Customer Feedback + The Masses

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  • Puritas
    Puritas Posts: 670 Critical Contributor
    Typhon13 wrote:
    Ok people, the thorverine nerf defenders need to stop. Tired of thorverine? Shoulda leveled em up yourself.

    The fact that you think that there's anyone out there who didn't have max ** wolvie/thor just shows how far in denial you are
  • There are no other two stars that serve the same purpose as them. Ares, the only 2 star brick other than Thor, is underpowered too, and no two star replaces wolvies strike creation. It's not about them being more powerful, they just serve different purposes. And who would agree with a nerf if everyone had them max level
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Typhon13 wrote:
    There are no other two stars that serve the same purpose as them. Ares, the only 2 star brick other than Thor, is underpowered too, and no two star replaces wolvies strike creation. It's not about them being more powerful, they just serve different purposes.

    In order to be "underpowered", there needs to be something that is more powerful than them. If you think that they are underpowered relative to 3* characters, then I don't know what to say because it should be pretty obvious that 3* characters are supposed to be more powerful than 2* characters.
  • Typhon13 wrote:
    There are no other two stars that serve the same purpose as them. Ares, the only 2 star brick other than Thor, is underpowered too, and no two star replaces wolvies strike creation. It's not about them being more powerful, they just serve different purposes.

    In order to be "underpowered", there needs to be something that is more powerful than them. If you think that they are underpowered relative to 3* characters, then I don't know what to say because it should be pretty obvious that 3* characters are supposed to be more powerful than 2* characters.
    I'm thinking underpowered compared to what they should be. Other 2 stars are weaker than they should be. make them stronger instead of nerfing others.
  • Typhon13 wrote:
    Typhon13 wrote:
    I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?
    Never played those games, never even heard of the last one. What I mean is, wouldn't you rather see the rest of your guys get stronger than one get weaker. Positive reinforcement instead of screwing people.

    It's not screwing people, its making the game more diverse and strategic. Were you around for 2AP Ragnarok? Games literally ended on the first turn because you could use the ability 3 times with boosts and generate a ton of cascades and AP. I don't know if you're the type of player that likes trivially winning matches, but I would much prefer a slower game that has more strategy and depth than a game that is pure ability spam. While Thor and Wolvie wasn't on that level, they were still strong enough that all other 2* characters were obsoleted and were even competing with 3* characters for a roster slot (wolvie was a lot better than punisher, for instance): even now, they're still at the top of the 2* food chain, but at least they aren't completely dominating the game. Extremely powerful characters are just bad for the game, and sometimes nerfing them is the right thing to do.


    It is screwing people when you misrepresent something you have charged for that is dishonest. Period. Did you not learn this as a child??????

  • I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?

    I agree with you that nerfs are needed in this game, but with how the game is structured, nerfs needs to be handled better. What I mean is that it takes days/weeks to level up a character like thor/wolverine and the time it takes collecting the necessary covers. While the games you have mentioned does not take up a bunch of your resources and time to switch to something else. The steps they took like the boosted resell value is a good start, but until they allow you to respect fully leveled heroes I don't think most people will be happy.
  • So let's take a look at other two stars

    Cap - high health - mediocre abilities
    M.HE- High damage/utility if countdowns don't get matched
    Moonstone - underestimated red damage, moderate board control
    Classic Storm - moderate board control, stun, reflexive damage
    Mags marvel now - insane board control
    OBW - abuses strike tiles for mega damage, heals, steals ap
    Ares - kamikaze heavy damage dealer

    I'm not counting daken and bullseye because they only have two powers each even though they're annoying to fight against in their own way.

    Thor and wolvie seem to fit right into this pack, which they should.
  • Typhon13 wrote:
    I don't feel like quoting northenpolarity's incredibly long post, but nerfs are never acceptable. It may be easier to nerf one than boost everyone else, but it would make people happier. The boosts are necessary to win some of the higher level pve unless you run all 4 stars

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?

    There's this school of thought that buffing everyone but the one overpowered character is apparently not the same thing as nerfing the one character that is overpowered. Of course if we actually did that, then right now every character would end the game by turn 2. Beyond being an incredibly dumb way to play the game, you'd also have people crying how they paid $$$ for Ragnarok and now even Bagman is doing first round kills so his money is wasted.

    People really don't get everything in this game is relative. If Bagman can one round kill anybody, your pre nerf Ragnarok is suddenly not very impressive.
  • cstar wrote:

    I don't understand this sentiment of nerfs never being acceptable: games like Starcraft, LoL, even Dark Souls nerf things all the time for the betterment of the game:how is MPQ is any different?

    I agree with you that nerfs are needed in this game, but with how the game is structured, nerfs needs to be handled better. What I mean is that it takes days/weeks to level up a character like thor/wolverine and the time it takes collecting the necessary covers. While the games you have mentioned does not take up a bunch of your resources and time to switch to something else. The steps they took like the boosted resell value is a good start, but until they allow you to respect fully leveled heroes I don't think most people will be happy.

    You should not level up a character with the expectation that he is going to be broken which is why you leveled him up. Thor and Wolverine are perfectly viable 2* character to level up for the expected power level of a 2*. If you're expecting to always have a guy that can comfortably outrace 3*, you'd expecting way too much. Wolverine 2* is still a staple character in my PvE and early PvP where speed matters more than defense.
  • I agree with Typh, That just means the 3* and 4* players are vastly underpowered. All of those people who disagree with my idea, that's cool.. but think about how none of those players crying about how rags could down someone in 3 shots if the upper level cards were scaled correctly. By saying you agree with the nerfs, all your accomplishing is making all of the characters broken. If one player isn't good then none of them should be? Your obviously a hell of a sales person and produce great quality entertainment.

    If I wanted a game that was super hard and required hours upon hours to unluck abilities I would buy WOW, God of war, etc. This is a game based on matching 3 shapes that are the same color, I want quick fun matches and tons of characters. You only get 5 lives ever 2.5 hours... the game wasn't designed to die all the time.

    Its just my opinion but I would rather the challenge come from other players that work hard to get good characters... not from a luck based game logic that provides the computer with 100 matches in a row so I automatically lose.
  • I agree with Typh, That just means the 3* and 4* players are vastly underpowered. All of those people who disagree with my idea, that's cool.. but think about how none of those players crying about how rags could down someone in 3 shots if the upper level cards were scaled correctly. By saying you agree with the nerfs, all your accomplishing is making all of the characters broken. If one player isn't good then none of them should be? Your obviously a hell of a sales person and produce great quality entertainment.

    If I wanted a game that was super hard and required hours upon hours to unluck abilities I would buy WOW, God of war, etc. This is a game based on matching 3 shapes that are the same color, I want quick fun matches and tons of characters. You only get 5 lives ever 2.5 hours... the game wasn't designed to die all the time.

    Its just my opinion but I would rather the challenge come from other players that work hard to get good characters... not from a luck based game logic that provides the computer with 100 matches in a row so I automatically lose.


    Actually the game has been designed to die all the time. THat is why they only give you 5 health packs. They are designing ways to get money from your wallet. It becomes clearer by the minute.
  • You spent money you are happy thats great for you. We are not happy I deserve the same enjoyment that I paid for that you do. If you can't see that then you are blind.
    If I could pay for enjoyment, I surely wouldn't spend money on HP.
  • Veracity wrote:
    You spent money you are happy thats great for you. We are not happy I deserve the same enjoyment that I paid for that you do. If you can't see that then you are blind.
    If I could pay for enjoyment, I surely wouldn't spend money on HP.


    People enjoy different things otherwise we would all be doing the same thing wouldn't we?
  • I agree with Typh, That just means the 3* and 4* players are vastly underpowered. All of those people who disagree with my idea, that's cool.. but think about how none of those players crying about how rags could down someone in 3 shots if the upper level cards were scaled correctly. By saying you agree with the nerfs, all your accomplishing is making all of the characters broken. If one player isn't good then none of them should be? Your obviously a hell of a sales person and produce great quality entertainment.

    If I wanted a game that was super hard and required hours upon hours to unluck abilities I would buy WOW, God of war, etc. This is a game based on matching 3 shapes that are the same color, I want quick fun matches and tons of characters. You only get 5 lives ever 2.5 hours... the game wasn't designed to die all the time.

    Its just my opinion but I would rather the challenge come from other players that work hard to get good characters... not from a luck based game logic that provides the computer with 100 matches in a row so I automatically lose.

    Does "scaled correctly" mean every character can end a match in 3 turns? Or does it mean that every character has such a massive HP pool that no match could ever end that quick? Because the former isn't good gameplay, and the latter is 10 times the work for the exact same result.

    Buffs and nerfs are an ongoing back and forth in any online game. Sometimes a buff makes sense, after all, they're not going to nerf the whole roster down to Bagman's level, and sometimes a nerf makes sense, because it's no more practical to buff the whole roster to stabilize Thorverine.
  • Also just from a customer perspective downgrading is never a good option

    Example: Sorry sir we made your car to awesome, we have to take back the stereo and scratch it to match all of the other **** on the highway.

    There wouldn't be a word if the dev's were constantly upgrading characters... oh you mean this player I have been working on for a month is only going to get better and have health/strength to match his/her star level, OH NO DARN. That makes the game too easy, I don't like winning.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    Nerfs are inevitable and as long as they're done reasonably there shouldn't be a problem.
    To say you should NEVER nerf anyone is just bad policy really.

    There's a fine balance between making things too easy - boring - or making things too hard - also boring.
    If you want everyone to get buffed instead of nerfing everyone, the only way to balance that would be to give everyone else more HP to make it last longer and give the devs twice the workload... and I'm pretty sure everyone already agrees they've got enough on their plate right now as it is.
  • This hR8xOnc.jpg is who the OP reminds me of
    (If you don't know who this is, watch the movie Die Hard)
  • I agree with Typh, That just means the 3* and 4* players are vastly underpowered. All of those people who disagree with my idea, that's cool.. but think about how none of those players crying about how rags could down someone in 3 shots if the upper level cards were scaled correctly. By saying you agree with the nerfs, all your accomplishing is making all of the characters broken. If one player isn't good then none of them should be? Your obviously a hell of a sales person and produce great quality entertainment.

    If I wanted a game that was super hard and required hours upon hours to unluck abilities I would buy WOW, God of war, etc. This is a game based on matching 3 shapes that are the same color, I want quick fun matches and tons of characters. You only get 5 lives ever 2.5 hours... the game wasn't designed to die all the time.

    Its just my opinion but I would rather the challenge come from other players that work hard to get good characters... not from a luck based game logic that provides the computer with 100 matches in a row so I automatically lose.

    Does "scaled correctly" mean every character can end a match in 3 turns? Or does it mean that every character has such a massive HP pool that no match could ever end that quick? Because the former isn't good gameplay, and the latter is 10 times the work for the exact same result.

    Buffs and nerfs are an ongoing back and forth in any online game. Sometimes a buff makes sense, after all, they're not going to nerf the whole roster down to Bagman's level, and sometimes a nerf makes sense, because it's no more practical to buff the whole roster to stabilize Thorverine.


    No no no, scale means games take the same amount of time because the powers and health reflect the level. so a match between 2 players with all 2 stars would last as long as a match with 2 players with all 4 stars. If everything is scaled correctly then the challenge comes from who you battle. if I have all 3 stars my challenge is against other 3 stars and 4 stars... if I have 2 stars then I have a heck of a challenge and should expect a longer match.

    Nerfs are never needed in an online game. If players are always getting new and better characters then the overpowered level out making everyone happy and not just some small group of players who are mad because they chose to the level the wrong characters.
  • they're not going to nerf the whole roster down to Bagman's level
    Just you wait until I get my Patch'n'Bag-Man duo up and running. Mountains will tremble.

    Not that I think anyone's mind is getting changed here, but small note: it might be "fun" ending a game in a few turns, Rags before he became Rag-Man being the obvious instance, but you're not playing match-3 at all then, are you? You're clicking skill names and winning.
    If players are always getting new and better characters then the overpowered level out making everyone happy and not just some small group of players who are mad because they chose to the level the wrong characters.
    Good heavens, stop that. Please get it through your head that most of the people complaining about Thorverine were also using Thorverine. They're the reason I had 4* covers before I had any usable 3*s, and that's why I thought they needed looking at.
  • I agree with Typh, That just means the 3* and 4* players are vastly underpowered. All of those people who disagree with my idea, that's cool.. but think about how none of those players crying about how rags could down someone in 3 shots if the upper level cards were scaled correctly. By saying you agree with the nerfs, all your accomplishing is making all of the characters broken. If one player isn't good then none of them should be? Your obviously a hell of a sales person and produce great quality entertainment.

    If I wanted a game that was super hard and required hours upon hours to unluck abilities I would buy WOW, God of war, etc. This is a game based on matching 3 shapes that are the same color, I want quick fun matches and tons of characters. You only get 5 lives ever 2.5 hours... the game wasn't designed to die all the time.

    Its just my opinion but I would rather the challenge come from other players that work hard to get good characters... not from a luck based game logic that provides the computer with 100 matches in a row so I automatically lose.

    Does "scaled correctly" mean every character can end a match in 3 turns? Or does it mean that every character has such a massive HP pool that no match could ever end that quick? Because the former isn't good gameplay, and the latter is 10 times the work for the exact same result.

    Buffs and nerfs are an ongoing back and forth in any online game. Sometimes a buff makes sense, after all, they're not going to nerf the whole roster down to Bagman's level, and sometimes a nerf makes sense, because it's no more practical to buff the whole roster to stabilize Thorverine.


    No no no, scale means games take the same amount of time because the powers and health reflect the level. so a match between 2 players with all 2 stars would last as long as a match with 2 players with all 4 stars. If everything is scaled correctly then the challenge comes from who you battle. if I have all 3 stars my challenge is against other 3 stars and 4 stars... if I have 2 stars then I have a heck of a challenge and should expect a longer match.

    Nerfs are never needed in an online game. If players are always getting new and better characters then the overpowered level out making everyone happy and not just some small group of players who are mad because they chose to the level the wrong characters.


    And whine to change everything when they realize their mistake.