Twysta wrote: Harsh, those 2 missions are the big point ones too.
TheUnwiseOne wrote: Twysta wrote: Harsh, those 2 missions are the big point ones too. yep, emailed them like 5 times and got nothing... way to support your customers *applauds*
georgesaviour wrote: TheUnwiseOne wrote: Twysta wrote: Harsh, those 2 missions are the big point ones too. yep, emailed them like 5 times and got nothing... way to support your customers *applauds* I'm jealous, I wish my problem was that I can't finish ONLY ONE of the missions...
TheUnwiseOne wrote: georgesaviour wrote: TheUnwiseOne wrote: Twysta wrote: Harsh, those 2 missions are the big point ones too. yep, emailed them like 5 times and got nothing... way to support your customers *applauds* I'm jealous, I wish my problem was that I can't finish ONLY ONE of the missions... whats your problem? maybe we can trade for awhile?
SUPERTOM wrote: Twysta wrote: Harsh, those 2 missions are the big point ones too. Big points yes, but an extra pain to play since most people have a really low level DD. The biggest joke about this whole event is how grenadiers and pyros are the most devastating enemies in the entire game. Step aside Ares and Ragnorok, this dude has a grenade launcher... Also, just doing quick bonehead math even if every fight was 200pts, you'd have to play 270 matches in 5 days to reach the 54K progression reward. That's around 70 hours of play time, over 13 hours a day. No amount of money or boosting will help that. Personally it took me about 2 months to put that much time into Skyrim, let alone a puzzle game. Why not next event you just make all the enemies lvl 1000+ so that at least you're up front with not wanting people to succeed.
Zhirrzh wrote: SUPERTOM wrote: Twysta wrote: Harsh, those 2 missions are the big point ones too. Big points yes, but an extra pain to play since most people have a really low level DD. The biggest joke about this whole event is how grenadiers and pyros are the most devastating enemies in the entire game. Step aside Ares and Ragnorok, this dude has a grenade launcher... Also, just doing quick bonehead math even if every fight was 200pts, you'd have to play 270 matches in 5 days to reach the 54K progression reward. That's around 70 hours of play time, over 13 hours a day. No amount of money or boosting will help that. Personally it took me about 2 months to put that much time into Skyrim, let alone a puzzle game. Why not next event you just make all the enemies lvl 1000+ so that at least you're up front with not wanting people to succeed. That 54k progression reward shows that the designer lives in cloud-cuckoo land. I don't think it was even technically reachable if you had an invincibility cheat and played 13 hours a day, since you wouldn't have that many 200 point fights available.
Lyrian wrote: You guys can clear a round of 230s every 49 seconds, for five and half days... right? (Let alone that 11 * 80 = 880 mission clears to achieve that 54,000 points.)