Rafal Jaki wrote: QuestionLife wrote: I signed up just signed up to complain about this! We can deal with nerfed characters and balance issues but changing the boosts to pay-only ruins the game for every single free player that plays this game. With this change NO free player can get a DD card and most of us will give up trying in future events if this is how biased towards your paying customers you decide to be. Just one complain - this game is not free per ce. Nothing is in this world. You should pay if you play the game.
QuestionLife wrote: I signed up just signed up to complain about this! We can deal with nerfed characters and balance issues but changing the boosts to pay-only ruins the game for every single free player that plays this game. With this change NO free player can get a DD card and most of us will give up trying in future events if this is how biased towards your paying customers you decide to be.
QuestionLife wrote: Rafal Jaki wrote: QuestionLife wrote: I signed up just signed up to complain about this! We can deal with nerfed characters and balance issues but changing the boosts to pay-only ruins the game for every single free player that plays this game. With this change NO free player can get a DD card and most of us will give up trying in future events if this is how biased towards your paying customers you decide to be. Just one complain - this game is not free per ce. Nothing is in this world. You should pay if you play the game. I bought it didn't I? If I can't do a zillion microtransactions then it shouldn't be playable to someone to bought the product? +3 AP helped a lot but can obviously be easily abused. I'd rather pay 500 iso for it as you can easily earn that in-game, yet still have to choose if you'd waste 500 iso on +3 AP or level someone up. HP is rare and only for the dedicated players or paying players. As someone who can't do a zillion microtransactions but is willing to pay for a game and support it where possible I'd say charging 100HP for a boost is a complete middle finger from the devs to ALL players. HP for a free player is most likely going to be saved and used for extra slots (another sad middle finger as 10000 iso should be near equal to 250/300HP). But then again when I saw the pay-ONLY tourney I lost all hopes for the future of this game and its free players (95%+ of its user-base) so this 100HP for +3AP x 3 shouldn't surprise anyone
Rafal Jaki wrote: Dear IceIX, This is my first post on this forum. My name is Rafal (Soniak gametag) and I'm a Business Development Manager at CD Projekt RED a AAA+ RPG developer. I play Marvel Puzzle Quest from Day1 and did play everyday. I was the paying customer because i truly believe that you have to pay for the fun that you are getting. I have 20+ Characters and a couple of them maxed or around 95 Lv. I did play the PvE event for Daredevil and was placed in the TOP 3 yesterday maxing all the challenges. All my Challenges were at a 230 Lv. I was really hard to win, but I was determined and played for the whole weekend and after work. I can certainly understand your challenges on the Biz side - you need to make money for this game to be a success. Sometime you need to make decisions that are not popular. Why I'm posting about all of this? I really feel disrespected and violated by the Boost cost change. There is no way that I can win in the event the DD covers now, without paying 100 GOLD for every match. I'm ok with the Thor and Wolvie changes, but doing the Boost cost change in the middle of a event is just wrong. Please let us know why this had to be done now and not after the event has ended. I strongly feel that I have wasted my whole weekend and my free time in the last 2 days just to get slapped in the face. All the best Rafal
Spencer75 wrote: I don't agree that this will become pay to win with the +3 all choosing 100 hp That's crazy... Do people seriously think ANYONE is going to pay a dollar to boost for a single match? They've essentially removed the +3 boosts (apart from rewards, I just got one actually) and I think that's a good thing. More strategy, slower matches, slower characters can be utilized (doctor doom). All good things
Phantron wrote: Out of curiousity, has anyone got the all AP+3 boost to drop? I'm checking my boosts and the +3 AP to 2 colors still drop, but I haven't gotten any AP+3 yet. I know they were never common, so that in itself doesn't say much. I assume they still drop (maybe rarer now) since even the previous HP boosts for 150% damage drop (I have like 3 of them, and certainly never bought them).
Lyrian wrote: Phantron wrote: Out of curiousity, has anyone got the all AP+3 boost to drop? I'm checking my boosts and the +3 AP to 2 colors still drop, but I haven't gotten any AP+3 yet. I know they were never common, so that in itself doesn't say much. I assume they still drop (maybe rarer now) since even the previous HP boosts for 150% damage drop (I have like 3 of them, and certainly never bought them). I can confirm it still drops. Got the mythical rainbow stockpile drop while making my run at Army of One. Drop rate/randomness of boots **seems** to be the same it always was. As noted many times by now, the change is so you can burn boots with impunity now. Consuming boosts actually holds value (and cost) now. Further, the meta of the game on many levels changes completely when a player cant alpha-bomb their way to an overwhelming advantage on Turn 1.
Psykopathic wrote: Lyrian wrote: Phantron wrote: Out of curiousity, has anyone got the all AP+3 boost to drop? I'm checking my boosts and the +3 AP to 2 colors still drop, but I haven't gotten any AP+3 yet. I know they were never common, so that in itself doesn't say much. I assume they still drop (maybe rarer now) since even the previous HP boosts for 150% damage drop (I have like 3 of them, and certainly never bought them). I can confirm it still drops. Got the mythical rainbow stockpile drop while making my run at Army of One. Drop rate/randomness of boots **seems** to be the same it always was. As noted many times by now, the change is so you can burn boots with impunity now. Consuming boosts actually holds value (and cost) now. Further, the meta of the game on many levels changes completely when a player cant alpha-bomb their way to an overwhelming advantage on Turn 1. That's the whole issue every1 is missing. This game very quickly made top 50 grossing mobile games. Top 25 even I believe. It was a fast paced fun creative game. Since they broke into top 25, 30, whatever, every change they have implemented is to slow the game down. They are doing a 180 with the "meta" basically an entire new game than before. If the game is top 25 grossing game and you have a mostly happy player base, why would you change the game to such a different extreme? I won't be surprised if they crash and burn.
Robert62442 wrote: I wasted 200HP because i didnt payed attention, didnt noticed the change. It stopped me at third, since i have 25HP left. I wish this didnt happen, but nothing i can do now. I need to pay more attention in the future, but i would have never expected a 3 of each color boost could cost HP. I guess this is a big nerf to spider man users.