Customer Feedback + The Masses

Unknown
edited February 2014 in MPQ General Discussion
I have the following suggestions for the dev team and I was hoping to get some support from the masses. Please give me your feedback and or support if you like these ideas..

I have a few suggestions that would bring this game back to the status of fun. (And the answer is yes if your asking yourself if it stopped being fun.) The following suggestions not only meet the requirements to appease your customer base, but they are also extremely easy from a development standpoint:

Back out all of your character Nerfs: Nerfs should not exist in a game about super heroes. When was the last time marvel comics said hey, we should take away superpowers and make our characters weaker? If people have complaints about characters being overpowered the answer is you make the other characters BETTER. The overpowered players are the ones that everyone wants to play. I work in IT and I know after a change is made it is relatively easy to undo as long as the change has not been in affect for too long. This is a golden chance to redeem yourself and go back to the basics when this game was fun.

Immediately focus on making characters better using the old stats for THOR as your base. If what his powers and strength were equivalent to were 2 star use that to improve all the 3 start and 4 star characters. They should be able to beat the old 2 star Thor. Again throw the word Nerf out of your vocabulary.

Boosts: Boosts should be a luxury or mandatory part of the game. First decide which one and then proceed with the following: If mandatory make them cost ISOs based on how good the boost is, if they are a luxury (meaning they ARE NOT NEEDED TO WIN) then make them cost HP. I am all for you making money, but you have to balance out people who want to play and those who want to be the best in the game. I think we can agree you should be able to play the bare minimum of the game without having to pay money.

Gameplay vs New Characters: You have a solid gameplay strategy going, stage based adventures and pvp tournaments. STOP TINKERING WITH IT! (watch the league to get the reference.) Work on more characters. This should be the majority of your development time mixed with Customer bugs. The game play is doing great, keep the rotations coming with an occasional special event, but give the people more superheroes. Again take a lesson from other games and comics... there is not multicharacter game but this one where they say "Hey we have to many characters for users to play with, lets have less."

Please give your customers' what they are looking for,
Another voice in the crowd
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Comments

  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Back out all of your character Nerfs: Nerfs should not exist in a game about super heroes. When was the last time marvel comics said hey, we should take away superpowers and make our characters weaker? If people have complaints about characters being overpowered the answer is you make the other characters BETTER. The overpowered players are the ones that everyone wants to play. I work in IT and I know after a change is made it is relatively easy to undo as long as the change has not been in affect for too long. This is a golden chance to redeem yourself and go back to the basics when this game was fun.

    Immediately focus on making characters better using the old stats for THOR as your base. If what his powers and strength were equivalent to were 2 star use that to improve all the 3 start and 4 star characters. They should be able to beat the old 2 star Thor. Again throw the word Nerf out of your vocabulary.

    Because a character like pre-nerf Ragnarok (which boosted would end the game in a turn or 2) was obviously good for the state of the game. Thor and Wolvie are fine right now in terms of power level as top tier 2*s that aren't as good as the solid 3*s. If 3*/4*s were buffed to compensate, then the power level of all the characters would go too high and make the game insanely fast and unchallenging, which doesn't seem healthy for the state of the game. Nerfing 2 characters is also a lot easier than buffing every other one.
    Boosts: Boosts should be a luxury or mandatory part of the game. First decide which one and then proceed with the following: If mandatory make them cost ISOs based on how good the boost is, if they are a luxury (meaning they ARE NOT NEEDED TO WIN) then make them cost HP. I am all for you making money, but you have to balance out people who want to play and those who want to be the best in the game. I think we can agree you should be able to play the bare minimum of the game without having to pay money.

    Not really sure where this suggestion is coming from, as boosts aren't needed to win for anything. I suppose they are somewhat mandatory for the current PvE event, but that is more of a PvE event issue than a boost issue. I think that the current system is fine: you can boost and stunt your iso/hp growth, or not boost and level up your characters more quickly. I'm also pretty sure that making all the boosts cost HP would cause even more of an uproar that we've never seen.
    Gameplay vs New Characters: You have a solid gameplay strategy going, stage based adventures and pvp tournaments. STOP TINKERING WITH IT! (watch the league to get the reference.) Work on more characters. This should be the majority of your development time mixed with Customer bugs. The game play is doing great, keep the rotations coming with an occasional special event, but give the people more superheroes. Again take a lesson from other games and comics... there is not multicharacter game but this one where they say "Hey we have to many characters for users to play with, lets have less."

    I like that they're tinkering with the gameplay: I don't want the game to stagnate when it can be improved on. The problem comes with how they executed their changes. Making all of the levels scale after a win just makes the player feel punished: if they changed it to something like only increasing the levels of the enemies in the single level that the player just beat, and resetting levels each subevent, then I'm sure no one would be complaining and PvE would be improved as a result.

    All in all, I don't think that these changes really fix the issues at hand...
  • I agree that super heroes shouldn't be super ***ies

    I also think they don't give a damn.
  • I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars
  • As long as we are giving feedback, I must say that the "nerfs" were very much needed. Seeing far less Thorverine combos and as someone without a maxed out Thor I'm finding the No Holds Barred tourney far more playable as a result.

    The current Heroic PVE event should be offering more than a max of 200 points per fight. There is no way that anyone could get to the top of the progression reward tree unless this is changed. I like that the character list for this one is restricted, athough without a Daredevil cover you would be lost. I'm not having the issues that others are, it seems to be working for me.

    Agree with the OP that new characters are the lifeblood of the game, "gotta catch em all" has been my philosophy, and I like that the newer characters use different mechanics, please keep this up.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    edited February 2014
    Typhon13 wrote:
    I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?
  • Unknown
    edited February 2014
    Badlands wrote:
    As long as we are giving feedback, I must say that the "nerfs" were very much needed. Seeing far less Thorverine combos and as someone without a maxed out Thor I'm finding the No Holds Barred tourney far more playable as a result.

    The current Heroic PVE event should be offering more than a max of 200 points per fight. There is no way that anyone could get to the top of the progression reward tree unless this is changed. I like that the character list for this one is restricted, athough without a Daredevil cover you would be lost. I'm not having the issues that others are, it seems to be working for me.

    Agree with the OP that new characters are the lifeblood of the game, "gotta catch em all" has been my philosophy, and I like that the newer characters use different mechanics, please keep this up.


    Thats because Thor SUX
  • Muh Thor
    Nah. He was broke, he's not now, he's still good, albeit role-switched far more than sniktbub. This "nerfs are never good" thing makes no sense. Thorverine with boosts won matches decisively in as few as three to four turns, more for HP-bags or with a little less luck, against near anything, including itself. Granted, perma-boosting ain't what it was, but you don't spend weeks buffing everything else up and congratulate yourself on the fact your whole game is now a glowing exemplar of **** design, not just a bit of it you could've fixed. Plenty of 2*s could seriously use design reviews, that much is true.
    When was the last time marvel comics said hey, we should take away superpowers and make our characters weaker?
    Exactly that happens all the time. Conflict, adversity, yadda yadda. Have you checked what state Wolverine's in recently? Shouldn't be hard, he's in bloody everything. His regen's not even as good as the two-star's new yellow. Anyway, here you can lose because it's a video game using licensed characters as flavor, not a visual novel adaptation with bizarre Bejeweled interludes. Not that I wouldn't play that, now I think of it, if only to say I had. If you want to see men in tights facing terrible adversity but winning through in the end, read a comic or rent an Errol Flynn flick.
  • Veracity wrote:
    Muh Thor
    Nah. He was broke, he's not now, he's still good, albeit role-switched far more than sniktbub. This "nerfs are never good" thing makes no sense. Thorverine with boosts won matches decisively in as few as three to four turns, more for HP-bags or with a little less luck, against near anything, including itself. Granted, perma-boosting ain't what it was, but you don't spend weeks buffing everything else up and congratulate yourself on the fact your whole game is now a glowing exemplar of **** design, not just a bit of it you could've fixed. Plenty of 2*s could seriously use design reviews, that much is true.
    When was the last time marvel comics said hey, we should take away superpowers and make our characters weaker?
    Exactly that happens all the time. Conflict, adversity, yadda yadda. Have you checked what state Wolverine's in recently? Shouldn't be hard, he's in bloody everything. His regen's not even as good as the two-star's new yellow. Anyway, here you can lose because it's a video game using licensed characters as flavor, not a visual novel adaptation with bizarre Bejeweled interludes. Not that I wouldn't play that, now I think of it, if only to say I had. If you want to see men in tights facing terrible adversity but winning through in the end, read a comic or rent an Errol Flynn flick.


    Thats your opinion. You spent money you are happy thats great for you. We are not happy I deserve the same enjoyment that I paid for that you do. If you can't see that then you are blind.
  • Typhon13 wrote:
    I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?
    Never played those games, never even heard of the last one. What I mean is, wouldn't you rather see the rest of your guys get stronger than one get weaker. Positive reinforcement instead of screwing people.
  • I have the following suggestions for the dev team and I was hoping to get some support from the masses. Please give me your feedback and or support if you like these ideas..

    "Hal Jordan 8"?
    Obviously a spy sent from DC made to ensure that this Marvel licensed property fails. Sorry, Hal Jordan 8, but you'll have to go exert your green force of jealous will elsewhere. icon_razz.gif

    The nerfs were good. I think Thor's red should generate less damage and more tiles, it's kind of bad/bad on both right now, and it'd be nice to see Wolv's yellow buffed just a TINY bit, like 'also regen on a red match, at 5 red covers', but I think they were good.

    See, power levels are relative. Which means if you want to buff every other hero to match a couple of OP ones, then you're really doing the same thing only it takes seven times as long.
  • Anyone else think the devs have normal user accounts to try to defend the game from a "user" perspective?
  • I think that the only true problems with the game are the matchmaking concerns within PvP and the enemy scaling issues within PvE. All else aside, the game is both fun, challenging, and of course playable if these problems are addressed.

    PvP should clearly not revolve so greatly around the proper use of shields. It currently does, due to the retaliation system and the attack format in general, and players perceive the system as being P2W and participation has likely dropped.

    PvE is simply not working as intended. For the most part there is no way to progress through the enemies that you are presented with. A major lack of PvE content should also be addressed.
  • While no one likes it when their baby gets nerfs, they are necessary and needed in almost any game where there's PvP. Saying it's not needed is basically saying you won the game when you got a 5 red rags (his nerf was too hard though imo). Wolverine is still a viable character. His red hits very hard, his green makes is still useful and if he gets hit, his yellow can pump him up with just one match. Thor has turned into a tank instead of tank/dd. He's a great green battery, high health and respectable AoE.

    Too say nerfs are never acceptable just rubs me the wrong way. I'm abusing the hell out of Spidey, I feel he can easily trivialize an encounter (it's why I leveled him after all). I plan on abusing Loki/Patch once i get the iso. If they get nerfed, I'll change again. Nerfs keep things changing. They're good for long term gameplay.
  • bonerang wrote:
    I think that the only true problems with the game are the matchmaking concerns within PvP and the enemy scaling issues within PvE. All else aside, the game is both fun, challenging, and of course playable if these problems are addressed.

    PvP should clearly not revolve so greatly around the proper use of shields. It currently does, due to the retaliation system and the attack format in general, and players perceive the system as being P2W and participation has likely dropped.

    PvE is simply not working as intended. For the most part there is no way to progress through the enemies that you are presented with. A major lack of PvE content should also be addressed.


    The PVP shields are there to get you to spend money. This is why I think the opponents can attack you multiple times while you fight one guy guaranteeing rubber banding. They Should rename the game do D3MoneyQuest
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Typhon13 wrote:
    Typhon13 wrote:
    I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?
    Never played those games, never even heard of the last one. What I mean is, wouldn't you rather see the rest of your guys get stronger than one get weaker. Positive reinforcement instead of screwing people.

    It's not screwing people, its making the game more diverse and strategic. Were you around for 2AP Ragnarok? Games literally ended on the first turn because you could use the ability 3 times with boosts and generate a ton of cascades and AP. I don't know if you're the type of player that likes trivially winning matches, but I would much prefer a slower game that has more strategy and depth than a game that is pure ability spam. While Thor and Wolvie wasn't on that level, they were still strong enough that all other 2* characters were obsoleted and were even competing with 3* characters for a roster slot (wolvie was a lot better than punisher, for instance): even now, they're still at the top of the 2* food chain, but at least they aren't completely dominating the game. Extremely powerful characters are just bad for the game, and sometimes nerfing them is the right thing to do.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    Making shielded players invisible was a terrible idea imo seems like it was mainly put in place to stop people reaching progression rewards. icon_cry.gif
  • Ok people, the thorverine nerf defenders need to stop. Tired of thorverine? Shoulda leveled em up yourself. Now they're underpowered. Thors red is one ap too expensive for what it does, yellow does a pittance of damage for 12 ap. adding the 9 greens everyone talks about only serves to make the green not seem so ridiculously expensive. Wolvies healing is still good, provided you can make a yellow match. If you're facing someone who also has a yellow ability, Good luck healing. I will agree rags was op, but he got the nerf bat a little hard. Coming from someone who never used rags.
  • bonerang wrote:
    I think that the only true problems with the game are the matchmaking concerns within PvP and the enemy scaling issues within PvE. All else aside, the game is both fun, challenging, and of course playable if these problems are addressed.

    PvP should clearly not revolve so greatly around the proper use of shields. It currently does, due to the retaliation system and the attack format in general, and players perceive the system as being P2W and participation has likely dropped.

    PvE is simply not working as intended. For the most part there is no way to progress through the enemies that you are presented with. A major lack of PvE content should also be addressed.


    The PVP shields are there to get you to spend money. This is why I think the opponents can attack you multiple times while you fight one guy guaranteeing rubber banding. They Should rename the game do D3MoneyQuest

    And since you can't target people with shields anymore, it just means that unshielded people get targeted more. You should probably put up a new shield after every match to protect yourself.
  • Oh, i got an awesome idea. An automatic short term shield after you get attacked and lose.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Typhon13 wrote:
    Ok people, the thorverine nerf defenders need to stop. Tired of thorverine? Shoulda leveled em up yourself. Now they're underpowered. Thors red is one ap too expensive for what it does, yellow does a pittance of damage for 12 ap. adding the 9 greens everyone talks about only serves to make the green not seem so ridiculously expensive. Wolvies healing is still good, provided you can make a yellow match. If you're facing someone who also has a yellow ability, Good luck healing. I will agree rags was op, but he got the nerf bat a little hard. Coming from someone who never used rags.

    If they're underpowered, then there must be a ton of 2* characters that are better than them, right? Try looking at the 2* roster and telling us what characters are that much better than Thor/Wolvie. They're still near the top of the 2* food chain, so I don't see how they are underpowered at all.