**** The Thing (Classic) ****
Comments
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simonsez wrote:sagapo wrote:Ideally, The Thing, HB, Professor X would be a great team.
You are leaning too much towards killing the enemy fast. This is more of a gaurantee win, and yes to annoy the enemy team, people leaving you alone as a bonus. You don't need spammy attacks, professor x makes 1 of each tiles for you, you only need to use HB's black 1 time to get a real benefit from professor's attack tile which will be boosted by the strike tiles from HB, while your team should take little damage, eating them away. You benefit from every color except yellow in this set up.0 -
"Also, if you really want Purple, you can always add Bag-Man to the mix! Spidey’s wearing a Fantastic Four outfit too!"
HA, good point.
But seriously, please buff/fix the Bagster someday.0 -
"Internally his yellow is a sure fire 5"
Why do I want to let the other team hit me with a big damage move when I can clobber them instead? This is the same reason players put life of the party at 3 covers. It is better to just avoid the big punch and the rare time it happens level 3 will give some decent protect tiles.0 -
wymtime wrote:"Internally his yellow is a sure fire 5"
Why do I want to let the other team hit me with a big damage move when I can clobber them instead? This is the same reason players put life of the party at 3 covers. It is better to just avoid the big punch and the rare time it happens level 3 will give some decent protect tiles.0 -
I am looking at 3* to pair him with. You can pair him with LThor to use things red, and high health with Loki/Hood. You can run him with KK and for the 12AP green decide if you want to do 6K damage to one of 3400 to all. You can run him with IF, Cyclops and use his red and green with cyclops black for major damage.
For 4* he actually fits rainbow with Fury, and Xforce. Xforce black, Fury blue, purple, Thing red. You then have choices with yellow and green. I thin there is too much overlap with Carnage but Hulkbuster could be interesting. It is kind of sad his worst combo is IW since his green is just about as powerful.
I think players are underestimating his green at level 5. 6k damage plus a big time board shake will create cascades, and let more abilities fire. He might be a little slow to ramp up, but he will be fun to play.0 -
Either not a lot of people want this character or I'm in an easy bracket as I'm at top 10 with only 80000
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raisinbman wrote:Cyclopes wrote:Either not a lot of people want this character or I'm in an easy bracket as I'm at top 10 with only 80000
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Hooray! My favorite chatacter , Benjamin J. Grim finally available. Hope I can add him to my roster soon. Have requested Ben on polls, other forums in the past, including on the android MPQ ratings. Thanks, guys. Excelsior. Now if only you could somehow bring Stan's Soapbox as a forum....and make saving Willie the doorman at the ole Baxter Building a mission.0
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Will d3 recommend any classic readings for The Thing? I was looking forward to it.0
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atomzed wrote:Will d3 recommend any classic readings for The Thing? I was looking forward to it.
Hi,
The reading lists are put together by Demiurge. Time is always a factor when getting together extras like that. I enjoy them too. I'll see if they are able to continue.0 -
Haven't made a decision yet, but I'm leaning to 3/5/5. His red does a fair amount of damage, but his green goes from useful to devastating at five covers, and you still get the stun and some damage with his red at 3 (and it's not game-changing like his green even at five covers). Plus, there are more accelerants for green than red, though they'd be more likely to be teamups than teammates. And while there are better greens, I don't see teaming him up with anybody with one, at least as a general rule.0
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Ben Grimm wrote:Haven't made a decision yet, but I'm leaning to 3/5/5. His red does a fair amount of damage, but his green goes from useful to devastating at five covers, and you still get the stun and some damage with his red at 3 (and it's not game-changing like his green even at five covers). Plus, there are more accelerants for green than red, though they'd be more likely to be teamups than teammates. And while there are better greens, I don't see teaming him up with anybody with one, at least as a general rule.
I'm leaning towards your view as well Ben, thinking 3/5/5 for him for general use (being able to clear a bad board has it's usefulness, not to mention the cascades), he's not exactly a damage dealing powerhouse, so it kinda feels like a waste of his core ability at 5/3/5. I do see him wrecking insane PVE nodes and not so much as PVP though outside of an annoyingly long hop for someone, perhaps annoying enough to skip, lol. Agree that I'd rather have 5 Green than 5 Red too, it's a good character if there's no obvious one true build I guess.0 -
Played a few PVE nodes with KK, Hood, Thing (at 1/1/2) ... I think with this team which is what I'm likely to use a lot, i would prefer to have a strong red player, so 5/5/3 would be better for me.
Anyway, not sure if it was a fluke or not but Thing got stunned by Yelena and then took the damage for Hood and unstunned.0 -
I'm trying to figure out the best build for PVP. Pairing him with Hulkbuster seems like a given because not only does Hulkbuster define the high-end meta right now but chewing through that much health is going to be a huge pain for most people so it'll generate some skips or at least slow down attacks against you. Not quite sure at this point whether Hulkbuster paired with The Thing will be ideal for quick hops or if folks will opt to stick with Iron Fist instead.
Regardless, the best offensive build with Hulkbuster is 3/5/5 because you're almost never going to want to use The Thing's red. But this build will be terrible on defense because The Thing's weak 10 red AP ability will block Hulkbuster's great 9 AP ability 90% of the time. It'll still take a while for an attacker to chew through that much health but anyone with a decent team isn't likely to lose.
So the question is, do you build The Thing 5/5/3 just so when your defensive team uses Clobberin' Time isn't not completely useless? You're not likely to go after green AP with this team anyway so I don't think this build is going to hurt you on offense very much.0 -
Ben Grimm wrote:Haven't made a decision yet, but I'm leaning to 3/5/5. His red does a fair amount of damage, but his green goes from useful to devastating at five covers, and you still get the stun and some damage with his red at 3 (and it's not game-changing like his green even at five covers). Plus, there are more accelerants for green than red, though they'd be more likely to be teamups than teammates. And while there are better greens, I don't see teaming him up with anybody with one, at least as a general rule.
I think he can be a more reliable (but slower) replacement for Hulk. To get yellow to go off consistently you need to cap him in the low 200's but him absorbing 1300 damage will give you enough protect tiles to negate the enemy Berserker Rage tiles. You end up with 1k strike and 2k protect tiles with some enemy tiles available to be stolen at a later time by She Hulk, Loki or Elektra.
I view yellow as his best talent and green directly works against it, much like how She Hulk red tends not to be good in fights where you would want to bring her. Buffed to 360 his 5 cover red is a 643 damage to AP ratio, green is 669. Level 270 is 489 for red and 508 for green. Both are pretty good but there's potentially a better outlet for either depending on who else is buffed so I'm siding with the stun over the board shake.0 -
For whatever reason, I was thinking his green was team damage, not individual damage. Now I'm back to being on the fence. This may come down to how I think I'll use him.0
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Ben Grimm wrote:For whatever reason, I was thinking his green was team damage, not individual damage. Now I'm back to being on the fence. This may come down to how I think I'll use him.
His green makes a HUGE hole in the board, the shake up alone makes it worth it. From using the loaner in the Main Node of the Heroic, his green is lower costed and more useful than his red.0 -
vudu3 wrote:So the question is, do you build The Thing 5/5/3 just so when your defensive team uses Clobberin' Time isn't not completely useless? You're not likely to go after green AP with this team anyway so I don't think this build is going to hurt you on offense very much.
If you're only thinking PvP defensively, then 5/3/5 is the best build. Anyone with half a brain isn't going to let Thing throw 1800 in protect tiles out, so having 5 there is pretty useless from that perspective. The best defense is often to simply maximize damage abilities.
x/5/x strikes me as most useful for overscaled PvE nodes, let him take the first punch, get protect out, then you're in a much better situation. Don't think it matters beyond that, as long as it's not 4/5/4.0
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