sinnerjfl wrote: Because of his yellow, big attack coming in? Plop in R&G in the front, let him take all the damage. When he's low enough, match yellow and he's gonna heal up a lot. Thing takes the full damage, makes the protect tiles (that end up being cleared away by his own green or regular play) and it's likely his yellow will not proc again because he's at lower health than his teammates.
jjfyahpowah wrote: Yellow needs reworking ASAP. CURRENT Rock Solid - Passive (PASSIVE) The ever-lovin' blue-eyed Thing steps up to protect his friends and family. If an ally with less health than the Thing would take 913 or more damage, the Thing moves to the front and then creates 2 strength 137 Yellow Protect tiles. Dev Note: The Protect tiles are generated *after* the attack and any cascades takes place. If there is a conflict as to who is supposed to protect (such as having both Deadpool and Thing), the character with more health will be the protector. Level Upgrades Level 2: If an ally would take 913 or more damage, creates 2 strength 201 Yellow Protect tiles. Level 3: If an ally would take 822 or more damage, creates 3 strength 146 Yellow Protect tiles. Level 4: If an ally would take 730 or more damage, creates 4 strength 146 Yellow Protect tiles. Level 5: If an ally would take 685 or more damage, creates 5 strength 183 Yellow Protect tiles. Max Level Level 3: Jumps in at 1629 damage, creates 3 strength 289 Yellow Protect tiles. Level 4: Jumps in at 1448 damage, creates 4 strength 289 Yellow Protect tiles. Level 5: Jumps in at 1358 damage, creates 5 strength 361 Yellow Protect tiles. NEEDS TO BE: The ever-lovin' blue-eyed Thing steps up to protect his friends and family. If an ally takes 913 or more damage, the Thing moves to the front and then creates 2 strength 137 Yellow Protect tiles. Dev Note: The Protect tiles are generated *after* the attack and any cascades takes place. If a player has both Deadpool and Thing the character with more health will be the protector. Level Upgrades Level 2: If an ally would take 913 or more damage, creates 2 strength 201 Yellow Protect tiles. Level 3: If an ally would take 822 or more damage, creates 3 strength 146 Yellow Protect tiles. Level 4: If an ally would take 730 or more damage, creates 4 strength 146 Yellow Protect tiles. Level 5: If an ally would take 685 or more damage, creates 5 strength 183 Yellow Protect tiles. Max Level Level 3: Jumps in at 1629 damage, creates 3 strength 289 Yellow Protect tiles. Level 4: Jumps in at 1448 damage, creates 4 strength 289 Yellow Protect tiles. Level 5: Jumps in at 1358 damage, creates 5 strength 361 Yellow Protect tiles. WITH: Zero scaling on amount of damage needed to be taken for power to be activated the higher in level The Thing is. Maxes out at 1629, 1448, 1358.
Are you just saying that when Thing is boosted it becomes too hard to trigger the passive?
jjfyahpowah wrote: Are you just saying that when Thing is boosted it becomes too hard to trigger the passive? No, that he should take the damage of the team no matter what, and that the shields be generated when a damage threshold is exceeded. This is his role within the Fantastic 4 and should be the same in game.
It looks like I'll be getting one cover from placement in the current PvE event, and then another 2 from progression in the next, so I guess it's about time to champ him.
At a glance, it looks like 4/4/5 might be my preferred build, although it looks like the damage on Red does jump up significantly for rank 5. What's the general consensus for this guy?