Toxicadam wrote: I don't know if it's been asked, but will we still get the new ISO rewards? (200, 140, 100, 70)
IceIX wrote: I just want to more generally note, the Victory Bonus isn't the whole of R48. R48 is gearing up to be as packed with stuff as R46 and R47 weren't. I can't go into what's in it at the moment as we haven't finalized and shipped R48 off, but I'm liking some of the stuff that's intended to make it in.
Twysta wrote: Do we get that new XMan in r48?
Brutus wrote: Can you hint on any info regarding funbalance? Will we finally see X-Force wolvie be the pinnacle he is meant to be? Or will we all be raging over Spiderman nerfs?
IceIX wrote: Brutus wrote: Can you hint on any info regarding funbalance? Will we finally see X-Force wolvie be the pinnacle he is meant to be? Or will we all be raging over Spiderman nerfs? A lot of the baseline stuff for balancing of the characters on the list went into R47, so that's not really tied to R48 either.
Brutus wrote: I'm not sure how to take this lol
GundamRangerX wrote: How many of these changes/new things are we going to need to "discover" by ourselves or by accident?
IceIX wrote: GundamRangerX wrote: How many of these changes/new things are we going to need to "discover" by ourselves or by accident? Well, things like "Hey, Daredevil moved down 3 pixels on the Roster screen!" are going to be scavenger hunts for you to engage in for the rest of time on releases. Hopefully they won't be any more fruitful than that in the future though for any actual *meaty* changes.
Eddiemon wrote: When are you going to announce that the default font for everything is changing to Comic Sans? Or is this another stealth nerf?
IceIX wrote: Brutus wrote: I'm not sure how to take this lol We don't have a strict timeline as to when we're going to push changes out for each character, but we got the tools needed to do so into R47 so we can do it when we need to instead of waiting on a client-side patch. Can't give any info on exactly *when* those would be coming down the pipe though, as after last time we want to refigure how we roll these out a little.