justaplayer wrote: PhantomFO wrote: justaplayer wrote: They still shouldn't be nerfing them until the ones that cannot be played at all are fixed so they can get a feel for the balance. Thor has been ruined. Wolvie is still playable. How has Thor been ruined? He's no longer outright murdering fools, but his Red still hits hard, his Green is actually useful, and his Yellow followed by Widow's Purple is probably more powerful than Thorverine ever was. Unleash a level 5 yellow. Look at all the tiles that convert. Look how many potential crit tiles there are for Widow to create. Then fire that purple and watch your Match-5s clear the entire board. Your Crits will probably combine with other Crits and create even more baby Crits. Once the dust settles, fire your Sniper Rifle and watch even more cascading death. Now, Ragnarok? THAT was a nerfing into uselessness. This has been explained a zillion times now use search.
PhantomFO wrote: justaplayer wrote: They still shouldn't be nerfing them until the ones that cannot be played at all are fixed so they can get a feel for the balance. Thor has been ruined. Wolvie is still playable. How has Thor been ruined? He's no longer outright murdering fools, but his Red still hits hard, his Green is actually useful, and his Yellow followed by Widow's Purple is probably more powerful than Thorverine ever was. Unleash a level 5 yellow. Look at all the tiles that convert. Look how many potential crit tiles there are for Widow to create. Then fire that purple and watch your Match-5s clear the entire board. Your Crits will probably combine with other Crits and create even more baby Crits. Once the dust settles, fire your Sniper Rifle and watch even more cascading death. Now, Ragnarok? THAT was a nerfing into uselessness.
justaplayer wrote: They still shouldn't be nerfing them until the ones that cannot be played at all are fixed so they can get a feel for the balance. Thor has been ruined. Wolvie is still playable.
GEFPenst wrote: Just a my 2 cents on nerfs and buffs: if you ever read M.Gardner, mathematician, then you might be accustomed with term "terminal velocity" in application to board games. It means maximum speed with which player can do something. If we apply it to MPQ' abilities, then "terminal velocity" would be 3 AP. Even if ability costs 2 AP, you still need to make a match and only then you can use it. If we look at balancing queue, then we will see: Rag - 3AP ability, Wolv - 3AP, Mag - 3AP, Spider - 2AP. Basically, devs cornered themselves by introducing characters that have "terminal velocity" abilities - you cannot introduce or buff someone to be faster, it's speed wall. Cheaper would be only 0AP abilities, and that's just unreasonable Same logic behind +3AP boost - if you add this in your game, then another load of characters go "supersayan", and nerf leaders shoot into hyperspace. That's why, until recently, there was almost no point in defense - difference in speed was just too large. Game needed to become slower to have any volume develop and grow into. Surely, I'm all for buffs for underused characters - I like to experiment with different strategies (guess that's why I like Dominion so much), but sayin' that we can only buff underused without nerfing it's wrong - there shouldn't be any character with "terminal velocity" in game, or otherwise he will be in every team as long as he can do anything useful. Well, not 2* or 3* at least. Or unachievable boss (Apocalipse, anyone?).