programming so the system selects 15 pt opponents, seems very logical. This would allow others who have not reached the summit to reach there as well. I feel there is nothing to complain about when you're at this peak. I admire the competitiveness of those who feel they aren't treated fairly but I believe this system opens up the chances for others to win tournaments that in the past, would have had no chance. (BTW, I'm no where close to winning anything. Just working on 2* covers and when I have them at lvl 80, then I'll worry about getting more 3*). Points for a win don't depend on the quality or even general rating of opponents, just your opponents' current score in the current tourney, so if a lot of the people in your mmr grouping sit out of a tourney (or start it later than you), then you're going to see all low-point matches. Example: I'm busy for about 15 hours before the end of the DareDevil tourney, so I got all my work on it done about 24 hours out and put up a shield. But my last 400 points was gained by skipping tons of people (all with higher or similar roster levels) to find people worth 20+ (toward the end I was taking anything over 15) points. I got a good challenge out of the deal, since the only people at or near my score had stronger characters, but to end my ramblings: 1) I'm in the same situation as you, with most of my opponents 20ish levels higher (was glad to have a 28 DareDevil). 2) The MMR fixes aren't doing anything to alleviate my excessive challenge. [Level 100+ characters that tell me I'm winning the match, despite O.Widow at 77 being my high: Spidey (5/3/5, a.k.a.-rare/bad build), Hulk, IM40, Grey Widow (non-level-5--green)] 3) It is QUITE annoying seeing #1, #5, #9 in my bracket, having a level 50 as their high (only level 48 in the case of number 5).
WiseG8 wrote: ~Snip (great points) I also hear many of the elite commenting on skipping only cause they are seeing 15 pt competition. Don't they see that they've reached the pinnacle group? It's like Gates and Buffett. It's lonely up at the top. So with the dev programming so the system selects 15 pt opponents, seems very logical. This would allow others who have not reached the summit to reach there as well. I feel there is nothing to complain about when you're at this peak. I admire the competitiveness of those who feel they aren't treated fairly but I believe this system opens up the chances for others to win tournaments that in the past, would have had no chance. (BTW, I'm no where close to winning anything. Just working on 2* covers and when I have them at lvl 80, then I'll worry about getting more 3*).
bahamut685 wrote: Example: I'm busy for about 15 hours before the end of the DareDevil tourney, so I got all my work on it done about 24 hours out and put up a shield. But my last 400 points was gained by skipping tons of people (all with higher or similar roster levels) to find people worth 20+ (toward the end I was taking anything over 15) points.